200 charms per 1 item upgrade? oh my god.... i usually farm 50 per week because its so painful and boring. i guess i am not gona upgrade items as often anymore.
UNLESS raid bosses will now drop charms instead of valor!
200 charms per 1 item upgrade? oh my god.... i usually farm 50 per week because its so painful and boring. i guess i am not gona upgrade items as often anymore.
UNLESS raid bosses will now drop charms instead of valor!
So, you're mad. You're mad that zones that had an average of ~4 players in them now behave like MMO's, and you're mad that the spawn cycles that were designed to function with many, many more players in the area are now seeing that number. So, you're mad it's an MMO and not a single-player game with crappy graphics.
Stop being mad, bro. It's an MMO. If you want stuff handed to you, you really shouldn't be playing this game.
In MMOs you can add a player you see on friend list and join their guild or invite them to your guild. Generally you see this same people many times in your game...thats how is on MMOs. People from other servers that may disappear in the next corner and you cannot trade with them or join guilds are just a stupid mechanic.
Also I play since Vanilla and in a top populated server and never, never, have been with 4-5 others on the same step of every quest I am doing or find 2-3 others in every rare spawn point...this is ridiculous and if they designed it like this they should have at least 5x server capacity from the beginning cause world was never so much populated. And lastly if this is their design intention, is a bad design.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
The zones were designed where the players whom were originally supposed to be farming the stuff couldn't pull everything at once and kill it, thus monopolizing it all. As time goes on a lower % of players go to farm any piece of content, this helps balance out an individuals chance of achieving their farming goal. CRZ makes it far harder to farm rep than originally intended, unless you have good instant ranged attacks with no cd. It pushes zone density back to what it was when content was current (for some areas) yet with casters able to pull everything at once, melee become completely unable to farm at even 1/10 the rate as when content was current.
For the affliction warlock who can just run around and compete by instantly dotting everything in existence this isn't a problem. For the Paladin who lacks good movement or spammable range spells high player density completely shuts him down.
As a german, the layout for the mine irritates me...
Finally a use for the thousands of charms from timeless isle.
That is how it was, but things change, deal with it.
I hope you're joking and you're not one of those dumbfucks from tumblr who yell at each spot "MUH TRIGGAHRS". If it makes you truly uncomfortable seeing something that resembles swastika (not intentionally even), I suggest stop being too sensitive and over-dramatic.
Last edited by Nerevar; 2014-09-03 at 06:10 AM.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
What will happen to our current Valor Points? Will they be converted into Lesser Charms or into gold?
Pneumatic Pony Cannon
Oh boySay hello to my lil' pony!
I hope we gonna see a working forge in garrison in this build..
New weapon? I had one of those in TBC :P
Of course the space goat is gonna be a shop pet. It was too cool to not charge people extra for it. Too bad, as it's related to draenei, it went well with the theme of the expansion. Kinda have a feeling it was originally intended to be part of it, then someone saw it and thought "hey this would make a good shop pet"
stop nerfing enha shammy :'(
Druid since Feb. 06