Originally Posted by
Abolishment
Then what is your healer doing? Spamming some efficient heal from half of the map away? The teams that work are the ones that synergize. If you're having trouble taking on DK's, do some research on what your partner can do to counter the Death Knight. It sucks, but maybe your composition is to blame.
Is it a Priest? Are they burning healer mana, fearing enemies after trinkets, Mind Controlling the Death Knight off of the bridge so you can get away? Hell, using Fear OR Mind Control to bring out a trinket early?
Is it a Shaman? Grounding Totem absorbs Death Grip. Disease Cleansing Totem has no cooldown, and if placed out of line of sight, or on a separate level, can serve as a very big distraction. Is he timing his Bloodlust right, helping apply some pressure with Lava Burst? Shamans are getting some major buffs next patch that should help them become more competitive, but the sad fact is most compositions drop the Resto Shaman in favor of someone who can do a little more.
Is it a Holy Paladin? Most paladins are actually gearing Holy, but specing Prot so they have added survival/silences/a snare, and some pretty bursty damage.
Is it a Druid? Is he spamming Cyclone as often as possible? Covering Innervate with Barkskin while it lasts? Rooting classes that have no means escape?
The rest of the world can cope with Death Knights. I'm trying to help you join the club. Priest/Mage/Rogue is the number 1 3v3 composition in the world, and has been ever since Druids were not able to keep up in WotLK.
2v2 teams are a little more diverse. There are many competitive compositions that are easily able to maintain a high enough rating for every achievement/reward. 5v5s are seemingly just "first/more organized team able to kill a member of the opposing team, GG" mode right now, so talking 5v5 strategy brings far too many unknowns into it.
Every competitive class has some quirk that justifies their popularity. Rogues have AoE Cripple/Wounding Poison spam. Death Knights have Death Grip. The list goes on. I don't have issues with Death Knights- at least, no more an issue than I have with a well played Mage, Rogue, or Warrior. Everything else is slowly catching up.
I realize we were, at no point, talking about dueling, but I feel it needs saying. Death Knights are one of the classes that right now, pending gear and skill, can not kill a healer 1v1 until the healer is OOM. There are classes like Mage, Warlock, Rogue, and Warrior who at least have a chance because their gimmicks provide a very small window in which to kill a healer. This gap will only become more pronounced with time. I do not think Death Grip is any more a problem than Thunderstorm in EotS, or Fan of Knives in 5v5. It's annoying, sometimes, but not game-breaking.
I apologize if I sound snide, I just don't see why people think it's such a big problem. I'm sure there are still "Nerf Blind/Cyclone/Mind Control/Mortal Strike/Polymorph" threads in everyone else's forums, because in the particular mindset/composition those posters are in, they seem just as ridiculous as the people in this thread view Death Grip.
EDIT: As far as untrinketable, game-deciding effects go, you cannot trinket Mortal Strike, Wounding Poison, Aimed Shot, Frost Trap snare, Bladestorm aggro, any silence, any disarm, or any school lockout. We cope with them anyways. It's time for Death Grip to join that list.