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  1. #1
    Herald of the Titans
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    The idea: Make sure no one rolls a healer, ever.

    That is pretty much what I get out of the 100% nerfing of fun that is being applied to healers.

    We will go back to the pointless, obsolete 1998 "triad" model where when you roll heals you have no ability to do anything other than keep other people from dying, and receive blame when they die anyway.

    Atonement and fistweaving: Nerfed to the ground. (ANYONE that thinks ANYONE will play mistweaver, the already broken and largely funless spec, without fistweaving has been oxygen-deficient during the important neural developmental years.)

    Random groups: I'm sorry, these are being cancelled in WoD, because you can not be healed, because there are no healers.

    What really needs to happen is that healing needs to be largely removed from the game, and healers need to be replaced with roles that do 80% damage and 20% "top up" healing, and just get rid of the two decade old, extremely fucking boring, triad model, entirely.

  2. #2
    I enjoy playing a healer. When GW 2 came out I tried it but eventually stopped playing, cause that "modern" game doesn't even have basic teamwork, you should go try it.

  3. #3
    Herald of the Titans
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    Smart Heals: Stupidized. Blizzard's raid frames and two decade old macro system are a huge bubbling turd on a hot grill. The game continues to give you MORE TARGETS TO HEAL (NPCs) that you can't access using anything other than point and fucking MOUSE CLICK, and meanwhile, your addons don't work for them, and now your smart heals are dumbass heals.

    Everyone will like this part.

    Note the immediate chorus of players who have never healed and who have never done anything other than bitch about "can't we get some one to heal other than the GM's girlfriend" saying: "If you don't like it, don't play."

    And don't worry, no one is going to like it, because there are going to be no healers, because it's shitty and unfun, but you are still going to need them.

  4. #4
    I am Murloc! Zoaric's Avatar
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    I'm kind of looking forward to most of these changes...
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

  5. #5
    Quote Originally Posted by Normie View Post
    That is pretty much what I get out of the 100% nerfing of fun that is being applied to healers.

    We will go back to the pointless, obsolete 1998 "triad" model where when you roll heals you have no ability to do anything other than keep other people from dying, and receive blame when they die anyway.

    Atonement and fistweaving: Nerfed to the ground. (ANYONE that thinks ANYONE will play mistweaver, the already broken and largely funless spec, without fistweaving has been oxygen-deficient during the important neural developmental years.)

    Random groups: I'm sorry, these are being cancelled in WoD, because you can not be healed, because there are no healers.

    What really needs to happen is that healing needs to be largely removed from the game, and healers need to be replaced with roles that do 80% damage and 20% "top up" healing, and just get rid of the two decade old, extremely fucking boring, triad model, entirely.
    I'm excited about the new setup. Smart heals are fucking stupid.

    Then again, most healers are fucking stupid.

    Well, I guess I should say most players are fucking stupid.

    At this point, given the massive stupidity of the majority of the population, yeah, healing will probably be too hard for most like you.

    I guess I have to agree with you, given these facts.

  6. #6
    Stood in the Fire
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    I've played my priest as a healer since Vanilla, I enjoyed healing with her for every expac so far (yes even Cata) and I still plan on healing with her in WoD. I'll probably go back to holy in WoD, but I'll still be healing.

  7. #7
    The triage model sounds like it will be fun. It's the challenge of knowing who to heal at what time, and how much mana to use. It will give a better skill cap for healers, between those who heal everyone who isn't at 100% and those who know when to be more calm and thoughtful with their healing. As for smart heals being less smart, that's also a good thing. It forces the healer to know who needs priority instead of just letting the game handle it for them. I think atonement being nerfed is a good thing. It's fun, sure, but too powerful. Disc priests still have it as an option during low damage phases, which is really what it's there for. I will agree with you about mist weavers. They seem lacking without their fist weaving abilities. They're not a weak class, and if they are some numbers tuning can fix that, but they don't seem to have enough abilities. Maybe one more healing ability to enhance their toolkit would do it.

