I lost this game the same turn. That mage got Sorcerer Apprientice and direct dmg from hand: Frostbolt + Frostbolt + Ice lance + Fireball for just 7 mana
gg
I lost this game the same turn. That mage got Sorcerer Apprientice and direct dmg from hand: Frostbolt + Frostbolt + Ice lance + Fireball for just 7 mana
gg
I had the same experience. It is a fucked up game. Imho it just shows that blizzard has NO FUCKING clue about PvP either in WoW or a card game. Totally unbalanced. I do not know what their market is... I am assuming 12-15 yr old boys that have no friends and need to vent some anger. Totally frustrating game. I would only recommend it to my worst enemy.
Conceal (the rogue card that gives all minions for stealth for 1 turn) is giving proper stealth to taunt minions.
Ie, the rogue is completely unattackable.
Got 1 shot by a Questing Adventurer that sat in stealth, whilst the opponent continually stealths his taunt minion so I couldn't kill either.
Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
Add me on the PSN for jolly-cooperation @ PuppetShoJustice
Exactly my thoughts, I assume because it's a temporary stealth, the "you can attack a stealthed minion if it has taunt" rule doesn't apply.
He even did the old "sorry about that" emote when I tried to attack it.
Not a fun game, ending turns with lots of minions on the board just sucks, especially when someone has a 15/15 you can't attack.
While I agree that this game is a very-very dumbed down version of MtG with too much RNG and too little skill, I don't get why some of you guys are so angry or frustrated over the lost matches. It is a game after all. Why be angry at the game for its mechanics? If you lose, it is not like you just lost your house, right? I don't know, when one day I had 7-3 in the Arena and the next day 0-3 due to a deck with no removals whatsoever, I wasn't pissed off or frustrated, I kind of expected it from the game by that time.
You guys need to cheer up and take it easy. No matter what game you play, you WILL lose, and sometimes you WILL stupidly lose, so just accept it and move on. Don't be mad, be glad!
It's not really 'dumbed down', it's just still in its infancy. MtG has decades of seasons now with new cards and more complex mechanics introduced each time. Hearthstone may for all we know, get more complex with future card additions/expansions.
I had something similar happen to me at the start of the previous season. The guy played a Questing Adventurer and then put stealth on it, and it remained stealthed for the entire game. I tried AoE it down at the start but it grew in strength faster than I could damage it. In the end I had almost half a dozen cards saved on my hand to deal with it as soon as it popped out (silences, direct damage, Mind Control, removals). Every time he played a minion, I cleared it. Slowly but steadily I brought him down, until the point where he had lethal on the board and there was nothing I could do to prevent it.
Only had one such game, it was a definite emotional rollercoaster. Good times.
Yea. Rng-stabilizing adjustment to prevent land-screw or land flood is, apparently "Dumbing down", but just making Mana-Clash-like cards actually viable is adding RNG.
Your statement is like saying HS is the more polished version of MtG, which is also not true, because, guess what, it is just a different game.
Checkers are dumbed down chess lol, I'm tellin' ya. No skill a t all.
Banned lists and restricted lists are in effect for cards that are so stupidly overpowered and CANNOT BE ADJUSTED. I'd like you to note the caps there: A card game that is PRINTED CANNOT make changes immediately. An online card game can.
As for game mechanics, what are you referring to exactly? Storm? Cycle? What exactly? If you're also comparing MTG which has been out for 20 years to the less than 1 year that HS is out than you're just as bad as everyone else. These "Advanced" features will not be out for a LONG time.
There is no "probability" that exists in any other game that doesn't exist in this game. Cards X Y Z will appears multiple times in a game with more cards. Simple as that.
Oh, a mindreader. How cute. I didn't say anything about me "being offended", I pointed out the inconsistency and made an example of two visually close games with one of them having significantly thinner rule set, yet being completely different, not "a dumbed down version".
Also, you think "dumbed down" and "simplified" are exact synonyms with the same usus? That's one original personal vocabulary you have.
P.S. Scrolls with its 2d battlefield and idols are actually closer to Magic than Hearthstone in terms of gameplay, despite the latter one looking a lot like MtGO or old single player MtG games. Hearthstone is so fucking different in its very core, it is not even funny to read these visual-based mindless comparisons.
Last edited by Mithfin; 2014-02-20 at 05:09 PM.
What prevented Blizzard from introducing complex cards right away? Let it be a small number of cards, say, 500 totally, but let them all be truly unique and interesting. But they instead developed absolutely equal cards, without any unique abilities. Just take a look: Kobold Geomancer - 2/1, +1 Spell Damage; Dalaran Mage - 1/3, +1 Spell Damage; Ogre Mage - 4/4, +1 Spell Damage; Archmage - 7/4, +1 Spell Damage. 4 similar cards just with different stats. Now, there is also Azure Drake, Ancient Mage, Thalnos and Malygos with slight variations, but they also have all the same +1 Spell Damage.
