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  1. #1

    Whats the motivation of playing zoolock?

    Its all about emptiying your hand and going all out and hoping you are quicker then the opponent can react.
    Sometimes i lose to zoolocks in turn 4-5 and they just have a full board and an empty hand. I have such a deck too for dailies (copied from the inernet) and it works just great. But honestly...its boring as fuck. If all my decks would be so exciting i would quit HS in 2 days.
    One reason is for sure the high success rate and a relative cheap deck. But honestly, when i win i get no satisfaction or motivation from the win cause i feel like my skill contribution to it was like 0.

    (I wrote this post after i got win 5 games with lock and i won them and not after some bad loss)

  2. #2
    Same reason why people roll fotm classes, standby, hack, and cheat. Not the I am saying playing zoo is cheating, just making a point.

    Sadly most gamers will take the easiest road to victory.

  3. #3
    Deleted
    You mentioned the cost, that's one reason alright.

    It isn't about high success rate, it's about ease of access. As a newbie, what's better - playing a simple deck with high W/L ratio or a more complicated one with a lower W/L ratio because you're unfamiliar to the game? The first, not only does it help you learn mechanics but the increased chance to win gives you gold faster and boosts moral. Nothing worse than a long-ass losing streak to make you flip ship over a card game :L

    Edit: Missed out why I play it occasionally. Zoo typically means quicker games, if I can't win by like turn 7/8 I've pretty much lost - even then I can "predict" a loss and concede early so it doesn't take as long to do the Warlock daily quests.

  4. #4
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    It's easy, cheap, fast and does well.

    Why waste 20 minutes playing a single game, when you can do 4-5 in that timespan as a Zoo?


    That said, I don't play Zoo, don't enjoy it.

  5. #5
    Win.... In an easy manner.
    Imho that's the whole point of the zoo deck, and I mostly use it for quick dailies.

  6. #6
    Because a lot of people, really, are spineless scum. They'd rather take the quick road to "success" that someone else paved for them than anything else. Then again, that's pretty much the case with all decks people copy off some website. Zoo just happens to be the zergling rush of Hearthstone, which makes it that much more despicable.

  7. #7
    Deleted
    Quote Originally Posted by Ravex View Post
    Same reason why people roll fotm classes, standby, hack, and cheat. Not the I am saying playing zoo is cheating, just making a point.

    Sadly most gamers will take the easiest road to victory.
    It's called being competitive ^.^

    Edit: I don't actually play zoo because I don't have the cards, and like keeping my dust. For someone new the zoo deck is a really good starting point, it's a reasonably easy deck to play and promotes good board control - Zoo is not supposed to be a rush deck. The reason people copy decks is because if you're not copying decks you're basically gimping yourself, unless you are a fantastic deck builder or have an original idea. The idea of being competitive is to do the most to give yourself an advantage.
    Last edited by mmoc383018dc8a; 2014-08-03 at 08:33 AM.

  8. #8
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    Quote Originally Posted by Sevyvia View Post
    Because a lot of people, really, are spineless scum. They'd rather take the quick road to "success" that someone else paved for them than anything else. Then again, that's pretty much the case with all decks people copy off some website. Zoo just happens to be the zergling rush of Hearthstone, which makes it that much more despicable.
    Zoo is easily countered if you're having so much trouble with it...

    It's popular because it's cheap. Really, really, REALLY cheap, dust-wise. As opposed to some of the other high-end meta decks like Control Warrior and Handlock which requires specific sets of legendaries/epics, zoo is done with basic cards.
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  9. #9
    Quote Originally Posted by Sevyvia View Post
    Because a lot of people, really, are spineless scum. They'd rather take the quick road to "success" that someone else paved for them than anything else. Then again, that's pretty much the case with all decks people copy off some website. Zoo just happens to be the zergling rush of Hearthstone, which makes it that much more despicable.
    Zoo is pretty much the weenie decks that exist in other TCGs, u complained about them as well? Part of the issue with HS is the over emphasis of board control with little other tactics to winning. I kind of wish Blizz developed some form of "tapping" in this game to promote more deck construction. ATM there is very few out there, and it pretty much comes down to rush or controle, both competing for the board.

  10. #10
    Deleted
    Because I want to win. If i'm limited to playing zoo because of my collection, I'll play zoo. Fortunately, for me, that is no longer the case and I can play most, if not all, viable decks.

  11. #11
    Deleted
    It's one of the cheapest decks out there and unfortunately, until Blizzard release new cards to change the constant meta of rush / control (perhaps mill cards?) this won't change. Zoodeck will still be really strong and get even stronger with the new Naxx cards unfortunately. Almost 90% of my games are against Zoolocks, playing against them isn't much fun because it's all about whether or not your RNG with card draws holds up to their vast amount of minions.

  12. #12
    Winning. The whole aim of the game is to win, and with zoolock, you win, a lot. It's quite simple, isn't it?

  13. #13
    I usually use zoolock from ranks 25-5 or so, it's significantly faster than winning with a real deck, and at those ranks most people don't know when to trade and when to let things live. But really, it works all the way to legend, though it's slower later on, but at the end of the day speed is important. If I play for an hour that's maybe 3 wins with something like Miracle Rogue, but like 8 wins with zoolock. Makes more sense to rush.

  14. #14
    It's easy and very low budget. A lot of other meta decks today require like, at least 3 legendaries and a bunch of epics.
    You cannot do that while stunned.
    You cannot do that while stunned.
    You cannot do that while stunned.
    You die.
    You are dead.

  15. #15
    it also wins fast so ppl climb ranks faster, but when it loses it also loses faster.

  16. #16
    Deleted
    This deck is very good for starters.

    It's really cheap to craft, nothing in it is above rare quality
    And it has high win ratio and fast games.

    Great deck to farm your daily 100 gold from wins (or whatever gold you aim for each day)

    I play this game since official launch (no beta seasons) and I have yet to get a legendary card. I got one (greenskin) but it got trashed and traded for 4 rares.

    For some reason I never get those god packs with a legendary and golden epic & 2 rares together with it.

  17. #17
    Deleted
    1. Cheap to build

    2. Effective.

    3. Not reliant on RNG and drawing the right card as much as the other decks.

    4.You either win fast or lose fast, then off to the next game.

  18. #18
    Quote Originally Posted by AveRage View Post
    1. Cheap to build

    2. Effective.

    3. Not reliant on RNG and drawing the right card as much as the other decks.

    4.You either win fast or lose fast, then off to the next game.
    This. Also, it's on the easier to play portion of decks. There are definetely decks that are much easier to play (like aggro pally/shockadin or aggro hunter) but it's nothing really complicated.

  19. #19
    Quote Originally Posted by AveRage View Post

    3. Not reliant on RNG and drawing the right card as much as the other decks.
    Your other points are correct, but this one I totally disagree with. There's a lot of RNG in Zoo, it just depends on what cards your opponent gets instead of yours. It's as RNG as Hearthstone gets.
    Opponent Druid draws no Swipe? Guess what you win. Exaggerated but true. It's like flipping a rigged coin that lands your way 70% of the time.

    The comparison with 6pool in Sc2 is perfect, it's easy to do, frustrating to lose against and succes depends on your opponents build.

  20. #20
    If you give people something that has a near 80% or higher win rate they will take it and abuse it. Winning is more fun then losing. It's that simple. That's part of my problem with Hearthstone (and why I don't bother with it anymore). You don't get to play 'fun' or 'creative' decks. It's the exact same way in M:TG. If you try to play a deck that is interesting or fun you're going to lose every time. These games don't reward creativeness. They reward googling what wins the most and building it.

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