What are they planning about holyday to keep people busy? More then patch 5.1?
5.2 can't be for holyday...
Maybe updated Darkmoon + Winter Veil?
It will stay above 10 million.
It will go under 10 million.
What are they planning about holyday to keep people busy? More then patch 5.1?
5.2 can't be for holyday...
Maybe updated Darkmoon + Winter Veil?
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They are dancing around the figures and refuse to accept that the real subscribers are going down.
What a load of manure... The challenge mode scene is only about the FotM classes. Pet battles are an extreme waste of time.The team worked hard to create a good variety of deeply engaged content for a wide range of players. The challenge mode and the new raids had been very appealing for hard-core players, while our other new features, such as the pet battle system have been popular with players across the board. This breadth of new content, combined with a vast amount of existing content in World of Warcraft, has resulted in the game that has a lot to offer for veterans, as well as newcomers to online gaming.
People here completely ignore the fact that the forums have been exploding with negative feedback about class balance, gating, grinds for raid gear, etc. These things have already driven people away and seeing how Blizzard just flat put lies about numbers and ignores questions is frustrating.
I'm guessing you never read the forums during vanilla. Or TBC. Or Wrath. Or Cata. Come to think of it, I can't remember a time when the forums weren't exploding with complaints and negativity.
I love how you claim Blizzard is lying about numbers based on...what exactly? Anger that the numbers are better than you wanted them to be?
Just because you don't like something does not require it to be disliked by anyone else.
People(especially the likes of you) pranced around screaming how wonderful TBC was and Blizzard has given them TBC...
...now all we need is a raid-wide warlock and shaman stacking, pity they have limited the number of possible combat resurrectibility.
Well, put.
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If the numbers where really great, it would have been communicated, like always (even decreasing numbers have been communicated up until now).
What the reason is that it is kept a secret now, is beyond me. Even big losses have been published on the frontpage... so why not now?
I don't know if it is because of the earlier announcement that subs went up to 10 million?
The figures are there, it's just nothing new as they quote the figures at the end of the quarter, not now, ie they state that subcriptions were over 10M as of the 30th September, "According to Activision Blizzard internal estimates".
It's the next quarter's release that will measure how well MoP has managed to retain subscriptions.
Well i have watched the forums and the current stew of crz hate, daily hate, and brawlers guilds anger is a shit storm unparalleled since horde got paladins. Or since dungeons got hard in Cataclysm. In fact just like when dungeons got hard in cataclysm we had people like you dismissing the forum vitriol and anger away saying thats just normal and standard procedure. Well I hope you keep it up then just like hard dungeons we'll EVENTUALLY see some change. Cataclysm 2.0 right on display folks.
Dailies in TBC were only about mounts, vanity and orgri'la shield (they had no own instance). The raid progression items were obtain through group PvE content, coordination and effort.
The dailies today are the ONLY way to spend your Valor points. Valor points exist to soften RNG and speed up the gearing process. By deciding to gate this Blizzard have forced people to grind their boring SOLO content for months. They are milking longer subs for little to no actual work put in to real GROUP content. Limitation like the new talents make the game more and more arcade and less RPG.
http://www.worldoflogs.com/rankings/...ralon/25N/dps/
Your comment is like hearing Ghostcrawler talk about "Small deltas" i.e. completely wrong.
Last edited by Cybran; 2012-11-08 at 09:14 AM.
Honestly if the developers think this is TBC like then they didn't play TBC and neither did any of you. The wealth of ignorance on display about the history of the game is stunning. The best is that many of you claim that they tried to make the game TBC like but in the same breath accept the developers claim that "double dipping" through tabards was a bad thing. Well pro tip: I was double dipping in TBC as well. Hell I've been double dipping since vanilla. I got rep in dungeons for argent crusade and thorium brotherhood via turn ins. You have ALWAYS GOT REP FROM DUNGEONS in some fashion or another and to some extent or another. "double dipping" has been a part of this game longer than daily quests. Yet you all accept their bullshit line about "double dipping" as if it's gospel truth when it reality the developers just astutely recognized that this one particular aspect of the game could be exploited much better. Enough they hope to keep you subbed while they pumped out more cheap content. It's a cynical move and I hope it bites them in the ass.
