Problems with WoW: No server communities, too much cross-realm crap, too many raiding difficulties, guilds don't matter anymore.
Fix it: Limit server transfers, merge more servers, reduce raiding to 2 difficulties (N/H, 10/25), bring raiding back to guilds again (limit # of cross-realm players in your group). #MakeWoWGreatAgain
I've felt the Tier Set Bonuses have been out of fashion for a while now. Having to equip a sub-optimal item over a better itemized/higher ilvl one purely for the set bonus has grown tiresome. Especially when some specs are tuned around having the bonus but are garbage without it.
I'm all for Set bonuses, but change it up each Tier, vary the slots. Perhaps have a 2 rings combo, or a ring/neck bonus... a helm and cloak etc etc. They don't have to be class specific either. Could be something as simple as a +stat proc.
Removing Tier Sets entirely however, would be a huge mistake imo. The last thing we want is a single Graphic for each armor type every tier.
They said they liked it. Also they said they liked how relinquished gear worked out. And that's a full set of almost heroic gear available at the rate of about 5 pieces a week if you don't push it. Granted, it is aimed as catchup for the next raid, but it is readily available for the majority of previous raid's lifespan. And given how they space out raid releases and patches and how they said they liked it, I really doubt it'll be too much different in BfA.
Catchup mechanics at the end of an expansion is fine. Relinquished gear won't exist until close to the last raid. Also, it's close to heroic ilvl in ToS but it's not heroic ilvl in ToS and it certainly isn't mythic ilvl. So raiding mythic still yields better gear, your point is?
Tier sets going away is a good thing.
I freaking hated them ever since wotlk where I've got my first one and I've been hoping for them to go away every damn expansion.
Now they are finally gone.
Oh man! I'm looking forward to replacing my old items with new ones, without having to put them on my bank simply because my damage would drop drastically if I break my set bonus.
Set bonuses are just a headache at this point.
Don't care that they're leaving. Set those slots free!
You know, a soloution that may be happening, that we don't know about yet, is that Mythic raiding gear could just be a higher level than what is otherwise attainable at base.
930 was only matched by a once a week chest, that most of the time doesn't contain an upgrade. So mythic CLEARLY was a much much better way to get gear. And then later into the raids life, world bosses gave 930, again, once a week, and good chance nothing drops, but most importantly, this came out well after the raids release.
There was only 1 other source of 930 gear, and it's a once a week complete gamble, with a really high chance of not being an upgrade. Grats, enjoy waiting 14 weeks at the VERY least to fill your character out with base mythic gear.
When you get into TF it changes, gear can TF to mythic level and higher, but mythic gear can tf aswell, so those 3 tf rolls you got on that 915 piece, making it equal to a 930? Well if you got that on a mythic piece, that's a 945 item right there.
So mythic raids, tier aside, are still the best source of gear. Sure you could not mythic raid, but then you are getting significantly less gear. Yes mythic raiders have gear from a variety of sources, but what about those slots filled with mythic raiding gear? What would replace those? 915 items? That's a pretty big loss.
I'd like to see mythic raids be a step above other gear in ilvl next xpac, so where we had a weekly chest and world boss give potential 930 upgrades, we'd have the raid give 935 or 940.
Last edited by Emerald Archer; 2017-11-16 at 08:04 AM.
One of many complaints about tier has been that the stats on certain pieces suck for my spec. They are adamant about not returning reforging, fine. Instead, now you will be able to target as much of your specs stats.
And i think they want to add more sets like they Suramar Dungeon, Karazhan, and Argus dungeons. Every raid tier they have to shuffle bonuses around and get constant complaints about how my tier bonus sucks or my tier should be base line. This gives them more flexibility in creating interesting universal sets: and allows then to be more inclined to return old set bonuses to be base line. Or just come up with a passive thats interesting for a class and actually give it to them, instead of locking it to a tier and inevitably retiring it indefinitely.
We still do not know how one will earn those bonuses. It is possible one will still have to raid in order to obtain them at which point this is good for raiders in offering more flexibility in gearing. Otherwise as long as alternatives to non-raid content as an endgame continues to be supported then I expect the LFR or die camp to raise a fuss next expansion.
Last edited by nekobaka; 2017-11-16 at 08:38 AM.
It's not as bad as all that. My guild and I do 10 man all the time, even on progress. Though KJ and Mistress, on a small raid size were significant hurdles until we out-geared (in the case of Mistress) or the boss was nerfed (KJ). On the flip side, Maiden and Host were probably easier as a small raid group since you have more room and fewer people to trip up and screw over the whole raid.
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Hopefully this opens the door for more 'mini-sets' such as the trinket/ring set or the 2-piece from Kara, preferably more towards fun and flavourful. I think the Dragonsoul set bonus were one of the best where as a druid I had a chance on spellcast of summoning a little treant.
Another thread from people who can't understand the reasoning behind tier bonus removal.
maybe, they did put a big stress on the m+ stuff complete with a tournament and all for it. They want wow the next esport?
Most players don't care for raiding. And I bet if they looked at statistics they noticed maybe 90% is subs never raid.
It's a dated playing environment compared to all the other online gaming group activities that are offered.
I'm glad they are killing it off. I can barely raid anymore myself due to time restrictions. And I was a mythic raider. Luckily I can get the mythic gear sets in the next expansion easily for transmog.
Well, though I'm not agreeing with it, I could explain his thinking:
5-man more rewarding - less players needed for raiding(it even rhymes!).
It's easier to find 4 other people than 9-29(or 19 for mythic).
And I'm 100% sure that more people are doing their weekly chests(+10) than people who are raiding on the mythic level. They noticed that their idea with dungeons is blooming, so they're expanding it and also reducing raiding(no longer tier set bonuses).
Last edited by Eazy; 2017-11-16 at 10:26 AM.