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  1. #21
    Deleted
    Quote Originally Posted by Sarella View Post


    Don't forget druid can already spend a card to play a cost 7 this early, so it'd only be for getting 8-10 cards out quicker.
    yeh all fun until a mage puts 2 pyroblasts into your face on turn 10 in the same turn. gg

  2. #22
    Quote Originally Posted by Tsubodia View Post
    yeh all fun until a mage puts 2 pyroblasts into your face on turn 10 in the same turn. gg
    That would be 15 mana...

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    Last edited by AeneasBK; 2014-02-01 at 02:42 PM.
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

  3. #23
    Elemental Lord Sierra85's Avatar
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    Hi

  4. #24
    Quote Originally Posted by Sarella View Post
    Don't forget druid can already spend a card to play a cost 7 this early, so it'd only be for getting 8-10 cards out quicker.
    Or a druid could use this on turn 3 with innervate, drop Deathwing nom
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

  5. #25

  6. #26
    Pandaren Monk ghostblade's Avatar
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    Quote Originally Posted by Teriz View Post
    turn the + 2 damage on fire to charge

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    Quote Originally Posted by McNeil View Post
    don't forgot to create a new hero skill also.

    No Tusk Club.

  7. #27
    The Patient Crypt's Avatar
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    Last edited by Crypt; 2014-02-01 at 07:14 PM.

  8. #28

  9. #29
    Quote Originally Posted by ghostblade View Post
    don't forgot to create a new hero skill also.
    Earlier today I came up with this one:

    Warriors of the Frozen Waste: Summons one of these 3 random minions:

    - Summons 3 Grudge Ghouls with 2/2, charge and leap
    - Summons a Shambling Horror with 3/6 and taunt
    - Summons Val'kyr Shadowguard with 5/3, has the ability to ''pick up'' an enemy minion and keep him unable to move untill the val'kyr is dead

  10. #30
    Deleted
    Ok.. one more. It's a weird idea but whatever xD

    Last edited by mmocf89c8b0f36; 2014-06-08 at 10:28 AM.

  11. #31
    Quote Originally Posted by AeneasBK View Post
    Or a druid could use this on turn 3 with innervate, drop Deathwing nom

    Deathwing isn't a spell so yeah.

  12. #32
    Deleted
    Neat little tool.





    Last edited by mmoce213c955fb; 2014-02-01 at 09:33 PM.

  13. #33

  14. #34
    The Most Powerful of all the Monsters in the game. The one WHO can make the Burning Legion and every villain combined to tremble.

    Prepare Mortals for your most frightening battle against


  15. #35
    Quote Originally Posted by Trubo View Post
    Deathwing isn't a spell so yeah.
    A fair point. I'm moderately confused as to it's use now then; if its meant to be a druid card; do they even have a spell that costs 5 or more?
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

  16. #36


    I really dislike the fact there is no way to get rid of secrets except for a card (flare) which is a class card for a secret using class. Many of the secrets are WAY overpowered. This would give a way to clear secrets by any class.

    (for those that don't know, Norgannon is the Titan lore keeper)

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    Quote Originally Posted by Roudene View Post
    Ok.. one more. It's a weird idea but whatever xD

    The flavor text on that will read 'Legend says this is a Mage weapon... that is why your guild will give it to the healer'

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    Quote Originally Posted by AeneasBK View Post
    A fair point. I'm moderately confused as to it's use now then; if its meant to be a druid card; do they even have a spell that costs 5 or more?
    Force of Nature and Starfire are both 6 mana, Nourish and Starfall are both 5.

  17. #37

  18. #38
    Last edited by Sithalos; 2014-02-02 at 04:42 AM.

  19. #39
    Deleted

  20. #40
    Interesting the Pay to Win but only one card can match the power of Mitsotakis the Gademia Lord.


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