I hope in the end we don't end up with too many allied races. It might make WoW look like a different game in terms of atmosphere, don't you think?
I hope in the end we don't end up with too many allied races. It might make WoW look like a different game in terms of atmosphere, don't you think?
Again, the model isn't the problem with ogres. Since they weren't built around the skele of one of the playable races they are missing a large number of animations that are needed for a playable character (which would take a long time to make). But tortollan (and allied races) were built from the ground up around the skeletons of playable races, meaning that they have all the animations needed.
I'm not against playable ogres (I'm pretty much for anything playable) but at the moment there are races that are more technically feasible than ogres.
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Fixed that
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I have a feeling development is still very early. There are so many subjects they didn't say a word about, and when asked in interviews they said they cant talk about it yet.
That was more the case when asked about classic development, for BfA they did have answers but for a lot of them they said that it's not set in stone(can be changed still)
There was certainly more playable stuff at the demo area than during the Legion demo at blizzcon 2015
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I was just very surprised they didn't say anything about professions, classes etc.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Yes, the NPCs follow you, but there is rarely a mention of the previous zones besides maybe Frostfire/Shadowmoon being their home, not sure about Alliance side though, haven't played everything.
Also, Spires of Arak and Nagrand are imho the best zones, would be great if I could level chars through Draenor with just these two.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Aha, thank you, it was not, that's what I was looking for.
That does indeed have about 20% of the stuff I've seen people claim was in it. They're clearly conflating it, the other real Battle for Azeroth leak - the GrimVicious one, and fake Shadowfall one, which just copied the GrimVicious one and added Genki stuff to it. That does have Sylvanas using "shards" (pretty clearly of Gorribal) to "take down" Nordrassil (presumably he means Teldrassil), though, which is the interesting bit and the bit Blizzard haven't outright said.
LOL@ poor Xelium, he will be forever remembered as the "Not very reliable..." guy. Hugs, dude, we've all been there.
They also said, re: professions that they want to use them to allow players to "customize their gear and keep crafting relevant".
http://finalboss.tv/main/2017/11/5/b...iew-transcript
Which is an interesting thing to say - maybe we'll see stuff like the "reroll secondary stats" items that WoD had, maybe even applicable to non-crafted items, or a sort of quasi-reforging (don't get overexcited, it might not be what they mean).
Re: classes they said:
"They are not expecting to see dozens of specs fundamentally reworked like they did in Legion. Clearly there were a lot of large changes there: a lot of those worked out well, some less so. Some specs might see a more thorough rework - revisiting of what they did in Legion and taking a second crack at it and learning based on feedback. No changes as drastic as Survival Hunters are being planned for BfA at this time."
So it's likely to be more like the TBC-Wrath transition, class-wise, than the WoD-Legion one. I bet a number of specs do get seriously worked over though. I can't see SV or Outlaw going without big changes, for example (just not a redesign of the entire concept).
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Presumably you mean 92 to 100? They haven't been clear on WoD scaling, but I am pretty sure they intend it to scale 90-100.
Nah, the dude leaked a bunch of things that proved true:
Here he nails all the Allied Races, and which ones go to which faction, and that things are being updated in 7.3.5 rather than 7.5 or expansion patch.
In this one he completely nailed the backstory for the Void Elves.
This one explains how she burnt down Teldrassil, which we have no info on yet, but might prove true in the future. Anyway, nothing he posted has proved wrong so far, with the bulk of it being proved correct.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
What? I don't see him "nailing all" - he mentions two of them that we'd been aware of for several weeks at that point (and he even gets one of the names wrong), we even knew the factions. The others he just hints at ("kinda expected").
Apparently not. He has it half-right (they're Blood Elves, but the "exiled from Silvermoon" thing appears to be incorrect), at least according to Red Shirt Guy.
Er, actually he has already been wrong - now you've given me the link, I can see his posts, for example he said:
That did not happen, and it's interesting that he got this wrong, because the CG must have been in development for a year or more. So that tells us he has some kind of fairly secondary source, I think.
Last edited by Eurhetemec; 2017-11-06 at 11:32 AM.
Jesse Cox's interview with Ion is actually pretty cool. Ion seems like a pretty cool dude.
To be fair, Blizzard could do animation retargeting, and they've already specifically called that out.
It would mean that the ogres would share some animations, for example, with upright orcs, but that's exactly the kind of thing they're trying to do with allied races. It gives them a lot of options, since they can make new playable characters without making questing zones, racial mounts, an all-new rig with unique animations. That's what makes them exciting. If there is a cool npc race we befriend that uses a playable race rig, then they can make them playable now without any of the expectations players would have for full races.