Originally Posted by
Sesshou
I see a lack of reading comprehension... so I question if you actually read what I wrote, because that would explain it as well. Did I even once say in that post combat wasn't viable? Did I even once rage about combat damage? No to both. Seriously you should go read the whole conversation and then read my post again.
He was saying sub mechanics had to do with viability just like combat ones did which is wrong. Any viability problems combat has had since the release of wow were due to the lack of damage. The exact same thing applies to pretty much any dps spec, and that point should have been clear so I don't know how you missed it.
Couldn't have buffed coefficients without forcing slow offhands? Again, are you following the conversation? We are talking about viability, not scaling, not gearing, not balance in short or long term. Forcing a slow offhand would not matter in terms of viability as long as the slow off hand gave you enough dps. In fact none of the combat talents or gear would matter if you had the dps. If you could generate enough dps as combat by putting 1 point in there and leaving the other points unspent then it would be perfectly viable. So again, sub wasn't "not viable" because of mechanics, difficulty, or any of that crap; the real reason sub was "not viable" was because in a real raid the actual dps produced was too low. This mechanic crap is just one possible thing that could be changed to fix the actual problem which is lack of dps.
Edit: Also having a certain spec clear hard modes doesn't make it viable. I'm pretty sure Paragon could take me through all 13 hard modes as 0/0/0. So by your definition that would make 0/0/0 a viable raiding spec. Viability isn't just your damage at the end, but for dps on most fights, yeah the 2 most important things are your dps and your damage taken.