its the special edition one hes talking about
its the special edition one hes talking about
someone else might have gotten it wrong.
Never noticed you can shoot the legs off husks in ME2...
Sure makes things easier.
http://i.imgur.com/iPDqj.jpg
Dundundun....
Last edited by mmoce8c391acaa; 2012-06-25 at 04:56 PM.
Shep sacrificing himself makes total sense. I'd actually be a little bit disappointed if they made a "perfect" ending. Look what we're talking about is the end of a cycle that's repeated itself for literally aeons. Of course their are gonna be dire consequences and it's gonna require sacrifice. They took a bit of a risk with the ending and it didn't pay off like they expected. Can't wait for the EC though.
Last edited by Leonard McCoy; 2012-06-25 at 04:56 PM.
I've never used the map much in ME3. I actually just now am realizing I've never opened it on the Normandy at all.
---------- Post added 2012-06-25 at 07:02 PM ----------
It's good in theory, but in the end all it does is take away choice. Who would ever on purpose not choose the absolute perfect ending for their canon Shepard?
That was also one of the things the writer mentioned in here earlier got into. He liked the idea, but it really did take away options. It turned into more of a chore than anything else. And it made people expect that everything they did in ME3 would eventually lead to the same conclusion, that you could have that picture-perfect ending where everyone survived and went home to get hammered.
And I agree with him on that. I liked the choice on Virmire so much better, since I had to actually choose, and it would affect my galaxy for two or more games to come. No matter what I did there would be consequences. The "choices" in the suicide mission opened up a path with absolutely no consequences at all. I like the idea, but it doesn't fit in Mass Effect.
And the dog is a robotic dog you get on the shuttle deck with the Collector's Edition. It doesn't do much other than wandering around and looking cute.
---------- Post added 2012-06-25 at 07:04 PM ----------
Biotic Pull also kills husks instantly.
Putin khuliyo
Since at least ME2 all enemies have a weak spot that does more damage. The codex or something else somewhere in the game mentions legs for husks. I think you can also do the waist for husks though I always just shoot the kneecap area in ME2. For a lot just having a better weapon/ability over comes it. For example you are supposed to change your weapons for the enemy type in ME2 and ME3 as some are designed to be stronger or weaker against different types. (More variation in types in me2). But you pretty much used the good weapons all the time because they powered over any strength. Husks are just a better example of the system since its a body part and so easily seen.
I think a lot of people really over looked some of those things that were mentioned in the games when it comes to the story of ME3. If you actually look at the story of Cerberus in ME1 and 2 you could pretty much predict their story for ME3. Some of the other story elements aren't always as "clear" as the one hinted at in that picture. But Bioware has done a great job of putting hints at the future in each of the past games.
It makes me curious as to what hints for the future were in ME3 if any. But it stands to reason there will be some since both Liara and the Asari enacted contingency plans.
Last edited by rhorle; 2012-06-25 at 05:42 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Indeed. While some games do benefit from the "perfect" choices, Mass Effect shouldn't have had it. Especially seeing as how things turned out in the end.
---------- Post added 2012-06-25 at 07:54 PM ----------
Liara would never accept that role willingly.
Now, Aria on the other hand....
Maybe if there was no one else to step up. However, we do know that Aria has... connections. If she wanted to, she could easily put herself in a position to rule whatever she wanted.
---------- Post added 2012-06-25 at 08:05 PM ----------
Bioware sure as hell isn't wasting time getting back to work.
https://twitter.com/Sjosz/status/217290262593011713
"Man, I forgot how much fun prototyping is. I'll be prototyping some stuff today, and I'm all giddy about it."
I'm going to loop back to my DA:O example here. There was the option to be a self sacrificing character AND the option to be the hero who lives. There was that option to get that happy ending where your character lived. In ME2 you had the ability to get your "happy ending" where everyone survived. Why would I not expect a doom and gloom ending? Because it's not something Bioware has practiced in the past. To me, the hero of a story dying, is unacceptable (in most cases). To provide another example, if Harry Potter died in the final battle against Voldemort would the fans rage? Chances are high they would. It's not a perfect example, but a similar one.
What would Shepard do without reapers? I dunno, he was a young lad, I'm sure he'd figure something out. There's plenty of evil in the galaxy that he could go after.
Beating the DA:O comparison dead horse here, but it wasn't much better a world than ME if you think about it. Darkspawn everywhere, if you started as an elf, being abused by humans, living in the slums, mages essentially locked up and hunted by templars. Even if it's a terrible gritty world, they managed to write in an ending where the hero lived. I know, different games, developers, etc. It just goes to show how different the company has changed in a few years.
To me self sacrifice is never written right as it's not something I want to see. I do get attached to characters and I hate to see them die, especially my character. Honestly I feel there should have been a way to save both Kaidan and Ashley, split your party, 2 go save one, you save the other, but I'm getting off topic here.
the most beautiful post I have ever read.. thank you Dr-1337 http://www.mmo-champion.com/threads/...1#post22624432
"If you replay (as suggested) from before the attack on Cerberus Base, i believe the required EMS is ~3100 to see all the scenes. That should allow you to see everything even without MP (6200 Assets@ 50% readiness rating)"
http://social.bioware.com/forum/1/to...80/22#12744478
This means noone will ever get the bad cinematics where Sword gets smashed and the cutscene where your squadmates are killed by Harbringer, or the cinematic where everyone on Earth is killed.
*ahem*
Read the following word in TotalHalibuts voice: "Casuals"
Last edited by mmoce8c391acaa; 2012-06-25 at 07:23 PM.
Agreed. It should have been doable in SP only from the start, but lowering it this much is just... Yeah.
---------- Post added 2012-06-25 at 09:49 PM ----------
I can't fucking believe people still outright refuse to acknowledge that crashing an asteroid into a relay and overloading it could have two different outcomes.
Damn, suddenly I started getting the chills. Pre-game-release nerves have started setting in. -.-