Thread: Deathgrip

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  1. #1
    Kroniq
    Guest

    Deathgrip

    Having deathgrip be a Trainer skill instead of a talented skill is retarded...its easily the most OP move in the game.
    - its damn hard to escape a DK with countless ways to slow you when he can just pull you right back

    it'd be like if rogues all got to have shadowstep with out having to spend a lot of talent points in sub. to get it.

    /end QQ

  2. #2

    Re: Deathgrip

    Quote Originally Posted by Kroniq
    Having deathgrip be a Trainer skill instead of a talented skill is retarded...its easily the most OP move in the game.
    - its damn hard to escape a DK with countless ways to slow you when he can just pull you right back

    it'd be like if rogues all got to have shadowstep with out having to spend a lot of talent points in sub. to get it.

    /end QQ
    You put it deep in any tree and every single PvP DK will be that spec. You put in the top and thats just another few points spent in a different tree. This plus all the DK QQ that will come pouring in.
    Quote Originally Posted by Zenarius
    You sir, is a retard.

  3. #3

    Re: Deathgrip

    /slap its the same as charge... but without stun... oh w8, charge has smaller cooldown
    My Armory


    In the begginning there was nothing... Then Chuck Norris Roundhouse kicked that nothing in the face and said: ''Get a job''.
    That is the true story of universe

  4. #4

    Re: Deathgrip

    Quote Originally Posted by Kroniq
    Having deathgrip be a Trainer skill instead of a talented skill is retarded...its easily the most OP move in the game.
    - its damn hard to escape a DK with countless ways to slow you when he can just pull you right back

    it'd be like if rogues all got to have shadowstep with out having to spend a lot of talent points in sub. to get it.

    /end QQ
    More Dk nerfs is just what the class needs :


    NOT.

  5. #5

    Re: Deathgrip

    Quote Originally Posted by dsswoosh
    More Dk nerfs is just what the class needs :


    NOT.
    It does seem this way recently.
    Death Knights are getting destroyed in patches.
    Quote Originally Posted by Zenarius
    You sir, is a retard.

  6. #6

    Re: Deathgrip

    Quote Originally Posted by Kroniq
    Having deathgrip be a Trainer skill instead of a talented skill is retarded...its easily the most OP move in the game.
    - its damn hard to escape a DK with countless ways to slow you when he can just pull you right back

    it'd be like if rogues all got to have shadowstep with out having to spend a lot of talent points in sub. to get it.

    /end QQ
    L2p QQ moar
    Quote Originally Posted by mmathes339
    The fact that South Korea once again wants to try to nuke the US off the map
    True story

  7. #7

    Re: Deathgrip

    don't agree with op but i hate tanking and idiot dk dps using it so it should be added to one of the 3 tanking talents so a dps dk specing for it looks stupid for having it.

  8. #8

    Re: Deathgrip

    Quote Originally Posted by magelan
    don't agree with op but i hate tanking and idiot dk dps using it so it should be added to one of the 3 tanking talents so a dps dk specing for it looks stupid for having it.
    No.

    Having deathgrip be a Trainer skill instead of a talented skill is retarded...its easily the most OP move in the game.
    - its damn hard to escape a DK with countless ways to slow you when he can just pull you right back

    it'd be like if rogues all got to have shadowstep with out having to spend a lot of talent points in sub. to get it.

    /end QQ
    DG is on par with charge/intercept, a warrior can't "pull you", but a warrior can still slow you, and a warrior has mortal strike, which a deathknight does not.

    If DK's had a healing reduction debuff and could still DG without spending deep talents for it, then you would have a point... otherwise L2P and deal with it.

  9. #9

    Re: Deathgrip

    Quote Originally Posted by axio
    If DK's had a healing reduction debuff and could still DG without spending deep talents for it, then you would have a point..
    i would kill myself if this ever happen ;D
    Waiting on Cata
    SCII: Naret
    WoW: Naret, Destromath US

  10. #10

    Re: Deathgrip

    Its not the same as charge. Pulling someone to your zerg is far different than having everyone have to get to your target to zerg. Charge = 1 player beating on the player. Deathgrip = zerg beating on the player. Its the most anti-ranged, melee friendly ability in the game in warfare style PvP. Not to mention its probably one of the longest ranged abilities in the game.

    That said i'm pretty used to it. Idc if every DK has it, feels like that already. Only thing that pisses me off is a deathgrip into strangulate when i don't have iceblock up, and there is nothign i can do but get gibbed between him and the Ret. Goddamn Rets


  11. #11

    Re: Deathgrip

    Quote Originally Posted by Spurlij
    You put it deep in any tree and every single PvP DK will be that spec. You put in the top and thats just another few points spent in a different tree. This plus all the DK QQ that will come pouring in.
    make it trainable, but 10yards 50% chance to fail
    make them spec into imp deathgrip with the same effect as it is now, (5 talents for range, 5 talents for 100% chance to work)
    put the talent in middle tiers of unholy,
    wait for next patch = win

  12. #12

    Re: Deathgrip

    Quote Originally Posted by Cetlysm
    make it trainable, but 10yards 50% chance to fail
    make them spec into imp deathgrip with the same effect as it is now, (5 talents for range, 5 talents for 100% chance to work)
    put the talent in middle tiers of unholy,
    wait for next patch = win
    RNG = Fail.

