In my opinion ever class should get soemthing similar to monks, with some basic skill learning, once a day xp boost, and teleport to their cool themed place.
In my opinion ever class should get soemthing similar to monks, with some basic skill learning, once a day xp boost, and teleport to their cool themed place.
Good idea. It might demand at least the first part of the Rogue Legendary questline is dropped to avoid some goofy mechanical problems, but I think it could work out fairly well. As for other classes:
Shaman could have a little pocket of Deepholme or the Abyssal Maw as their area.
With the Kirin Tor abandoning their neutrality, Dalaran isn't really an option for the Mage's hub. Although maybe we could have a couple of Blue Dragons set up something in the Nexus. I know the Blues no longer exist as a coherent organization, but that doesn't mean a couple won't decide that forming a truly neutral organization for the study of magic is a good idea.
Priests and Paladins are pretty thematically similar and might end up sharing a hub, even if they do some different things when they actually get there. Maybe the Argent Crusade can set something up in the Lordaeron area, I believe there is a sliver of coastline on the northern that has yet to be made accessible... Obviously the cultural differences between certain races will have the be acknowledged, but that doesn't mean they couldn't all be in the same place at the same time.
With Warriors Blizzard will either have to create a completely new organization or just have faction specific hubs. Either way some sort of training ground placed pretty much anywhere there is room could work out.
Perhaps Hunters could have something with Nessingwary. An uninhabited island might do the trick here, such a post-eruption Lost Isles.
Roleplaying, hardcore Raiding, running LFR on the occasional weekend, PvPing, rolling alts, achievement hunting, pet battling, or just enacting an endless series of whims, I don't care how you play WoW. Just as long as you have fun doing it.
Except the supposed "minute fractions" of the playerbase that play this content actually... PLAY IT.
Furthermore, I'm assuming that more people spend their time playing in BGs and doing raids, LFR, and dungeons than do sitting around in acherus staring at the walls.
So yeah, your entire argument... just fell apart. Maybe you shouldn't have responded.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
I think the popularity of Halfhill has taught us that players appreciate a home. I would be nice to have a racial home, a class home, and our own little place with the Tillers. All it would take is a portal which sends a player to their class' HQ.
would like if they added an isle thats only avaible for hunters, where you find a hunter lodge too find level spefic quest.
now the general area around the lodge should be low level with very generic beast running around.
but every 5 levels there is a new quest that will phase you on the island and you will encounter beast of your level that you need too beat.
several harder then normal mobs, and once you completed it you're able too see them as a rare spawn that you then can tame (these rare's can be seen by all hunters who compeleted the quest so there will be competition.) and low levels will no bump into far too dangerous beast like this.
prehaps there also can be some quest added that reward special ranged weapon skins (that or placing them on a vendor as rare sales or highed priced weapons)
It would make sense to have these little instanced class-homes if they intend to reintroduce class "quests" like monks have and some other methods to 'teach' players their class while they level.
First we should look at current "Class Capitals" in lore.
Dalaran = Mages - Kirin Tor
Nighthaven = Druids - Cenarion Circle
Acherus: The Ebon Hold = Death Knights - Knights of the Ebon Blade
Peak of Serenity = monk
Light's Hope Chapel = Paladins - Argent Dawn
Ravenholdt = Rogues - Ravenholdt
Shamen = Throne of the Elements - Earthen Ring
Then we look at a few racial hubs for other classes.
Priests:
The Cathedral of Light = Human
Mystic Ward = Dwarves
Gnomeregan Medical Center (*hypothetical) = Gnomes
The Temple of the Moon = Night Elf
Valley of Spirits = Horde
Warrior = Every Faction Capital
Warlock = None
People keep saying "Warlock: None" but there's a video on the front page of a place that would be very fitting once cleared out... although I suppose that'd only work with phasing at level 90 rather than for alts
There are plenty of demonic shrines around the world that would work well enough though, almost anywhere in Blasted Lands would do.
Tbh if every class had its own capital, it would just make having one ''the norm''. I think I prefer having a ''secret class lair'' as a perk, rather than a right.
*Most* races do have a home, it's called their home city and enclaves are divided up into classes. Look at Darnassus, Warrior's Terrace where warriors train, Cenarion Enclave were Druids, Rogues and Hunters train, Temple of the Moon and the Temple Grounds where Priests and Mages train. Darnassus isn't unique, SW, Orgrimmar, Silvermoon, even Thunder Bluff are set up like this.
Doesn't matter if they roll it out all at once or one class at a time, developing a city for each class for the soul reason of making leveling faster is a waste of development's time.
They could just have each trainer in the major cities offer a daily that gives you an XP buff, you don't need a whole city for that. There's no need to waste the resources creating, structuring and skinning a city for a few leveling blues and an XP buff.
11 classes, 8 don't have cities. I'd rather them not make 8 more cities and instead have them make 100 new battle pets; or 8 new dungeons.
"So my advice is to argue based on the reasons stated, not try to make up or guess at reasons and argue those."
Greg Street, Riot Developer - 12:50 PM - 25 May 2015
I dont even really see it as a 'capital', rather as a 'training grounds' for that class.
Just a place where they can offer a daily quest to teach newer players how to use various class abilities.
A place where you can buy some rare transmog pieces that are unique to that class.
A way to teleport to the location to give that class the benefit of easy access to the zone its in.
And then they can add things like RP events like in Ebon Hold where the teachers show off various abilities that they dont practice in the daily quests.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
This is exactly how I would want it. I love this idea. ^^
Pretty much the same as what the Peak of Serenity is for. Sadly I don't think it'll happen, because as people have previously said, it's wasted development time. Unless enough want it ofc then they might consider it.
Throne of Elementals = Shammy
Dalaran = Mage
DK starting area = DK
Hearthglen = Pally
Ravenholdt = Rogue
Moonglade = Druid
Monk temple = Monk
Church in SW = Priest
Would go something like that IMO.
Yay! More empty places filled with trash vendors and now-obsolete class trainers!
City? No. Smallish hub with lots of lore about your class? Sure, would be cool.
Also, wtb troll city.
A nice idea OP, but personally WoW's world is too small for that in my opinion. Personally if they do a WoW 2 and make the world revamped x2 the size then I'll be all for it.