From ghostcrawler earlier today.
Definitely buffs all around. I love the sound of a reinstated dps cooldown apart from recklessness and avatar(if specced into it).Here are some upcoming changes to Arms and Fury:
- Bloodthirst has a 4.5 sec cooldown and generates 5 rage to distance the Fury rotation more from Arms. Bloodthirst’s crit mechanic was redesigned so that you can see the crit chance of your next BT and predict the crit / Enrage a little more.
- Colossus Smash is free. We hope this lets warriors time their rage pooling a bit more instead of spending so much rage on CS that there is nothing left to benefit from CS. Since Arms uses CS more, this will throw more kinks (the good kind) in their rotation than Fury.
- Deadly Calm reinstated as a 60 sec cooldown. It allows the next 3 Heroic Strike or Cleaves to cost 10 less rage, so again you’ll want to time this a bit depending on current rage mechanics. Ten less rage should be the sweet spot to encourage HS use, but it may need to be 20. We don't want it to be free, because then you would just hit Deadly Calm on cooldown rather than timing it.
- Enrage now also increases the rage generated by MS, BT, SS and Revenge. This should make the rage income more noticeable when it’s up.
As always, let us know how these feel in beta. These are very much experiments (as are many of our beta changes) so we may decide not all of these changes are good or necessary.
- Overpower now does more damage with subsequent procs. It was already a high priority button, but this will give warriors an opportunity to time the bigger hits with Colossus Smash or Deadly Calm..
A much needed step in the right direction for warriors.
/cheer