Originally Posted by
Wondercrab
How is there a functional difference in that, other than one option involving the player pressing buttons consistently (which most people would consider a lot more enjoyable and better paced) and the other involving them twiddling their thumbs?
As long as you lose *some* DPS while moving, then the game of when-to-move will always exist. A player who moves without thinking will perform sub-optimally, while one who does think will perform at the top of their class.
And, as I mentioned before, even if you have a talent like the MoP KJC, as long as it's balanced appropriately alongside the other talent picks, I don't see how it causes any problems. And heck, if the devs *really* wanted to push people towards the turret style they could easily tune said talent to be slightly behind the others, further rewarding people who play the turret game to the best of their ability. Every single talent tree has (often multiple) picks that allow the player to lower the skillcap for their class in the form of passives vs actives/cooldowns, and that's a good thing. Different playstyles should be encouraged and left up to the player, rather than shoehorning them into a one-size-fits-all design.
The main reason I champion caster mobility overall, though, is that the current WoD design massively limits the amount of challenge and depth that can be gotten out of boss movement mechanics. You will never see a boss like Zen'shar (in my opinion one of the most fun and challenging encounters in the game) in progression raiding, because the majority of classes simply do not have the mobility to execute a movement pattern that complex. Most of the movement mechanics in current boss fights are incredibly slow-paced and easy to deal with, generally requiring little more than the memorisation of a pattern. If they were any harder and more involved, the current class design simply wouldn't be able to handle it.
I strongly feel as though the game isn't living up to its potential when it forces caster immobility and keeps us stuck in the mindset of decade-old design, rather than evolving and playing to the strengths that it's been building upon for the last several years.