Inside source says expansion was just rebranded to World of Warcraft: Drowned in Coastal Kappa due to previous acronym (ToV) being confusing due to Trial of Valor.
I sorta do, though. Go look at any leak/speculation/suggestion concerning Kul Tiras as a main setting. They all share one thing:
They bring something interesting TO Kul Tiras. If your location is completely uninteresting without bringing another, already interesting aspect (Naga, Trolls, Old God Corruption, etc) to it... it is already sort of a shitty location.
I don't doubt that Blizzard could make a good expansion on a continental Kul Tiras. But that wouldn't make Kul Tiras not awful. It's a generic Island that presumably has very similar terrain type to Tol Barad and Gilneas (it's direct neighbors) that has nothing of note besides the city-state which is tiny and mostly keeps to itself.
That is already dull as all hell. It's not like there are secretly massive snowy mountain ranges and arid badlands on Kul Tiras (It's half the size of the Wandering Isle after all). The terrain is bound to be pretty homogeneous.
"But that doesn't mean the terrain has to be homogeneous. Blizzard could do crazy Old God corrupted zones, and flooded zones and zones being taken by the void! You don't know what might be there, Hitei"--Yes, which is kind of my point. In order for Kul Tiras to be interesting and neat, the approach you take is to make it as un-Kul Tiras as possible. To add as much outside neat/interesting as you can, so that it becomes neat as well.
That is terrible. Just pick someplace innately interesting instead. And then you don't have to throw a bunch of stuff that has nothing to do with the island (Naga, Old Gods, the Void... even Pirates aren't related) on the island to make it attractive, and you don't have to do weird scaling where an island that should fit in the Bay of Storms in Azshara is instead the size of Pandaria.
They're probably keeping up with with subreddits and fansites and just screwing with us and our theories.
Given how they are not allowed to tell us about expansion before next week, I'd even take any "hint" towards South Seas or other popular theories as a confirmation that the expansion will be anything but that.
Cataclysm 80-85 was really poorly implemented. Zones, while awesome, were all around the world with no coherent connection to each other.
Expansion with many different smaller islands as zones would simultaneously be different from the "huge Expansion island" formula, while still feeling coherent and connected if there is a good thematic way to travel between the zones (ie. our Flagship).
The "teleporting" three existing versions of the Vindicaar feels like a solid starting point for tech involving different points to place a major ship at different dock points without breaking the all-important "immersion."
Now the hope is that it wasn't just a one-off and they learn from it.
Judging by the datamined robes, though, we're looking at a continent situation. It's possible it's depicting just one zone that looks like a continent - but I can't see them putting entire individual zone maps on pieces of quest gear.
Again, you don't know what happened in the last years. They can do EVERYTHING with Kul'Tiras. From flora to fauna from landscapes to citizens, it's a blank page in Warcraft history past Cataclysm. It could be a jungle and rain forest like island because XYZ happened to it, it could be a winter wonderland because ABC happened to it. Everything is possible.
Last edited by Nyel; 2017-10-26 at 07:45 AM.
MAGA - Make Alliance Great Again
New race selection screen leaked.
https://i.imgur.com/nbXgoDR.jpg
I am wondering why would we go on boats when we have the tech of the Vindicaar?
It doesn't make sense to me at all.
It is like inventing high speed and comfortable cars and after that going back to traveling on horse & wagon.
Taking into account, we're not going on a holiday but fight huge threat, it would not be the smartest thing to do.........
Not even with a stat-squish which reduces our Intelligence immensely!!!!!!