Would be funny if they didn't and damage went up into the squillions. Warcraft would resemble a deranged cartoon math olympiad.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
nothing more fun than gaining 5/10 levels but doin less damage than last xpac
Originally Posted by Blizzard Entertainment
Which I don't care about as well. Stat values on gear are the smallest of problems WoW has. Delegeting even a single person to deal with it is a waste of resources.
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Also, the only reason stat squish happened after MoP was because engine couldn't handle such big numbers. All of other "reasons" was bullshit fed to sheep on the forums because sheep don't understand what computer science is.
They said another stat squish was inevitable back in WoD development, before they fixed the 32bit integer limit. They had no choice, which is why they did it in the first place. Now they do have a choice. The two options are as follows.
a) Do a metric ton of work rebalancing 110 levels of content so players see 4117 rather than 41.2B. Going by WoD history, probably miss lots of NPC abilities in testing and generally offer a degraded gameplay experience until it's fixed months later.
b) Don't.
Last edited by Schizoide; 2017-10-11 at 03:34 PM.
I think they've said next xpack will have a squish but don't quote me on this.
Myself I do believe it's something to seriously consider, not because I can't handle doing millions of DPS, but because the inflation gets a bit out of hand at times. We started the xpack doing 250-300k damage in the first raid, now good players do 1.4M+, and we haven't even reached the final tier where I'm confident 2M single target DPS will be a common thing in the upper echelons even without short/cheesy fights. There's also an extremely large gap between poor DPS and good DPS; the gap should be there of course, but not when a well geared and skilled player does almost literally double the DPS of a poorly geared and skilled one that's not too far behind on ilvl.
I remember Blizzard saying the power growth would be more linear and less exponential after the first squish; obviously that has not really been the case, since in two xpacks and 10 levels we went from 50k-60K DPS (Highmaul) to what's likely to be 2M+ in Antorus.
I really hope that the numbers doesn't get abbreviated, never, when you abbreviate 3280535 into 3M or 3,2M you loose information, i prefer a number squish before abbreviations.
They could just resort to abbreviating, although that would throw parsers off somewhat. "You deal 9044K damage"
EDIT: Should have read the last page of the thread before posting I guess XD
I'm sorry big numbers are scary for you.
You're getting exactly what you deserve.
its just a matter of calibrating how much rating is 1%, your character isnt more powerful because its ilvl1000, its because of the stats in percentages, which can be adjusted by the ratings
That was a really bad comparison.
416 and 461 is a huge difference. That's almost an 11% increase.
14513795 and 14597135 is a small difference. That's only a 0.6% increase.
14513795 and 16110312 is a more fair comparison since that is also almost an 11% increase.
If you have problems seeing the difference between 1451379 and 16110312 then you probably have dyscalculia.
Well with 4 difficulties for every tier, it's obvious that gear/ilvl moves too fast throughout an expansion.
Look at vanilla, there was only 1 set of gear per raid instance.
The gear in the raid instances were alot closer stat-wise than they are now, so it's no wonder we need a stat squish after every expansion.