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  1. #1

    Soul Capacitor is Bad

    This trinket is amazing for burst and the stored up damage it does, but its practical use is abysmal in situations and actually detrimental when trying to push a certain mob/boss. The absorb actually makes you lose damage for those 10 secs where you could actually be pushing the boss or even killing him having to use a cancel aura macro is absurd and I feel for at least assassination that malicious censer would be more beneficial. Does anyone else think that this trinket is just not good in realistic raid situations haha....

    albeit im also only 3/13 mythic HFC
    Last edited by Kuroii; 2015-09-08 at 05:03 PM.

  2. #2
    Hmm, I've only had it for a day but on most fights with it my DPS was lower than with my Mirror of the Blademaster.
    Then again I don't have the legendary ring yet, so that could make a difference.

    On the other hand, the other rogue in my guild ( assassination ), swears by it and he's usually doing extremely well.

  3. #3
    I believe the reasoning behind censer being so bad in that situation is because what if it doesn't even proc during that burst phase when you need it, both aren't exactly amazing for that situation you talk about tbh.

  4. #4
    I personally hate this trinket. Seemed cool but can be a pain use. No worse feeling than missing your explosion. I have it on my WW but I'm using the censer until I get my class trinket.

  5. #5
    Immortal Raugnaut's Avatar
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    There are very, VERY few situations in which you have to push something within 10 seconds. Of course, the ones that are there are a good example (Doomfire on Archimonde, you REALLY don't want to use that trinket there), on most fights, it tends to be a buff.

    Would be tons better if it was on-use.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  6. #6
    Quote Originally Posted by Raugnaut View Post
    There are very, VERY few situations in which you have to push something within 10 seconds. Of course, the ones that are there are a good example (Doomfire on Archimonde, you REALLY don't want to use that trinket there), on most fights, it tends to be a buff.

    Would be tons better if it was on-use.
    Just swap the trinket spots (the first trinket and second trinket switch places) 1 second before the pull. Then the trinket won't proc for at least 10 seconds due to the internal cooldown.
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  7. #7
    Quote Originally Posted by Raugnaut View Post
    There are very, VERY few situations in which you have to push something within 10 seconds. Of course, the ones that are there are a good example (Doomfire on Archimonde, you REALLY don't want to use that trinket there), on most fights, it tends to be a buff.

    Would be tons better if it was on-use.
    That's the exact fight the Capacitor was a mess for me. Most of the time it kicked in just before Alure so the damage was absorbed and wasted during the ping pong. :/

  8. #8
    Quote Originally Posted by Raugnaut View Post
    There are very, VERY few situations in which you have to push something within 10 seconds. Of course, the ones that are there are a good example (Doomfire on Archimonde, you REALLY don't want to use that trinket there), on most fights, it tends to be a buff.

    Would be tons better if it was on-use.

    You would think there are very few situations but the reality is that this trinket can proc back to back and even a third time So even after a burst you go back to doing no damage for another 10 secs and then go for a third straight time doing no damage thats 30 seconds of absorbs and no damage to the boss

  9. #9
    Deleted
    I don't see the problem. You can cancel that trinket. In case of the Doomfires just cancel after 4 seconds or so. Sure it's not optimal, but you did 30%+ more damage didn't you.

  10. #10
    Sounds like a personal problem rather than a problem with the trinket. Learn to use the cancel macro, time it properly, you'll have less issues. Doomfires being a problem is pure RNG, if it happens just cancel the proc, easy as that.

  11. #11
    Quote Originally Posted by Adoxe View Post
    Sounds like a personal problem rather than a problem with the trinket. Learn to use the cancel macro, time it properly, you'll have less issues. Doomfires being a problem is pure RNG, if it happens just cancel the proc, easy as that.
    Sure. But cancelling the proc leads to lower doomfire damage compared to other trinkets. Which is kind of the point he wishes to make.

  12. #12
    The trinket is leagues above malicious sensor on any fight for sub / mut when used optimally

  13. #13
    Quote Originally Posted by Kuroii View Post
    You would think there are very few situations but the reality is that this trinket can proc back to back and even a third time So even after a burst you go back to doing no damage for another 10 secs and then go for a third straight time doing no damage thats 30 seconds of absorbs and no damage to the boss
    Which is true except for the part with the explosion at the end of the proc, doing 120+% of the absorbed damage.
    Do you even read the words on the item tooltip?
    A witty saying proves nothing.
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    plus ça change, plus c'est la même chose

  14. #14
    I've had a few times where I wasn't paying attention, didn't use my /cancelaura macro and fucked myself over. Honestly I've had more difficulty with Blademaster's, so I've been swapping that out for Malicious Censer on high movement fights.

  15. #15
    Quote Originally Posted by ymirsson View Post
    Which is true except for the part with the explosion at the end of the proc, doing 120+% of the absorbed damage.
    Do you even read the words on the item tooltip?
    Yeah, I'd take 30 seconds of absorbs on the boss if every 10 seconds it exploded for 120% of all the damage that he absorbed. Sounds great to me!
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  16. #16
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    I have to take this trinket off when I DPS on add fights like Gorefiend. Makes me sad because I have a lot of fun seeing the huge number, but trying to burst an add in the stomach and having it go off is bad.
    The true demon lord.

  17. #17
    Deleted
    Soul Capacitor is completely fine if you know how to use it properly.

  18. #18
    Deleted
    /cancelaura Spirit Shift

    Lol all those complaining about this trinket obviously don't have the cancelaura macro. I felt the same way until I learned to cancel it as needed. Isn't detrimental at all really even if you can't use it for the full 10 seconds - only using it for 4-5 seconds is hugely beneficial. Literally the only place I cancel it immediately is the add on P3 of Tyrant. Otherwise yes on add fights it needs more attention than others, but for add fights you're playing combat spec in which case Mirror is used instead anyway (if you have it).

    Look at the hp of the mobs around you and press the macro before the mobs hp gets too low. Easy.

  19. #19
    Well, they could just make you deal +x% of damage in a short time instead of stacking and then releasing it. I wasted 2 times Heroism/Pot/CDs on Kormrok(he leaped) and people were like "you did only 6k DPS in the first 10 sec of fight? ".

    I have no problem with the cancelaura thing(I learned how to use it), but I think that people shouldn't feel obligated to use special macros when they have a nice trinket, no other class have the same problems as the ones who use Soul Capacitor.

    Quote Originally Posted by Kuroii View Post
    You would think there are very few situations but the reality is that this trinket can proc back to back and even a third time So even after a burst you go back to doing no damage for another 10 secs and then go for a third straight time doing no damage thats 30 seconds of absorbs and no damage to the boss
    That's impossible, you weren't close to the enemies I think.

  20. #20
    Immortal Raugnaut's Avatar
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    Quote Originally Posted by Kuroii View Post
    You would think there are very few situations but the reality is that this trinket can proc back to back and even a third time So even after a burst you go back to doing no damage for another 10 secs and then go for a third straight time doing no damage thats 30 seconds of absorbs and no damage to the boss
    At the end of the 10 second period, the trinket "ticks" releasing the explosion. You don't go 30 seconds with all your damage absorbed, then releasing in one massive 2 million hit. Your point is moot.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

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