  8. #8
    Herald of the Titans
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    You guys are missing that 100% of the changes being made to healing are for the convenience of the design team, and 0% for the enjoyment of healing, and another 0% for imagination related to the back-in-the-closet-where-you-belong healing role.

    Except maybe 10% to stop the continual diarrheal flow of bitching from PVPers, which it won't actually stop.

  9. #9
    i would agree that they should have innovated healing by now. it's been a lot of whack-a-mole for ten years.

    my guess is that they don't have anyone working there that has a clue what to do differently

  10. #10
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    Quote Originally Posted by Anetulan View Post
    I will agree with you about mist weavers. They seem lacking without their fist weaving abilities. They're not a weak class, and if they are some numbers tuning can fix that, but they don't seem to have enough abilities. Maybe one more healing ability to enhance their toolkit would do it.
    Mistweavers are full-on broken and have been that way since release, and the only thing that makes them fun to play or even playable is that they are OP at a handful of fun things.

    All of which are being completely removed and labeled "bad things."

  11. #11
    You know, I've been a healer pretty consistently since BC. I got so bored of healing in MoP that I gave it up entirely. The only other time I was this bored with healing was the end of Wrath when it was a boring 1 button spumiest.

    So, yeah, any changes to healing to take it away from how it is in MoP are very good and needed changes.

  12. #12
    Quote Originally Posted by kjj92 View Post
    When GW 2 came out I tried it but eventually stopped playing, cause that "modern" game doesn't even have basic teamwork, you should go try it.
    Oh, it's got teamwork. Do Dungeons, Fractals, the big Open-World bosses like Tequatl and the Tri-Wurm. You'll see teamwork is needed.

    It just doesn't have the trinity role system. And I think most of us who play it are very, very glad it does not.

  13. #13
    Old school healing was more fun than this garbage they are pushing IMO. At least for me, downranking and 5SR were interesting ways of managing mana, hoping the damage is low enough to use cheaper heals and hitting the keybind for your mana restoring CD every x minutes was not.

  14. #14
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    Quote Originally Posted by Normie View Post
    You guys are missing that 100% of the changes being made to healing are for the convenience of the design team, and 0% for the enjoyment of healing, and another 0% for imagination related to the back-in-the-closet-where-you-belong healing role.

    Except maybe 10% to stop the continual diarrheal flow of bitching from PVPers, which it won't actually stop.
    Again you assume no healers actually love the "old" system and hate the actual dumb spam fest of the so-called "smart heal" and the incredibly spîky damage that comes with it.
    I for one welcome the changes made to the healer role in WoD so far.

  15. #15
    Congradulations, you made a thread that's already been made several times with the same complaint. Sweet.

    I'm looking forward to the new healing. Even if I wasn't this thread is redundant.

    Quote Originally Posted by lawow74 View Post
    It just doesn't have the trinity role system. And I think most of us who play it are very, very glad it does not.
    It has its own problems that the Devs haven't figured out how to dislodge yet. There is one role in GW2: Zerg. Toughness, Vitality, Healing Power, completely useless garbage for most of the game. zerker zerker zerker.
    Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
    Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
    [What's half of minor?]
    "Statue casts Soothing Mist at a nearby ally for toddler healing."

  16. #16
    Quote Originally Posted by Normie View Post
    That is pretty much what I get out of the 100% nerfing of fun that is being applied to healers.

    We will go back to the pointless, obsolete 1998 "triad" model where when you roll heals you have no ability to do anything other than keep other people from dying, and receive blame when they die anyway.

    Atonement and fistweaving: Nerfed to the ground. (ANYONE that thinks ANYONE will play mistweaver, the already broken and largely funless spec, without fistweaving has been oxygen-deficient during the important neural developmental years.)

    Random groups: I'm sorry, these are being cancelled in WoD, because you can not be healed, because there are no healers.

