I think that reducing inconvenience isn't a problem, but what they did was remove a lot of what made the experience interesting. For example, perhaps it's a pain in the ass to always have to travel to a dungeon, but making it an automatic queue just makes it so you never really have to go there. For a new player, they will probably never see the entrance to a dungeon, and they lose the context of the whole fucking thing. So now you're some level 15 in like Loch Modan and you get to go to Shadowfang Keep or what the fuck and you have no idea why you're even going there other than that it's an available dungeon according to a menu. Now your experience of the world is run primarily through menus, not through actual exploration of the world. Which for me at least was one of the biggest draws of World of Warcraft. I didn't give a shit about some big overarching story.