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  1. #1

    Cata: Death of Rogues and ganking?

    with the emphasis on bringing back world pvp in cata, (they are planning a world zone which is supposedly a combination of wg and the isle in bc) and also emphasizing larger healthpools will rogue ganking be a thing of the past?

    when i say rogue ganking i mean....killing someone in a stunlock, vanishing, getting away and killing someone else etc etc...this is one thing that i know people who play rogues love about the class (i personally dont play a rogue)

    i foresee a rogue cs someone, say... a warlock, then ks and since they share dr the warlock is able to survive quite easily, and the 2 fight it out (perhaps with the rogue having the upper hand) for about 45 sec to a minute, the warlock manages to say (During a deathcoiil or fear) in general chat...."hlp, rogue" someone invites him, comes to his position and they finish off the rogue together

    this is what i imagine cata will be

  2. #2

    Re: Cata: Death of Rogues and ganking?

    In tbc nothing with halfway gear dropped in a single stunlock and that was the golden age in my opinion.

    It will probably be fine. If I still play in cata I'll have top notch gear anyway, so it's all good.
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  3. #3
    Deleted

    Re: Cata: Death of Rogues and ganking?

    Are you complaining or saying it is good?

    Persoanlly, I think it is good. Being able to kill something without it fighting back is imbalanced, no matter how weak they may be outside of stunlocks.

  4. #4

    Re: Cata: Death of Rogues and ganking?

    Nothing with equal gear dies in a stunlock these days.

    Sure it's frustrating to be killed repeatedly by that 2400 rated rogue with his icc hardmode gear and 4pc wrathful, but guess what?
    Get some gear and you won't die without fighting back.
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  5. #5

    Re: Cata: Death of Rogues and ganking?

    i think it should be possible for someone to 2v1 or 3v1 players depending on the 1's skill, from the description of the changes posted it doesnt sound like rogues are going to be capable of such a feat like they used to be

    although i hate getting 100-0 in a stunlock i still think it adds flavor to the game

  6. #6

    Re: Cata: Death of Rogues and ganking?

    Quote Originally Posted by K4ge
    Nothing with equal gear dies in a stunlock these days.

    Sure it's frustrating to be killed repeatedly by that 2400 rated rogue with his icc hardmode gear and 4pc wrathful, but guess what?
    Get some gear and you won't die without fighting back.
    im arguing for rogues being able to own people, i think they will become obsolete in world pvp and that is disheartening

  7. #7

    Re: Cata: Death of Rogues and ganking?

    I'll put it this way: Rogues are not a good duell class right now, when both players know what they're doing and have good gear. But it's still possible to 4v1 opponents, fi you massively outskill and outgear them. Yes, I use myself as an example, but that's just how I feel.

    Rogues are probably the class that scale the best with their opponents lack of gear and brain.
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  8. #8

    Re: Cata: Death of Rogues and ganking?

    Quote Originally Posted by heyyo173
    i think it should be possible for someone to 2v1 or 3v1 players depending on the 1's skill, from the description of the changes posted it doesnt sound like rogues are going to be capable of such a feat like they used to be

    although i hate getting 100-0 in a stunlock i still think it adds flavor to the game
    No thats imbalanced. If you can 3v1 people all three should be very very bad otherwise its unbalanced

  9. #9

    Re: Cata: Death of Rogues and ganking?

    As I said: Against good opponents a rogue will die. Painfully. I can't kill healers (except maybe shamans) and on my disc priest alt I rip every rogue apart that tries to duel me.

    But in bgs with my gear, a 3v1 is very well doable.
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  10. #10

    Re: Cata: Death of Rogues and ganking?

    Ganking and world pvp has been pretty dead since BRM, Hillsbrad, and Tyr's Hand left the scene tbh

  11. #11

    Re: Cata: Death of Rogues and ganking?

    Quote Originally Posted by domn
    Ganking and world pvp has been pretty dead since BRM, Hillsbrad, and Tyr's Hand left the scene tbh
    i agree but there is a movement to bring it back in cata, and in my opinion rogues should be the kings of world pvp, but so far it seems the changes are working against them

  12. #12

    Re: Cata: Death of Rogues and ganking?

    World pvp was revived with quel'danas.
    If they want to revive it: remove flying mounts. Done.
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  13. #13

    Re: Cata: Death of Rogues and ganking?

    IMO, Rogues should be able to stunlock, but that should take some more skill... dunno how they can implement that, but it should be like "if you're good, you can stunlock and you are strong; if you're bad, you cannot stunlock and you are weak". Would be nice imho. would also reduce number of noobs, 'cos bads wouldn't be able to stunlock properly and would be decimated.

    the question is, how to make it that way?..
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  14. #14

    Re: Cata: Death of Rogues and ganking?

    ya i definitly agree with that, it seems like they are adding some more depth to the lock class with the combo soulshard + spell, it would be nice to see more depth to the rogue class other than making them leather wearing warr's that get stomped if they arent evasioning/clos at all times

  15. #15

    Re: Cata: Death of Rogues and ganking?

    Quote Originally Posted by K4ge
    World pvp was revived with quel'danas.
    If they want to revive it: remove flying mounts. Done.
    there is a differense between world pvp, and ganking though, and from my experience, isle of quel'danas was pure ganking, which ever faction had more ppl doing daily quests, ganked the living shit out of everyone else, you're not gonna tell me that 10 ppl attacking 1 guy killing that android on the beach was pvp

  16. #16

    Re: Cata: Death of Rogues and ganking?

    Having little to no option but to sit through a stunlock is very wrong as a mechanism.
    Chances are that if you should survive it, then there is at least 1 if not more counters the rogue will have ready for you.
    It would not be the first time that on my warlock that I come out of a stunlock by whatever means and come up against a cloak of no skill.
    Being able to control 2/3 of the fight with next to no effort from a set and forget counter is wrong.
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  17. #17

    Re: Cata: Death of Rogues and ganking?

    Get gear and rape that rogue when he comes at you?

    Quote Originally Posted by dannzi
    there is a differense between world pvp, and ganking though, and from my experience, isle of quel'danas was pure ganking, which ever faction had more ppl doing daily quests, ganked the living shit out of everyone else, you're not gonna tell me that 10 ppl attacking 1 guy killing that android on the beach was pvp
    I was usually alone and picked out groups :F
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  18. #18
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    Re: Cata: Death of Rogues and ganking?

    Quote Originally Posted by heyyo173


    when i say rogue ganking i mean....killing someone in a stunlock, vanishing, getting away and killing someone else etc etc...this is one thing that i know people who play rogues love about the class (i personally dont play a rogue)
    Because this is completely balanced and fun for the one you're killing, right?
    Seriously, a WTF in capital letters here.
    What is worth fighting for?

  19. #19

    Re: Cata: Death of Rogues and ganking?

    I think some people need to realize that there's a middleground between "Supreme wide-scale PvP melee DPS" and "obsolete in wide-scale PvP."
    That's just between you, me, and my pal Captain Winky.

  20. #20

    Re: Cata: Death of Rogues and ganking?

    Quote Originally Posted by K4ge
    World pvp was revived with quel'danas.
    If they want to revive it: remove flying mounts. Done.
    Definitely this, lol
    World pvp with flying mounts is pretty much one big pathetic trollfest. But really, any sort've large-scale world pvp focus is designed around some of the horrible server imbalances out there (i.e. introducing tenacity). Maybe if they just had alot of small volatile areas to break up the population a bit instead of 1 large one (though this idea only helps a little... the only way to really fix the problems are to bring every single server's faction pops somewhat close, which requires irl magician)

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