Authentic vanilla was so bad balance wise, not doing at least a minimal amount of class changing would be a mistake that would ruin the game's long term.
The rose tinted glasses need to come off for this one.
Yea that there not specs the game gives you under the pretext of being viable only to turn out not to be when you hit max level. We're talking about your questions here right? Cos I missed staff spec on the warrior tree.
Also you use a warrior in in gear swinging a staff as some silly example yet minus the staff that was paladins for vanilla. I doubt there were many paladins who picked the holy warrior of the Light, vanquished of evil in his heavy plate and warmace to spend there time sat in cloth spamming holy light and poping the odd buff of.
You're dumb if you want there to be all these specs and only 1 viable per class. What's the point of Prot Paladin existing if it can't even tank? Feral has 2 shit specs rolled into 1, neither of which is remotely useful (Feral DPS can be useful through cheesing but that's not how the game's intended to work). This is 2017, not the dark ages of the first year of WoW anymore. Stuff changes and moves on. Expecting specs to be as dead as they were back then is just silly.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
So you will have then a few classes doing decent raid damage and with OP tools for pvp and on top of that with much dmg.... when you give certain classes more viable dmg...you have to take away certain class gimmicks in pvp or they will be to OP..... change one thing change it all....
And blizzard have said shit about class balancing yet....maybe you got a source for us where that is stated.
Last edited by mmoc15f92c5277; 2017-11-15 at 03:42 PM.
I won't touch private servers. But looking at their player bases, seems to me plenty of people were actively playing on them. To the point where Blizzard had to spend their lawyers' time and money to shut them down.
That's just your failure to understand different types of people. I have no interest whatsoever in live WoW, nor in any "balanced" version of vanilla WoW. But pure, authentic WoW Classic, if it happens, I will absolutely play.If class balance is all they change, I really can't see you not playing if you are intending to play.
I will admit that it can happen. During my 12 years of playing, I think I did indeed meet a couple of people, maybe in the order of one dozen, who outright refused to swap specs within a role. That one priest who swore he would never play discipline or a mage who would only play fire.
But then they can't expect to play with others (like raid), if their chosen spec is underperforming. It's not Blizzard's fault, it's a community perception problem. If we take you as an affliction warlock, and you take away 4 of the 16 available debuff slots, why wouldn't we just get someone willing to play destruction, even assuming you would deal the same damage?
And the differences can be minimal, as we have seen in Legion as well. Why would we take shadow priest for mythic+ farm, even if their overall damage is fine, if we can get someone with a frontloaded burst?
Can't they just have two servers and be done with all this whining and hate?
I don't believe they will put much effort into making classes viable (for instance, adding new abilities), but they could probably add some stuff, as changes to the debuff limit and mana costs (bake in talents for classes such as balance druids and elemental shamans).
I may not be an overachiever, but my Druid is richer than half of Venezuela.
Too bad, that is the "classic experience" this is what everyone was asking for.
DPS was far less contested then people think there wasn't things like enrages or dps check phases, the game was simple. If you do the mechanics (dispels, tank swaps, aggro management) you won, that was it there was nothing fancy or advanced. It was about the journey with friends and with strangers who became friends people think classic was something that it wasn't.
Not going to go into specifics but the amount of active players vs created accounts is small. Few avoid private servers for moral reasons, they aren't playing because the game didn't draw them in again.
On the second point I simply don't believe you. It's already been shown that the purists are willing to concede more changes than they are letting on.