New Level Cap: 120
New Zones:
Sinking City of Zuldazar, Kul'Tiras Archipelago, Infinite Dragon Isles, Arathi War Zone(Former Arathi Highlands and Hinterlands), Desolace Depths, Infested Wound (former Silithus) The Red Sea, Shadowland Wastes
Titanforging
no more Warforging, only Titanforging. Using "Blood of Azeroth" to Titanforge Items, Similar to Obliterium
Path of Titans
Artefact Weapon Replacement.
Choosing up to 2 Titans.
Aman'Thul - Healing over Time/Damage over Time/Casting Time based
Eonar - Healing Based
Norgannon - Magic Damage Based
Golganneth - Ranged proximity based augment, more powerful at a far range
Khaz'goroth - Tanking Based
Aggramar - Physical Damage Based
Sargeras - Melee proximity based augment, more powerful at close range
Argus - Instant/Cooldown Based
Azeroth - Barrier/Active Mitigation Based
New Races: No. But some get more customization options
New Classes: No. But new Specializations
Mage: Spellbreaker - Tank - Lor'Themar will be retconned to be one
Priest: Purifying - Melee DPS - Anduin will be one, he will not become a Paladin
Warlock: Necromancy - Ranged DPS - Mix of summoning long lasting minions and long lasting Damage over Time Effects
Rogue: Trickster - Ranged DPS - Focused on Gadgets, Traps, Turrets
Druid: nothing new, as they already got 4
Monk: Blademaster - Melee DPS - very fast Two Handed Weapon playstyle
Demon Hunter: Chaos - Ranged DPS - Polearm/Scythes used for ranged chaos attacks
Hunter: Shadow Hunter - DPS/Healing Hybrid - Healing similar to Shadow/Discipline Priests but more mobile and without barriers
Shaman: Spirit Walking - Healing - Totem based healing.
Warrior: Phalanx - Melee DPS - Polearm and Shield damage dealing playstyle
Paladin: Devotion - Ranged DPS - Night Elf Paladins are by default depicted as this new Specialization
Death Knight: Fire - Melee DPS - Bolvar will become active, but not center of the Expansion. He is still holding his deal with the Ebon Blade and provides new ways for them.
Race & Class Combinations:
Night Elves - Paladin
Worgen - Shaman
Pandaren - Death Knight
Goblin - Monk
Troll - Paladin
Profession Revamp:
Removal of Skill Level. Recipes now come in multiple Levels. Level 1,3, 5 Reduce Materials used. Level 2,4,6 increase the Item Level for Gear, increases effectiveness of consumables.
Jewelry will provide secondary Stats
Enchanting will provide tertiary Stats
Major Lore Characters:
Jaina Proudmoore, Anduin Wrynn, Daelin Proudmoore, Genn Greymane, Sylvanas Windrunner, Baine Bloodhoof, Vol'Jin, Rastakhan, Wrathion, Nozdormu, Aegwynn, Medivh
Plot Points:
Pre-Expansion Event: Old God Cultists and Silithids gather at the Infested Wound. Horde, Alliance and Bronze Dragons fight them. Nozdormu gets infected. Time Rifts open, corrupted Bronze Dragon and Infinite Dragons swarm the Infected Wound. Horde and Alliance retread.
Expansion: Rastakhan/ Jaina reach out to the Horde/Alliance. Both are attacked by Infinite and Bronze Dragons. Also threats by Naga. Battle at the Red Sea, War between Horde and Alliance breaks out. Assault on the Infinite Dragon Isle, fight with Nozdormu, turns at the End to Murozond and escapes through a Time Rift. War expands to the Arathi Highlands and Hinterlands turning them to a single War Zone. Forsaken, Trolls, Blood Elves versus Dwarves, Worgen and Humans. Wrathion turns up leading us to Desolace. Infinite Dragons changed zone, opening a path below Desolace. Big cavern system Desolace Depths. Leading south. Dragons and Silithids fight each other in the caverns. Leading to Old God body. Player dies, entering Shadowland Wastes Zone. Old Gods corrupted Enemies, Many old Characters. Horde will find Vol'Jin, Alliance will find Daelin Proudmoore. Quest to find Medivh. Vol'Jin, Daelin Proudmoore, Medivh and Player will return back to Azeroth alive. Return to the Red Sea. End Game Zone based around a Faction War between Horde and Alliance. Return to the Infected Wound part of the first Patch. Next Patch is Naga themed
Dungeons:
Maraudon Revamped
Ahn'Qiraj Ruins Revamped
Kul'Tiras Stockades/Zandalari Gaol - Faction specific Dungeon with similar Layout and Bosses
Ruins of Strom
Walk the Plank - Faction specific Versions. Boarding an enemy Ship, killing the Crew and Captain
Infinite Pathways-Past - Twisted Versions of the original Caverns of Times Dungeons where the Infinite Dragons was successful
Infinite Pathways-Present - Alternate Version of Infinite Dragon Isles were the Player has lost
House of the Dead - Old iconic Bosses in Arena style Dungeon.
Raids:
Infinite Pathways-Future - A shattered Azeroth. A Giant Void Titan seen in the background.
The God of Death - Yogg-Saron based Raid in the Shadowlands. Arthas will show up there.
Patch Raid1
Ahn'Qiraj themed. below Ahn'Qiraj Temple.
Patch Raid2
Horde versus Alliance themed with Naga
PvP
Arena Brawls
Ashran, Tol'Barad and Wintergrasp as Battlegrounds.
Brawlers Guild Style 1v1 Arena
Garrison/Order Halls
War Ship- Vindicaar Style, instant movement between the new maps, plus some old ones.
Crew - Each Ship has Positions for Navigator, Helmsman, Smutje, Cannoneer and more. Can be filled with new NPC Followers. Some old Garrison Followers/ Order Hall Champions can be used.
War Missions - Every Mission done by the Crew does not Reward anything but gives access to a short Scenario. After the Scenario Players get the Rewards.