Originally Posted by
mag07
Three words - community, guild, friends - the essence of an mmo for many, something that is almost gone from WoW after we were 'blessed' with all the automation tools. Back in the early days of WoW, all through BC, you had to work on you realm rep, once you were known to be a decent lad/girl, finding a group was a matter of 5 mins. You did not randomly afk on your group, you did not vanish without saying bye, you did not pointlessly insult others simply cos you weren't in a good mood, you did not ninja loot that wasn't meant for you - if you did any of the above, you very shortly would've found yourself unable to join any party. That encouraged people to cooperate, work together to achieve whatever the goal was. That is the idea behind GW2, cooperation not competition, creating a stronger sense of community than what is currently out there.
If you really have no time to spare to find a group, chances are you won't to finish the dungeon. If you have no patience to find a group, people might rather not have you along as first thing that comes to mind is 'he/she will quit on first wipe'. It's not that big of an effort to find company, even easier so in a game without clear role separation. You can quite happily do other things while lurking around for others that would like to do an instance just as you do. Alternatively, join a guild - solves most of your instancing issues. This is an MMO, a social game, if you do not like socializing, there are other options out there.
And last, there is no LFG, there is however a mechanic in place to aid grouping - you can flag yourself to express your interest in a dungeon - other players can see it, making it fairly easy to send a whisper and pop an invite and get going.