Price of Trade goods from Justice Vendors
They're definitely not cost effective and certainly not meant for everyone. Even still, there are scores of people out there with large excesses of Justice Points, with no need (or ability) to obtain more, and nothing to spend them on. This provides an excellent alternative for a select portion of players.
For everyone else who isn't concerned with the Justice Point cap or how to spend them, these vendors can be disregarded. They're not meant to replace the activity of farming for tradeskill materials for the general populace. (
Source)
Enhanced Maps
We're definitely looking into ways to add more information about raid and dungeon bosses directly into the game client. For example, as discussed at BlizzCon 2010 in the Raids and Dungeons panel, we're already discussing the possibility of incorporating loot tables and boss abilities into zone maps. While "enhanced maps" are still in their formative stages, we love the idea of a player being able to access a variety of information about a specific boss -- including what it drops, what abilities it has, and maybe even some lore about who it is and why everyone in Azeroth wants to kill it -- just by opening her map and mousing over an icon.
This is all still on the horizon, of course, and would likely be something that's implemented in stages. Nevertheless, we agree that the game could provide better tools for players who are adapting to new content and are currently working to bridge that gap for the future (in a meaningful way that doesn't undermine or spoil the experience). (
Source)
PvP Sets bonus nerf
Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (
Source)
Arena Weapons Availability
Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.
With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.
Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.
Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (
Source)
Bilgewater Cartel/Gilneas reputation from Elders
Thanks for the reports! We've implemented a hotfix to correct this issue and ensure that Horde players receive reputation with Bilgewater Cartel when completing Lunar Festival coin quests. (
Source)
Elders reputation cap
I spoke with our designers a bit more about the Lunar Festival coin quests and what caps, if any, are place on the reputation provided from them. At present, these quests should only provide reputation with Horde (Orgrimmar, Undercity, Darkspear, Thunder Bluff, Silvermoon City, Bilgewater Cartel) and Alliance (Stormwind, Ironforge, Gnomeregan, Darnassus, Exodar, Gilneas) reputations up to 5999/6000 Friendly. This is indeed intended, as many of you have guessed, but we absolutely appreciate the feedback provided in this thread -- both in relation to the Lunar Festival and the reputation cap itself.
For clarity, there was a separate issue that was preventing eligible Horde characters, regardless of their faction standing, from earning Bilgewater Cartel reputation when completing the Lunar Festival coin quests. Even if they were Neutral with Bilgewater, for example, they were not receiving the 75 reputation as intended. This has since been resolved with a hotfix and should be live on all realms. (
Source)
Storing Tabards
This is something we've been looking into for a while, and we're confident that we'll be able to implement a feature sometime in the future that gives players a better storage solution for their tabards. We're not sure if that feature will be a cosmetic tab or a drop-down list similar to titles just yet, though; there's still several factors that we need to consider carefully (certain tabards have on-use abilities, for example, which makes storing them a bit more complicated) before we can settle on the best course of action.
A 75 slot tabard only bag and bank slot doesn't sound any more complicated than a 32 slot mining bag.
Is that really the most elegant solution, though? It might be quickest and simplest, but that doesn't mean there aren't better alternatives available. If we can implement a type of storage that's integrated into the character UI and doesn't take up extra bank space, then that would be ideal.
That option might not be technically possible due to the way some tabards work, but it's something we're investigating.
[...] We're not trying to over complicate the situation, but if we're looking at adding a new feature, we want to make sure it's meaningful and appropriate for the game in the long-term. (Or, you know, at least try to.)
Right now, we're considering a variety of options because we agree that tabard storage would be great, and some of those options extend beyond simply adding another bank slot -- not because they're complex, but because we believe they'll make the most sense and feel the best when you're in game. (
Source)
Paladin (
Forums /
Cataclysm Talent Calculator /
Beta Skills/Talents)
Conviction
Right, kind of. We discovered that Conviction (which can give up to a 9% healing bonus) was broken. It affected paladin self heals, but not healing other targets. Since we think that paladin healing throughput is in an overall good place we didn't want a 9% bonus sticking around. So we fixed Conviction and reduced the Holy passive, Walk in the Light, from 15% to 10%. Which actually does end up with a net 4% gain overall, assuming Conviction has near 100% uptime, which isn't too unreasonable.
Since it was applied in a hotfix the Walk in the Light tooltip won't be updated until 4.0.6. (
Source)