    What really needs to happen is that healing needs to be largely removed from the game, and healers need to be replaced with roles that do 80% damage and 20% "top up" healing, and just get rid of the two decade old, extremely fucking boring, triad model, entirely.

    Your proposed ideas are incredibly stupid, sorry.

    Oh and I am going to play a Mistweaver Monk for all of WoD.. just as I did for all of Mists. I love healing.. in EVERY expansion so far.

  17. #17
    Quote Originally Posted by Normie View Post
    That is pretty much what I get out of the 100% nerfing of fun that is being applied to healers.

    We will go back to the pointless, obsolete 1998 "triad" model where when you roll heals you have no ability to do anything other than keep other people from dying, and receive blame when they die anyway.

    Atonement and fistweaving: Nerfed to the ground. (ANYONE that thinks ANYONE will play mistweaver, the already broken and largely funless spec, without fistweaving has been oxygen-deficient during the important neural developmental years.)

    Random groups: I'm sorry, these are being cancelled in WoD, because you can not be healed, because there are no healers.

    What really needs to happen is that healing needs to be largely removed from the game, and healers need to be replaced with roles that do 80% damage and 20% "top up" healing, and just get rid of the two decade old, extremely fucking boring, triad model, entirely.
    Name should be "Downie", to reflect the fact that healing now isn't fun or a challenge now, for most specs it's something you do between youtube clicks or FB updates, so much of it is automated (smart).

    The healing model needs to be more challenging, and active, similar to what tanks got this expansion. Otherwise, you are right, there would be no point in having dedicated healers. Sort of like it is now. When you can 1 heal a 10 man, because DPS/Tank offheals cover the balance, healing is broken. It doesn't have to go back to Cata launch levels of difficulty, but it does need to be made more challenging and complex.

  18. #18
    Healing is fun now?

    This is how I heal in my raid on my Resto Druid:

    Rejuv x10 so everyone has it, keep Lifebloom on the tank, and throw out Regrowths when I'm feeling really energetic. Oh and if shit hits the fan then I use Tranquility. That's basically it.

    Is that supposed to be fun?? Because it isn't.

    PvP healing is kind of fun because you actually have to do stuff, but it's still mostly just a spam fest with little time for anything else. I can't even purge on my Shaman because my teammates will die in the 3 globals I use to Purge and drop a totem.

    Healing currently is an incredibly boring spamfest that requires literally no skill or effort in any way. I'd take any changes at all over the current system, doesn't matter what the changes are, it won't get more boring.

  19. #19
    I healed up through to Nefarion on this so called "Horrible Cataclysm Model" and I loved it because it wasn't a spammy highest-ping-wins thoughtless event. Healing now takes almost no effort and I don't typically end up using most of the tools in my kit because they aren't needed. If you're that convinced that healing won't be fun then switch specs and do something else, but I'm looking forward to it.

  20. #20
    Bloodsail Admiral Ryuda's Avatar
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    Quote Originally Posted by Thessik-Irontail View Post
    Your proposed ideas are incredibly stupid, sorry.

    Oh and I am going to play a Mistweaver Monk for all of WoD.. just as I did for all of Mists. I love healing.. in EVERY expansion so far.
    Yup, I've loved my Mistweaver all through Mists, even in our weak spot in H SoO, and likely, will continue to do so in Warlords.

    Also, I'll take "1198 triad model" over "mindlessly spam smart heals in 25s and watch as people occasionally get globaled by unavoidable damage while weeping" any day of the week.

    In addition, being able to do about 75% of the DPS of a normal DPS player while still contributing some healing during low damage phases is definitely nothing to scoff at, especially on fights with tight enrages but relatively low incoming damage (i.e. H Gara'jal)
    so Warlords of Draenor is /'woɹː.loɹːdz ʌv 'ɖɹæːn.oɹː/.
    I've always loved how in an attempt to make pronunciation through text easier to understand people have created a seemingly alien cypher for which few people without a degree related to language would ever been able to understand.

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