You know, the fact that they have <500 cards is justified by the game even having not been released yet. But the fact that there are sets of 4+ cards with the same specs and just different minion stats is not justified by anything other than trying to make such a dumbed down card game that even 3 y/o could be able to play it. This is what differs Blizzard games from many other games: their games can be played by nearly anyone, regardless of sex, age, profession, intellectual abilities and so on. I do not like this approach; I believe that, trying to satisfy everyone, you satisfy no one. And, while some people will certainly love this game, there is also many players who like to play intellectual games, where you actually have to think during the process, rather than repeat the same strategy in every game. And, for us, this game is not what we are looking for.
Yes, Checkers are less deep than Chess. This is one of the reasons that everyone knows who Kasparov or Anand is, but few people know anyone from Checkers high league. It doesn't mean "no skill", but it means "less skill". You would be better off if you filled your statement with objective examples, rather than with sarcasm and disrespect to others.
They actually are. Again, instead of using sarcasm, you would better read the definition of "to dumb down". It is the best expressed by word "to simplify".
Last edited by May90; 2014-02-20 at 06:32 PM.
http://en.wiktionary.org/wiki/simplify
http://en.wiktionary.org/wiki/dumb_down
Maybe you should follow your own advices before giving them and judge others based on them? Usus IS different, you don't use "dumbed down" in neutral constructions, as it has judging and negative connotations - you use it either to show your disapproval of simplification, or to express that simplification was overdone or even was completely unnecessary, while "simplified" just states the fact.
They have less rules. That is it. Both games are unsolved, both have countless amounts of strategies and deep debut theory. Popularity have nothing to do with it. In fact, based on the hearthstone explosion of popularity, checkers should be much more popular than chess, if your logic would be correct.Yes, Checkers are less deep than Chess.
Last edited by Mithfin; 2014-02-20 at 07:36 PM.
I agree with you OP.
One day i decide to play 1 game of hearthstone, i was versing a warrior. He drops a 2 mana legendary unit, ok no big deal (but, keep in mind he has a FULL hand all the time, assuming he is trolling me). Then another turn comes by he puts down another legendary (5 mana), ok i am getting kinda pissed now. Then he drops the DREAM DRAGON, then i was really about to rage quit, but i decided to man up and keep trying. Then he drops ragnaros the firelord, so at this point "OK, I AM GOING TO WIN!!! HAHA" (sarcasm), then when my health pool got low his final card was grommash hellscream golden card, drops an inner rage on him and just finishes me off.
At this point. i thought this game is completely fair (HAHA, not) so overall legendaries are kinda required.
OK, let's see here:
"(idiomatic, intransitive) To become simpler in expression or content; to become unacceptably simplistic."
This is exactly what "simplify" means. And this is exactly what, IMO, happened to Hearthstone. So, yeah, Blizzard makes simpler games than their analogues (don't argue with me here, it's their words), or, in other words, it makes dumbed down versions of analogues. It is not good or bad, it just is. Which is acceptable for such games as WoW or Diablo as they are not competitive. Dumbed down competitive games, however, is a tricky subject. I think that the more watered down competitive games we have, the less people will conserve the ability to actually think outside the box and the more people will grow lazy and make automatic decision, without putting any effort.
Ruleset has nothing to do with complexity/simplicity. Complexity is much better described in terms of the number of different positions happening in games. I haven't made the calculations, but I believe that Go and Chess are close in this regard: both games have nearly infinite amount of positions that can happen. Checkers are much simpler in this regard, there is a very limited number of moves that do not cost you the game instantly. I don't even know if people actually play it competitively today: I don't think there is much to learn before you can become the best player in the world - like in tic tac toe, just takes more time, but, eventually, you get to the peak performance. I may be wrong though since I really don't know much about competitive scene of this game.
Now, to compare Hearthstone with, say, MtG in this regard. In MtG, almost every card has a few unique and complex effects. Let's even ignore the number of MtG cards there is. Let's just take a number of 400 random cards (or whatever the number of Hearthstone cards is) and compare them to Hearthstone ones. Most of the Hearthstone ones will be either simply creatures with no effects or with one of a few "common" effects: Taunt, Spell Damage, Stealth, etc. There is very few truly unique cards with interesting effects - mostly Legendaries. So, in terms of diversity of gameplay, in terms of number of effectively different situations happening in the game, Hearthstone is a VERY-VERY-VERY-VERY-VERY watered down version of MtG. Which is good for casual players but bad for those who really want to become a great player and take this game seriously or even professionally.
Magic also has the benefit of being a PHYSICAL CARD GAME....
You don't end up with a 1000 prompts of "Do you wanna play X card" or the game glitching up and you don't get a CHANCE to play X card you can just say "hey wait a minute I counter that spell" or "in response I play this"
I would like to see some alternate win conditions though....not asking for Exodia or something but would be kinda cool