Currently, IMO:
5-man: Shaman/Priest
Arena: Small brackets, Druid. 5v5, Paladin
BG: Druid
Raid: Shaman/Priest
WotLK is looking like:
5-man: Druid
Arena: Druid
BG: Druid
Raid: Druid
Currently, IMO:
5-man: Shaman/Priest
Arena: Small brackets, Druid. 5v5, Paladin
BG: Druid
Raid: Shaman/Priest
WotLK is looking like:
5-man: Druid
Arena: Druid
BG: Druid
Raid: Druid
i doubt it merin. some druid talents seem to be too overpowered. i mean reducing gcd of hots by 0.5 sec? wth is this! this change alone increases my spell rotation from 4 to 6 spells. with some haste even 7. add glyph increasing lifebloom dration by 1 and i land with 8 spells rotation... and nourish and flurish... ye, lets give spam and aoe heals to every class and make them equal :S
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
mana efficiency makes paladins the best tank healers it is not just a question of burst healing. My holy light is 9k-11k healing on tanks in 1.73s. I use rank 9 on brutallus and in stomp i switch to rank 11. simply as that.
Druids are no way near a paladin in this role, since we can keep the spamming of HL for a whole fight without even spriest. When i got to heal burns in brutallus i just pray i got a druid with me cos other way i am just fucked. It is a different way of damage that means a different way of healing ... and tbh to heal first seconds on burn you get a druid that just need to roll his hots on the target and paladin just deal with the burst of last seconds.
Holy Paladins in KJ are useless basically because there is too much movement involved ... and i frankly struggle all days i got to go heal there. For KJ 2 druids are gold.
Shamans and CoH priests are the best raid healers meaning just that, RAID healers ... don't let a shaman spam healing wave on tank cos it won't be efficient. Same goes for priests, their mana efficiency relies too much in regen when not casting and that doesn't allow a mad spam on tanks.
Illumination just makes the difference between paladins and other healers, and that is why you need only 2 to keep tanks whole fight without relying on any kind of cd.
the difference between priests, druids, shamans and paladins is just that efficiency. Of course i can raid heal just throwing fols all the way around ... but why should i do that when a priest can just do pom renew all the way and a druid can keep lifebloom rejuv without any kind of problem?
crit with lots of trinkets / rings procced and tank with +healing buffs?Originally Posted by daehin
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
mm no? .....Originally Posted by procne
tank with BoL and tree aura. It is not too much ... 2500 healing
druids are really mana efficiency ... relying on their regen while not casting eod. get a druid just spamming last rank of HT and get a paladin with last rank of HL and tell me who will run oom first. Druids ....
ofc it was crit and ofc it needs some procs before that. 2500 healing and BOL + TOL are not enough for thisOriginally Posted by daehin
show me a druid which is spamming HT... no sane druid will do that, ok? please remember it, cause if you say smt like this in ur gchat or on trade channel every druid on your realm will laugh at u. ht is a fail. and no druid relies on out of casting regen. no healer does. if u ever see any healer in raid stopping healing for 5 seconds to regen mana u can start with gkicking him. just because druids and priests use spirit for regen doesnt mean they rely on out of casting regen. with high int and spirit u get 1mp5 per 2 points of spirit WHILE CASTINGOriginally Posted by daehin
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
Hmm druids on bottom of raid healings :O you should come and say that in my guild , we usually raid with 3 resto + 1 shammy + palla + 2 priests , currently we raid SWP and with this setup we raid from gruuls trough TK/SSC/MH/BT , its ALL depends on guild leaders/officers/members point of view and skills players behind characters , i can't even count how many bad skilled players from all classes i was meet trough my WoW carrier.
i said that you can compare a druid spamming HT and a paladin spamming HL. Not that the druids will spam HT ... cos ofc they don't it is not their job to do.
And no.. there is no procc at all to have a HL of 9k without crit ....
My pov is that paladins are best tank healers and you take 2 to raids.
I have done all SSC/TK and most of BT without a resto druid ... and we did BT within the top 18.
well i have played paladin and druid as a healer and I prefer the druid as a healer cause I can keep the whole of the group alive better it seems just throwing a rejuv there way or if the whole party gets blasted and need to bring em back up to fighting quality then tranquility... and as far as mana goes I dont have too much trouble until iam constantly spamming regrowth to keep the tank alive and even then i have innervate (i have never run out of mana in a fight for a battle if it required me to innervate but those are far and few)...
When I play my paladin I feel like I have very few options to me in healing... Flash of light and Holy Light where as Druids have like 3 times that in healing spells but it makes since cause they are HoT spells mainly.
I guess It is also cause when iam healing as a paly I get bored where as Druid it feels like iam juggling and more of a challenge
so dont get me wrong paladins are strong healers and I do like the fact they can take hits well (I hated being a priest healer cause 2 or 3 hits and your toast but i haven't played a priest healer since back in Molten Core days)
so to me it seems like each healer has their strong suite but ill also say what i don't like about each...