    If you want it to be nerfed so bad then when you DG instead of putting them in your melee range, have DG put them slightly out of it(say 10 yards?), then you still have to run a bit to hit them... of course I'm a druid and only saying this because I hate being DG'd by a rooted DK =D

    Edit: the above is a joke btw, I think DG is fine.

  13. #13

    Re: Deathgrip

    Quote Originally Posted by Cetlysm
    make it trainable, but 10yards 50% chance to fail
    make them spec into imp deathgrip with the same effect as it is now, (5 talents for range, 5 talents for 100% chance to work)
    put the talent in middle tiers of unholy,
    wait for next patch = win
    SUPER MEGA DUPER FAIL! dude what about making ur blind a 50% chance to work and a 5 yard then? or make ur stun 50% chance to hit and u would have to go deep specced to make it right? don´t nerf Dk's more.... i know we are not as nerfed as u all wanted us to be but you dont see us QQ about a possible 15 secs stun or whatever... oh we have icebound fort.. guess u want it to be 50% chance to work and need to specc deep frost to get it right?
    Less QQ more pewpew
    My Armory


    In the begginning there was nothing... Then Chuck Norris Roundhouse kicked that nothing in the face and said: ''Get a job''.
    That is the true story of universe

  14. #14

    Re: Deathgrip

    Ignoring the fact that this would destroy pve and the OP can't count past 2 (lol countless).

    Its no different than charge. The fact that you can be death gripped into a "zerg" is easily counter by being able to charge out of one, or intercept, or intervene. DKs don't have spamstring. They have death grip and chains of ice and that is it. Everything else is talented. DKs are already forced to spec into snares.

    Every single melee class has a way of closing the gap and keeping you in melee. DKs aren't the best at it. Rogues have to spec into shadow step because they can stealth up to you and start in melee, then sprint after you while slowing you with poisons.

  15. #15

    Re: Deathgrip

    Every person who compares this to charge has no clue about what they are saying, and should just give up attempting to type.


    Charge does not (NOT) pull you 30 + yards away from your target every 35 seconds. No matter how you look at it, this is the problem. You are about to set up a kill and are pulled 30 yards away(more when healer is still moving) giving the healer a chance to heal to full.

  16. #16

    Re: Deathgrip

    Quote Originally Posted by deneweth
    Ignoring the fact that this would destroy pve and the OP can't count past 2 (lol countless).

    Its no different than charge. The fact that you can be death gripped into a "zerg" is easily counter by being able to charge out of one, or intercept, or intervene. DKs don't have spamstring. They have death grip and chains of ice and that is it. Everything else is talented. DKs are already forced to spec into snares.

    Every single melee class has a way of closing the gap and keeping you in melee. DKs aren't the best at it. Rogues have to spec into shadow step because they can stealth up to you and start in melee, then sprint after you while slowing you with poisons.
    I wouldn't be any more happy if they destroyed DKs, to the point of mandatory re-roll because they are fully useless.
    Would be just AWESOME to see them destroyed. This is the only class I really hate, not mainly because they are op, but because their abilities are extremely annoying, face roll-able.
    yes I do have a DK 80, pvp geared, and its retarder easy to play it and win.
    Makes my Ret paladin look like pro stuff

  17. #17

    Re: Deathgrip

    Quote Originally Posted by Xmile
    /slap its the same as charge... but without stun... oh w8, charge has smaller cooldown
    It's not. At least not in arena. I drink often, and just a second before an enemy team member gets into sight he pulls him backwards. Also pulling an enemy out of sight rom his healer or out of range is extremly useful to say the least. Or in bg to pull that one T8.5 healer into your zerg or similar.

    Charge and Deathgrip ist not even comparable.

  18. #18

    Re: Deathgrip

    Quote Originally Posted by Acolimitzi
    Every person who compares this to charge has no clue about what they are saying, and should just give up attempting to type.


    Charge does not (NOT) pull you 30 + yards away from your target every 35 seconds. No matter how you look at it, this is the problem. You are about to set up a kill and are pulled 30 yards away(more when healer is still moving) giving the healer a chance to heal to full.
    Ok in that particular instance DG > charge. Warriors still have more tools to close the gap and charge is on a shorter CD. In your example a warrior could still charge or intervene the healer and stun/snare you so the healer could escape.

    The point of the comparison that flew over your head is that if you remove DG then DKs can be kited all day long. That would mean they can not (NOT) participate in pvp.

  19. #19

    Re: Deathgrip

    Just remove improved DG and the ability is fine as it is.

  20. #20

    Re: Deathgrip

    Quote Originally Posted by Acolimitzi
    Every person who compares this to charge has no clue about what they are saying, and should just give up attempting to type.


    Charge does not (NOT) pull you 30 + yards away from my target every 35 seconds. No matter how you look at it, this is the problem. You are about to set up a kill and are pulled 30 yards away(more when healer is still moving) giving the healer a chance to heal to full.
    You should just give up attempting to type, because no DG is not exactly like charge, BUT dks have no mortal strike debuff. So it is on PAR with charge.

    DG is basically DK's key ability. Warriors have MS, rogues can stunlock, etc...

    If you want to keep your argument above, if i was to cyclone you, then the healer would have a chance to heal to full.

    Also, if you get DG'd and gibbed because you were out of LoS of your healer, then you AND your healer should of positioned yourselves better and expected it.

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