Even if they managed to fully replicate TBC in every way well that would be even dumber. The game has moved on since then, I would trust the developers to acknowledge this and not attempt to regress the game to achieve some paradigm that is clearly skewed by memory and frankly probably not achievable respective to the player base. Not only has wow grown but the players have grown to.
He was claiming there is no class imbalance at the moment and was bashing TBC which is flat out wrong. A few changes to BL and CR mechanics were made in Wrath to fix the problems he mentioned, but the game balance today is far worse than it was during cataclysm or wrath.
Yeah but you didn't make any sort of point with that Log. In the history of raiding there's always been those one or two fights that one class excelled on and it was preferential to bring them. Raids stacked Arcane Mages on Spine of Deathwing. They stacked Resto Shammy in Sunwell. During the middle point of BC Warlocks were so OP it was ridiculous. Besides the fact that we're still at the beginning of this expansion cycle (as in, only a month into raiding), so no doubt there are going to be some anomalies, some blips on the radar screen as it were.
I guess it is because it was temporary gain and Blizzard's current numbers are sad. You can't ping-pong 7-8 years old game in different directions without consequences. One change was enough for SWG so it had to be shut down.
His point was great. Especially if to consider that rogues are broken as dps outside Garalon (which makes this point even more funny). Also don't forget that massive class-stacking started only with SWP, which was designed by GC himself as his first step. There was no real need in class-stacking before SWP. Instead of rethinking his mistakes, he and his team started to castrate game and make classes dull, homogenized, and still we have class-stacking!Not sure what point you're trying to make by linking that World of Logs. Garalon is a fight that favors melee in general, and Rogues are awesome at it due to their use of Blade Flurry.
Last edited by Ferocity; 2012-11-08 at 09:37 AM.
But he didn't link anything to prove that Rogue class stacking is going on. One class topping the rankings for one boss doesn't make that class particularly powerful overall. It just means they're good for that one fight. And besides, these are some of the top guilds you'll see reaching these rankings. 99% of guilds don't care about class stacking, and the top 1% you will never be able to keep them from min / maxing, because that's what they do to achieve their success.
The important issue about class stacking is ensuring that you don't need to stack a certain class in order to down a fight. The difference between SWP Shaman-stacking and nowadays Garalon-Rogue stacking (no proof of that, btw) is that you don't need Rogues to kill Garalon.
Also not sure why people use SW:G as the poster boy for failure. It had a great run (it even lasted longer than WoW has so far, no?), but also had a smaller fan base than WoW does. Plus Blizzard doesn't rewrite the rules with every expansion, they just overhaul system mechanics. Change is a good thing. Stagnation is not.
Last edited by IxilaFA; 2012-11-08 at 09:48 AM.
You needed rogues to kill Garalon (normal!) before hot-fix. Unless you were overgearing him to no degree. But problem is not here. One class will always be performing better than other unless we add yet another layer of homogenization, which would definitely be killing blow to whole class system. Only if GC and his team could understand this.
There is difference between "Change" and "Improvement", between "Stagnation" and "Stability". Stability of game systems is very important in RPGs. Also rules were constantly rewritten, not "overhauled". Liked to play your shadow priest as support, mana generator? Enjoyed to tweak your character for different purposes via talents? Combat tables, stat mechanics (GC changed the way how intellect/spirit/spell power works how many times?)? How many stats were "changed" or rather removed from game entirely, just because it was very hard "to balance" around them? It's hard to even find anything in MoP spellbook, because all abilities were thrown in 1 tab into one big mess without even alphabetic order. Not all "Changes" are "Improvements". Oh and change in design of raids: from RPG to 3D Action/Arcade? It's getting cardinally different direction and genre altogether.Plus Blizzard doesn't rewrite the rules with every expansion, they just overhaul system mechanics. Change is a good thing. Stagnation is not.
Poster above me mentioned dailies, I won't even touch them as there will be spam of posts "Dailies are optional!", but I will tell you one thing - the sooner GC and his team will be replaced, the better for the game. I am not sure that damage done to game by Cata and MoP can really be repaired at this point. But preventing damage is a good thing too.
So... have they released numbers? I really don't care of the chat if WoW is better or worse, I don't like the path it's going but people who do, I hope they're happy. I'm curious however of the numbers because, as I said before, bringing WoW to about 6 million or so means other MMOs will be able to catch up and as such improvement will happen faster and better for all MMOs, WoW included because of a thing called competition.
So, any numbers?