Priest (Die Easy, Usually heal more than they need to and longer cast heals but great for hard hitting mobs to heal main tank)
Druid (I love the healing juggling you do with HoT's and specced talents you can use for instant heals and over all way they can keep a whole party regenerating between bosses which blast the whole party for damage. Druid versatility in forms is nice also and well we all know PvP they have proven strength there many times)
Shaman (I havent played one so i cant say much about them but the totems, earth shield, chain heal are what I like the most about them healing wise and can see where that is nice for keeping melees near a big Raid boss alive but I cant say much more about them other than I would like to try them at healing in the future more than priest and paladins in the future but druid still has it for me before shaman in play style (currently my shaman is enhancement and don't wana give that up to try healing ;D )
Paladin (Like Priests in healing to me but much more mana efficient and even have plate to take more hits also don't over heal as much as priests plus the Bubble emergency is nice to lose agro if need be to keep you the healer alive for a fight gone bad)
Have you ever done MH/BT? o:Originally Posted by robosatan
you cant, it just doesnt make sense.Originally Posted by daehin
please make some calculations showing how does pala reach 9k holy light with only BOL and TOL thenOriginally Posted by daehin
and my pov is that palas can maintain best, steady hps on single target. but they cant really do anything more about spike damage, they are vulnerable to interruption and cant really move around.Originally Posted by daehin
i havent done bt as early as u did, but i can see one thing now. 2-3 palas have problems with healing tank if they are not backed up by resto druid because of spikes. i also think that if palas were replaced by druids it still would be possible to do bt. unfortunatelly pve druid is rarity on my realm and getting more than 2 in raid is hard
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
how exactly are paladins vulnerable to interruption, only thing I can think of is random stuns in twins and it's just 1 encounter.
Oh and encapsulate in felmyst but the boss won't hit your mt during that anyways.
And ht is druids hl. There's no need to use it but it's basicaly the same spell with different cast time etc.
mostly knockbacks and similar. also mobs hammering u and dmg pushbacks.Originally Posted by kilssii
if it was basically same spell dont u think droods would be using it as palas are using their holy light? thereis no way u can compare HT with holy light. HT just doesnt scale well enough, casting time is 3 secs so its no longer short spell. with HT druid loses TOL aura. HT costs shitload of mana. dont be stubborn, there is no way to justify HT - HL comparisonOriginally Posted by kilssii
u can at most make HL - regrowth + hots comparison
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
You realise you're making yourself look like a total idiot with this comparison right? Druids don't heal in the same way as Paladins. You're basically saying "Right, compare a monkey to a London bus. Which one is better at being a monkey? Yes, it's the monkey, and thus I prove my point!" Pointless comparisons are pointless...Originally Posted by kilssii
Anyway, I play a Druid and I'm happy for you to carry on saying that Druids are useless in raiding and aren't required. It's that kind of statement that's leading to us getting a Flash Heal, an AOE heal, an OOC res and changes to HT that might actually make it situationally useful. Your bitch leads to our buff, so thanks for that.
basically the same spell? why? cause its casted healing spell? those are all similarities i can see. everything else is different - casting time, school, coefficients, usefulness, synergy with other spells.Originally Posted by kilssii
but nvm, that comparison was useless and had no sense, whatever u meant. period
now could someone pls show calcs on how pala reaches 9k with holy light? paladin aint my class so i dont know all numbers. what i could get on wowwiki and elitist jerks didnt allow me to reach 9k
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
http://wowwebstats.com/oabedfhejmc1i?a=18
the usual HL rank spam is rank 9. So you get the average of rank 7 or 9. you can see the crit of a rank 11 by more than 10k and you can do the maths of a normal rank 11. And mackelina is not really a good example of max healing since he got around 2300 maximizing his haste.
and he is not using any +heal on use btw.. just mana regen like arbatross trinket and the alchemist stone
avg: 4442
max: 6877
max crit: 10177
so avg crit is around 6,7k and not 9k.
so this 9k crits must have been with additional procs. cause if they werent then with procs max crit would go sky high. its not nice counting max crits when comparing...
and as to +heal effects there are still things like shattered sun neck, crystal spire of karabor effect, scale of sands ring proc and so on. cant check armory atm so dunno what was he wearing. what you gave here is extract from some raid. and u tell me to look at max crit. what i want you to do is tell me HOW paladin reaches 9k crits and show calculations how does it happen, not some some extract from single raid where single pala somehow did 10k+ healing crit.
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
No, the avg HL is 6.7k if you count it like that. He probably does around 9+k every HL crit, which happens around every third HL, if those stats are correct.Originally Posted by procne
So with some haste procs, and other, he is healing for avg 6.7k (between around 6k to 10k) every 1.6-1.8 second or so.
This discussion is quite pointless, as in raids, you usually need every type of class to maximize your output, some more then others, but basically you need every type of hybrid for best performance.