Originally Posted by
Marrilaife
So you're basically vouching for something that benefits you at the expense of majority of the players, keep crap systems in game so TSM moguls have more power over plebs who are led into crap default ui and left to exploit by snipers, market resetters and whatnot. It's the same as saying raid bosses should be tuned around Method players because they can inspire the masses to "git gut" in raiding. It doesn't happen. It's a bad idea overall.
Improving the life of the masses instead of trying to make them "step up" is more important in the big picture. Both mythic raiding and playing the AH are also inseparably tied to using addons, which is a problem for a new / casual player for whom learning TSM or Weak Auras is a barrier. Making something more accessible can nudge few people to get 1 step out of their comfort zone, but putting a huge wall to climb in front of them just discourages them.
Improving default UI so players don't get into huge disadvantage for using default UI over addons is something Blizzard should really look into, they worked on stuff like raid frames or nameplates, which is a good initiative, for example before we got current raid frames most healers had to use addons like grid / vuhdoo / healbot to even be able to heal efficiently.
TCG loot cards are limited by nature, no matter how much gold can average person make, the TCG loot is gonna only go up and up in price because the supply is less than demand. So saying you should be able to get rich so you can buy TCG mounts, you're basically saying getting rich should be so convoluted that only a handful of people will ever be able to reach it. This is supporting the current situation that rich get richer while poor get poorer. I get it, you like when poor confused casuals pay 20$ to get a handful of gold because they don't know any better. Doesn't mean it's inherently fair or good design to "give power to the goblins", it just means you support a world where goblins can exploit others because it benefits you, instead of healthier economy where power is more spread around instead of concentrated in the hands of 0.01% of the super rich.
It's exactly the same as some raiders claiming "epics should be epic again" and non raiders should only get blue gear, like in vanilla. However Blizzard opened extra avenues of getting loot / "epics" / ilvl for the casuals, after realizing they will never be able to funnel the whole community into raiding.
In the same way I care more about AH to be more accessible to an average player who wants to efficiently sell his herbs and buy his enchants, they don't need to get "super rich", just make their everyday trading more convenient. Luxury goods that are limited by supply like TCG loot or super rare drops are not affected by buy orders because no one is gonna part with these cheap and fast. And those are items that are most subject to flipping.
If anything curbs the underhanded business practices, I wouldn't shed a tear if these were gone. Things like when warlock class mount was released on some low pop servers some goblin would clean the AH from armor pots only to try to sell them to warlocks for a scalping price. Ofc on a high pop server alchemists would insta flood the AH back and in general savvy players would find alternate ways to obtain the pot, like find a guildie alchemist. But whom it screwed the most, was the plebs - people who are stuck on low pop server, with no friends or guildies, and who didn't know any better and then came complain on the forums that warlock class mount questline is the worst. The economy "game" is more cruel than any other form of "elitism". It's also subject to realms while dungeons or raids can be done cross realm, so it's more punishing to be on a server with monopolized economy.
I'm far from suggesting some communist drivel like people like to spout like "Blizzard should set max price for tokens" or "Blizzard should set minimal price for sold goods on the AH", and yeah, I've seen such threads around here. I'm all for free market. And free market thrives when it's accessible with plethora of sellers and buyers instead of creating a situation where a handful of monopolists rule because tons of people are discouraged and pushed out of the market.
The fact you can "clog" the AH with 10000 stacks of 1 potion of prolonged power etc. making it nigh unusable to anyone without TSM is the fault of Blizzard AH system. I don't buy my pots and flasks 5 mins before the raid because I know prices will be higher than usual, but I know these last minute buyers in my guild and recently they complain more and more about "AH being slow" and them not able to buy their goods. That's what I mean, free market is better when buyer meets the seller, if the buyer walks away because "AH is too slow, can't buy my stuff", then it's bad, no matter if it actually works in the advantage of someone.
And yeah, back before perma augment runes I saw several raiders from my server's top guilds spam trade "buying all augment runes for (40% of the current market price)", dunno if people were actually selling to them, but it already exists, no idea why it couldn't be just incorporated to the UI. If the price is too low, people just won't sell to them.