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  1. #21
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    Quote Originally Posted by Gandilf View Post
    We had some of the same issues for the fight the first couple of time.

    We went with a 2 healer approach since weren't even close for the dps mark with 3 healers.

    After people got the hang of when to hit the button and not it all went okay and we don't wipe at all anymore.

    How ever! If people press the button at 5-sec to go they loose ALOT of dps when they are just standing there in the normal realm and not in shadow realm. I always try to get to 2-1 sec before hitting the button and this give me quit a bit more DPS overall and I'm usually the one that makes the other tank look bad. I could proberbly do even better but I'm at 19-20k as tank (DK) while the other (Druid) is at around 13k.

    So a good thing is to make sure people don't hit the botton too fast and wait 1-2 sec. This is more important for casters than melee since most of our abilities are instant.
    I agree with you and me (trying to raid leading in ts) always say to push the button at 2 sec mark, but ppl seems afraid to do it since sometimes they died claiming that the button has some sort of delay (never experienced it by myself btw )

    tnx everyone for the precious answers and tips..i really appreciate it

  2. #22
    Stood in the Fire Ascend's Avatar
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    Quote Originally Posted by Guthric View Post
    no a holy priest should get red especially with a resto shaman.
    I do an easy 10k more HPS with green, but then again, that's on 25 man.

  3. #23
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    Quote Originally Posted by Guthric View Post
    no a holy priest should get red especially with a resto shaman.
    Who said anything about a resto shaman? It's a holy pally he'd be healing with, and the holy pally is going to be carrying heals on this fight. Green and red are more or less identical for a holy priest, they both double the healing done. The thing is since you'll be using a pally that will take blue that means that the pally will be able to spam mana much harder for the first half of the fight so it's better to let him take red and proceed with spamming while the priest conserves on mana. In fact I can argue that green is BETTER for a Hpriest than red because it'll not only double heals but also spread them through the raid for less overhealing too.

    Unless you have some reasoning saying otherwise. But you didn't give any reasons so I stand by what I said. HPriest - green and Hpally-red/blue.

  4. #24
    Your destro lock's gemming (and enchants + reforges) are quite a bit off of what is generally concidered a raiding spec, and although I suppose some "artistic freedom" is ok in a casual guild, you might want to direct him to EJ's page about his spec: http://elitistjerks.com/f80/t111390-...tat_Priorities

  5. #25
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    Quote Originally Posted by Phollux View Post
    Your destro lock's gemming (and enchants + reforges) are quite a bit off of what is generally concidered a raiding spec, and although I suppose some "artistic freedom" is ok in a casual guild, you might want to direct him to EJ's page about his spec:
    tnx for the suggestion , she was demo until a few days ago maybe that's why gems/refo are off ...btw i'll tell her

  6. #26
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    Quote Originally Posted by n3kr0s View Post
    snip
    Yes if you hit enrage (and nobody died stupidly) it is fully a dps problem and nothing else.

    You could try 2 healing and basically 1 tanking (but from what I understand you basically 1 tanking).

    Fact is your dpsers (if they are as geared as you say) need to learn how to use their classes.
    This sounds mean but if nobody is dying to lack of healing or mechanics that's just the way it is.

    And 10-15m is not a little bit below dps req. it's rather far.

    Edit:
    I just reread my post and maybe it seems abit on the unconstructive side.
    What I meant to say is make your dpsers read up on their class and specs. Usually in casual guilds they don't respond to changes made to classes quickly and maybe someone is still pushing their WotLK rotation or whatever.
    Dps classes are super easy to play if you read up on the priority or rotation and just follow it to the letter. After all this fight doesn't have any dps mechanics.

    I've also done the lust for dps at the start and lust for healers later strat. It could potentially increase your dps since it alligns better with dps cooldowns and since you are hitting the enrage I don't think you have healing problems at all so you could try that.

    I don't think the nervous button clicking should reduce your dps by too much but that's a pull thing then. I mean you only have to watch for 2 things it's really not difficult mechanic wise. If this is a problem just pull the fight more and get people relaxed.

    If all of that doesn't help then I don't think there is a way. Ultraxion is nothing but a dps / heal check. If you cannot crunch the numbers there isn't much you can optimize.
    Last edited by mmocb100f50513; 2012-01-17 at 01:25 PM.

