Originally Posted by
Eli85
I rarely post, but I do want to respond to this thread.
There is a lot of overblown reactions to this change, and a lot of archaic reasons for raiding being used as a counter towards it. Everyone, admittedly, raids for their own reasons, but with the addition of transmog, realities of adult life, and quite frankly, the player base growing up and becoming more mature, the showing off of raid exclusive gear, higher item levels, and putting the casuals in awe, well, that doesn't seem (to me), or to the devs, as a valid incentive to raiding anymore. Raiding has been, and always will be, about the challenge and sense of accomplishment, and it's something that even M+ (at very high keys) cannot touch. Sure, we've all seen the crazy videos of very high M+ keys, however, when you add players, challenge increases exponentially, and so 5-player content will never come close to that.
In short, what I'm saying is, if you're raiding mythic content exclusively for gear, higher item levels, and making lesser players feel inadequate, well, you're in it for the wrong reasons, I think. In addition, I'd like to think that most mythic players are in it for the challenge and sense of accomplishment, which this recent change does not impact. If anything, this change may improve the raiding scene by deincentivizing raiding for the toxic players who only care about gear, and not the success of the raid group.
The benefits to this change are also wonderful: upwards of 6 slots are no longer locked to tier. If you get an upgrade, equip it. On Live, I'm a Resto Druid, and it feels really bad that I have to wear 4 905 pieces because the t19 set bonuses are so broken, meanwhile I have 930s and 940s that are unusable. Yeah, a counter would be, "well Blizzard should balance the set bonuses better." I agree, they should, but over the years they've demonstrated that they can't. So it's a positive change.
Just one mythic raider's opinion.