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When we looked at their ruins, we marked the danger of that height.
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to be honest, the only exciting things about new expansions for me is class revamp or classes getting new spells or amended spells to try out. Going into it with the exact same spells as previous expo is kinda "meh"... only plus side is my affliction warlock will still be a world content god.
I'll gladly take well defined rotation with reasonable amount of abilities over a fucking piano.
Well, it is kind of a problem to continually add more and more abilities each expansion. It's what leads to pruning.
So while I'm a little sad to not have any new abilities to look forward to, I understand their position. Also, you don't need new abilities to re-design a class.
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I completely agree. I think Legion has already made some of the best changes we have seen to classes in a long time. Of course, they are not perfect and could be improved, but this simple statement can be applied to everything in life.
I think it is foolish to demand a complete class redesign every expansion, as well as adding more abilities or avoiding make artifact abilities into talents: those are all actions taken thowards the goal of keeping the healthy numbers of variables necessary to achieve a satisfying class balance, that has never been better then it is now in Legion. So much so that what is threatening class balance now is utility, and no longer unviable dps output.
I don't really like the raid buffs back, is a button that i hardly felt necessary (and that i will have to recast everytime i take a portal, i respawn from anywhere, i get ressed during a bg and thus delay my mounting to join the fight, ecc...), but it is a minor thing compared to class balance and satisfying gameplay.
No it wouldn't. There'd be gimped RPers and then everyone else just using the same cookie cutter build.
Blizz has had this hardon for compelling talent choices for at least 3 expansions now, but every single time it boils down to a cookie cutter build for whatever the hell you are doing/fighting right now. Either because one of the talents is OP, or because the other two are trash, or because the talent fixes an issue the spec has and it wouldn't be as playable without taking the talent. Together with respec books, what this created (changing talents before every other boss) is tedious to say the very least.
Honestly at this point I think they should just get rid of talents altogether and bake the most important ones into the classes.
Last edited by h4rr0d; 2017-11-07 at 10:54 AM.
"We don't plan to add a bunch of abilities" doesn't equate to "We aren't planning to change classes at all."
It sounds like they just don't plan to add a bunch of new shit you get for levelling up, but they'll still likely do some balance tuning and tweak/change/remove some abilities to improve existing rotations. They will have to take a look at every class to make sure they work okay without artifacts anyway, and bake in some of the artifact spells and traits.
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i think some classes are fine tho
Nah, some old abilities are back judging from alpha on Blizzcon. Class buffs are back. Artifact abilities are (at least some of them) added as talents, some aare just baked into specs. Others were just +3% this ability or 2% crit on that, so irrelevant. We also get the azerite armor modifications = additional choice.
So it's not all bad, I wouldn't lose my shit at this point yet.
that is not black and white
Ret paladins dont have too many or too little, but their design results in a BORING playing experience, its utter shit from a class that is slow and dull at its core to begin with. I always played them but this xpack it trully is a sooze fest
What's the big deal, having 30 abilities that do the same damn thing is stupid and only makes them all weaker due to tuning.
Case in point: Havoc Dh.
If you completely ignore talents, you get an AoE proc on Chaos Strike, Blade Dance, Fel Rush, Throw Glaive, Eye Beam and Fury of the Illidari.
That's 6 sources of aoe, that goes up to 8 if you choose some talents. Now look at DH's cleave on progression in ToS.
If anything, we need some redesigns and a bit more pure combat abilities pruning with utility abilities coming back as they should.
It's a very weird and questionable design purpose: we create all the (great/less great) artifacts with their traits for ONE (!!!!) expansion and we are going to remove nearly all of it in the next expansion? Wtf.
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WoD class design was quite underwhelming but compared to Legion it has been top notch. That's the sad thing here.
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I must be like the only person who likes the new survival...
Marksman and Survival used to be fairly similar specs, now they are vastly different. Is the problem that you don't want to be a melee hunter or do you actually have a problem with the spec itself? I actually like the gameplay of balancing the Mok'Nathal and getting in a good Mongoose Bite window.
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We have braindead specs, simple or complex rotation specs, random specs, burst specs, rampup specs, range, melee...
There are specs for everyone and every taste except maybe for people who liked macroing half their abilities in a single keypress. That shit is definitely gone and it's a good thing. Pruning is a lame complaint.
The problem comes from matching a spec fantasy you want with a gameplay you enjoy. I play Elem as an offspec for the spec fantasy, hate its atrocious random gameplay.
What class is even complex in legion?
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There will always be some people who enjoy a specc, but i certain that the vast majority of players really dislike what they did to some of their speccs that they might have mained for years. Sub for example at launch was probably the worst specc design i have ever seen. As for survival, im pretty sure that people also complained that there are already to little rdps.