  7. #27
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    Did ultraxion yesterday.
    2 tanks (1 druid, 1 pala), 3 heals (1 druid, 2 shaman), 5 dps (me as ret - 34k, 1 firemage - 33k, 1 fury - 31k, 1 hunter - 29k, 1 unholy-dk - 27k)

    ilvl 387 to 390

    at the beginnig of the fight our heal druid made some dmg ~12k dps
    our tanks were at 12 and 17k dps

    ultraxion went down pretty fast...

    but we also have some dps who are barely at 23k dps with ilvl of 392

    i think some people are to nervous... clicking the button to early, so they have to click twice... or clicking to late and die


    how is their dps on other encounters? where you have nothing to do?
    how often do you try ultraxion?... maybe your dps have to become familiar with the fight... then their dps will raise..

  8. #28
    The Lightbringer vian's Avatar
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    When we did it on normal, we had 1 healer (A holy paladin), 2 tanks and every dps on average sat at 25k dps, +/-.
    Also, try to avoid having people pushing their buttom before the 1.5 sec mark. Every second wasted outside the Twilight is a dps loss.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  9. #29
    Ok, i will analyze the druid Elyànna.

    His spec is awful and he's not using the focus glyph, this will suit him better: http://eu.battle.net/wow/en/tool/tal...!hYW!VSRjQPOmo

    He don't have any bonus from any tier!!!!! Make him do LFR to get at least the 2pc T13 bonus, that will be an Intellect and damage bump.

    In the logs im seeing a few rejuvenations (6)... Why is he casting rejuv while he's not healing?

    Also, there's low damage and uptime on both dots, that's why he isnt pulling more than 20k, even he's dying while the fight starts on some attempts.

    I will risk that is a combined fault, your dps dont do a good dps, but your healers dont make their work neither..

    Az!
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  10. #30
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    Like others in this thread already said: 2 man Heal this. It's pie.

    Also: Don't call yourself a noob, that's an insult to yourself

  11. #31
    I would teach the players to learn to play, if they really want to raid they will need to not be so clueless about their class unfortunately :>
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  12. #32
    I think the dps just need to spend some time reading elitist jerks or a specialist theory crafting website for their specific class then spend an hour or 2 on the dummys. Sure you have to click a button and stop dps for a few seconds every now and then but its as close to a pure tank and spank patchwork fight you can get. People were doing 20k+ dps in 359s at the start of cata they really should be close to or above 30k in dragon soul gear.

  13. #33
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    don't use the blood dk to soak, the paladin can soak Every hour with rotation goak and ad+dp. saving 3 power for a wog that lands after hour he will generally be on 100k= hp after each hour.

    here is a log of a 10 man alts kill this week http://www.worldoflogs.com/reports/1...?s=3599&e=3914

    dps was low on some but the healing requiremnts are particularrly low. we had more trouble with fails clicking button more than anything else and we actualy 9 maned it with 2 tanks 2 healers from 55% onwards.

    make use of the heroism trick -> at the start pull as normal and have your tanks blow every single cd they have -> when they gain thralls buff they all get reset anyway -> during the duration of these tank CD's your healers both click heroic will and you pop heroism your 8 dps/tanks are now heroismd with debuff but 2 healers are not so can use it again later when you need to extra healing which will also give a new heroism to someone if they died and got resed.

    before the first hour of twilight there are no fading lights so no dps lost to dps in the "other realm during hero" which is why using at the start is generally a larger dps gain it also brings the boss into "execute range <35/20%" faster as poping it for heers later the boss is probably already in that range.

    using this tac we kiled boss about 15 secs after geting timeloop buff which i think you get at 5 minutes.

  14. #34
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    A very good tip, and this can seriously help with your DPS is to make sure that everyone is waiting till the last last second to hit the button.

    As soon as hour of twilight is cast, you are taken back into the twilight realm, so, you can literally time it to be 0.5-1 seconds of down time.

    HOWEVER, if a player is hitting it with 4 seconds left, they are stuck doing 0 dps for 4 seconds times however many phases you go through... this adds up, ALOT.

    You do not need to 2 heal it, or 1 tank it, you can easily do this with 2 tanks and 3 healers if that's what your guild is comfortable with, but I recommend really working on timing the hour of twilight to the last last second (same for fading light)

  15. #35
    Doing a quick once over on the locks (after being completely confused why I couldn't find the second one, there's one named Anjan on the US armory as well :P)...

