Originally Posted by
Noish
I'm in the pro-Tinker crowd. I would absolutely love being able to pilot a sick-ass mech suit and dominate my foes. I think the Tinker could work as a Tank, Ranged DPS, and Healer class as well. And since Blizz only allowed Demon Hunters to be Elves, I think Tinker's could be limited to Gnomes and Goblins. I know that alot of people do not like these races, but adding an exclusive class to these races would ramp up the popularity of these races, and would also limit the amount of people playing the new class because there would be those petty people who wouldn't play them simply because of the available races. I think it would be important for only Gnomes and Goblins to be Tinker, because having any other race using a Mecha-Suit would make the suit massive, and seem silly imo.
My idea for the class is pretty simple, and I would imagine if people did some digging on this site they would probably find similar stuff.
-All specs would utilize a Mecha-suit (similar to Gelbin's). you could either make the suit the 'weapon slot' for the class, and have them use it all the time, or you could somehow incorporate the suits into rotations.
-Tank: Uses various wicked attachments in melee range to rip foes apart. (saws, blades, etc.). Maybe throw a flamethrower on one hand.
-Their way of dealing with heavy damage would be absorbing a certain percentage and then reflecting a certain percentage back to attackers. (I like to call it Reflective Plating).
-Resource: Overheating - Using abilities causes the bar to fill up, once the bar reaches 80%, cooldowns are slower, once it reaches 100%, all abilites are locked for short duration. (have an ability or talent that can 'vent' overheating) (Yes, I know this is very similar, if not the same, as bounty hunters in SWTOR, but the concept is sweet.)
-Ranged DPS: Uses grenades, rockets, lazers, heavy guns, etc (all the cool stuff) to obliterate foes from afar. Mastery would be called Explosive Arsenal, which makes it so abilities have a chance to cause an explosion on the target dealing a percentage of the original damage dealt to up to 3 enemies in a short range of the target.
-Resource would be the same as the tank spec.
-Heals: This would be similar to the Alchemist in WC3 (A good way to bring this fun class into the game). They would use various healing sprays, healing grenades, and other cool healing gadgets to aid their allies.
Their mastery would be called Adhesive Concoctions, which would increase the duration of their various HOT spells, as well as increases flat healing amounts by a small percentage.
I apologize if this is riddled with errors or any other messes, but as I was typing this I was experiencing some seriously nasty lag. Please let me know what you think, just try not to be douchy about it.
Edit: Healers would also use same resource.