    Anjan: (Destro)
    -has eng and tailoring, but doesn't appear to have to related perks applied to gear
    -missing leg enchant
    -very low Improved Soul Fire up time (in the longest log was at 66%, should be ~100%)
    -long intervals between chaos bolts (it's a lower priority, but it should still be cast more or less on CD)

    Kheran: (Demo) (note: haven't played this spec in forever, since the gear priorities are diff from Destro/Afflic)
    -under hit cap by ~1%
    -missing foot/glove enchants
    -very few Soul Fires during execute phase (it's hard to tell what % the boss was at when people died, though it appears to be below 25% at least a few times)
    ---semi-related: Last I heard, Demo was kinda lacking on this fight, due to Hand of Gul'dan not working properly since the boss is technically flying. (The ground effect ends up somewhere at the base of the temple. :P)
    ---also semi-related: Demo can be a hard spec to play right. Proper alignment of cooldowns can really make or break your DPS. You might want to suggest a spec change.

    Both:
    -odd gemming (every red/prismatic socket gets a pure int gem, NO exceptions, and every other socket gets at the very least something with partial int)
    -improper enchants (bracers should be switched to int)
    -odd reforging (reforging haste to mastery on one piece, only to reforge mastery to haste on another (in general hit cap first, then haste for Afflic/Destro and mastery for Demo))
    -talents/glyphs look decent enough (could use some tweaks, see below)
    -some low DOT uptimes (aiming for ~100%)
    -not seeing any Doomguards
    -Dark Intent doesn't seem to always be up (Remember, locks can't cast it on each other anymore either, it's gotta be on other classes to work out properly. Check http://www.mmo-champion.com/threads/...tent-%284.2%29 for more info.)
    -just in general the number of casts seems somewhat low (casting the wrong thing is better than casting nothing, well, usually :P)

    Some other stuff:
    There are some great guides in the lock forums here I'd point em to if they want to improve, not just their play, but also to maximize things like their gemming/reforging and talents and whatnot. There's lots of little (and not so little) things I left out since it can get kinda complicated (especially if you don't know why you're supposed to do this or that) that can be learned about in those guides. I just tried to hit the obvious things I saw.

    One more thing: Can't really tell by the logs if you're already doing it, but you can get way up in Ultraxion's personal space without aggroing him. That way you don't waste precious seconds running in.

  16. #36
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    Quote Originally Posted by Azrael1985 View Post
    but your healers dont make their work neither..
    ehi , tnx for the reply (expecially Elyanna's suggestion)..i can't understand this statement btw...we never had any deaths caused by healing in this fight, only fading light ones which are dps faults

  17. #37
    Titan MerinPally's Avatar
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    http://eu.battle.net/wow/en/characte...3%A8t/advanced

    This is your paladin tank. I don't even know where to begin. Tell him to go read the Protection Paladin Guide on this website. He has absolutely no idea what he is doing, in brief. Not to mention his 9-10k dps...
    http://eu.battle.net/wow/en/characte...nicus/advanced
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  18. #38
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    Quote Originally Posted by Bawl View Post
    Doing a quick once over on the locks (after being completely confused why I couldn't find the second one, there's one named Anjan on the US armory as well :P)...
    Tnx for the lock suggestions! Kheran was a pug so I can't tell him that, but I will surely deliver to Anjan yours and others suggestions

  19. #39
    Titan MerinPally's Avatar
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    Quote Originally Posted by n3kr0s View Post
    ehi , tnx for the reply (expecially Elyanna's suggestion)..i can't understand this statement btw...we never had any deaths caused by healing in this fight, only fading light ones which are dps faults
    Sure about that?

    http://www.worldoflogs.com/reports/1...?s=3475&e=3801 2 deaths this attempt to lack of healing. 8 seconds without a heal for that second death and 10 for the first.

    http://www.worldoflogs.com/reports/1...?s=5768&e=6120 1 death to lack of healing. You let your tank go for 6 seconds without a heal and I'll be honest, your tank has no idea what he's doing.

    http://www.worldoflogs.com/reports/1...?s=7238&e=7602 Tank goes 10 seconds without a heal and dies and it then takes you 4 seconds before you even decide to res the tank, in the meantime your other tank didn't taunt and the melee died. The 3rd death was due to 6 seconsd without a heal once you have all 3 crytsals up.

    I just cherrypicked the longest logs, I'm sure I'd see the same in others.
    http://eu.battle.net/wow/en/characte...nicus/advanced
    Quote Originally Posted by goblinpaladin View Post
    Also a vegetable is a person.
    Quote Originally Posted by Orlong View Post
    I dont care if they [gays] are allowed to donate [blood], but I think we should have an option to refuse gay blood if we need to receive blood.

  20. #40
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    Quote Originally Posted by MerinPally View Post
    Sure about that?
    Sorry when I said that I was referring to yesterday fight when I think most of the time wasn't healing problem. Can't recall about two nights ago since it was our first attempt at it but we had an awful third healer for the most of the time ^^

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