Uberauras - Dynamic Weakauras for all Classes and Specs
**UPDATE IN PROGRESS**
https://wago.io/5F4Ucz3RN
Uberauras - Dynamic Weakauras for all Classes and Specs
**UPDATE IN PROGRESS**
https://wago.io/5F4Ucz3RN
a very easy thing for you macro pros
never did a mouseover macro, but i need one now coz Healbot isn't updated yet to include Light of the Martyr... so.. please write me one so i will bind that macro into healbot instead of light of martyr to cast it on who i hover over on healbot.
The macro below to reset instances no longer works for me after prepatch dropped. Is there an updated version? I do have 'allow scripts' on in wow.
/script ResetInstances();
So been trying to make a shadowstrike macro with mouseover in it
Currently using
/cast [mouseover,exists] [exists] Shadowstrike
Only issue is that Shadowstrike does not target anything automatically if i dont have a target unless i hover over something, then it shadowstrikes the nearest target regardless of what im hovering my mouseover on
Any ideas?, for 110 id like to put in Cold Blood with it and cheap shot too, so feel free to add that in too if anyone knows how.
Thanks.
tl;dr
need a shadowstrike macro that auto targets nearest enemy like normal, but prioritizes mouseover
Possibly with cold blood in it, but thats the easy part i guess
Last edited by Axaion; 2016-07-23 at 07:52 PM. Reason: more info
Greetings and Salutations.
I'm looking for help in creating a macro for easy talent swapping, but with something that might seem redundant and therefore probably hasn't been done before.
I recently discovered a fun little tidbit regarding the Mage spell Shimmer, where if you use a charge, talent swap out of Shimmer and back in, it resets the charge count, effectively allowing you to Blink infinitely. I'm trying to create a macro that simplifies this trick into a Shimmer-spam macro.
So far, what I have is a simple talent swapping macro that swaps between Shimmer and Cauterize. It looks like this
HTML Code:/click PlayerTalentFrameTalentsTalentRow2Talent2 /click PlayerTalentFrameTalentsTalentRow2Talent1
I'd like to create a macro that, in one click:
- Switches my talent to Cauterize and back to Shimmer, restoring the used charge.
- Checks for Tome of the Clear Mind buff, and if not there, uses a Tome of the Clear Mind
- casts Shimmer
- if possible, hide the inevitable spam of messages saying that I've switched talents.
I don't know if this macro is even possible, but any help on the matter is greatly appreciated. So far, I've found this forum post on macro talent swapping, but it doesn't appear to have the answers I'm looking for. Maybe someone else could discern something else from it.
http://us.battle.net/wow/en/forum/topic/9377380018
Thank you.
I wish it could work in combat; I could be like Tracer from Overwatch if that worked :P. That's probably the only limitation, but I'm fine with that. The line regarding Tome of the Clear Mind would allow it to be used out of cities (and I assume in instances like raids, dungeons, and bgs).
I'd imagine being able to Blink infinitely would be a really fast way to travel, too. Faster than any ground mount for sure. So there's also that.
Uberauras - Dynamic Weakauras for all Classes and Specs
**UPDATE IN PROGRESS**
https://wago.io/5F4Ucz3RN
this one worked, WOO!
Next question then, if people are bored.
Any way to increase the debuff size on the default nameplates?, im using this for making my own debuffs on target frames bigger
This works fine for unitframes, but obviously doesnt include nameplates, which are tinyCode:hooksecurefunc("TargetFrame_UpdateAuraPositions", function(self, auraName, numAuras, numOppositeAuras,largeAuraList, updateFunc, maxRowWidth, offsetX) local AURA_OFFSET_Y = 3 local LARGE_AURA_SIZE = 29 -- Self Debuffs local SMALL_AURA_SIZE = 20 -- others debuffs local size local offsetY = AURA_OFFSET_Y local rowWidth = 0 local firstBuffOnRow = 1 for i=1, numAuras do if ( largeAuraList[i] ) then size = LARGE_AURA_SIZE offsetY = AURA_OFFSET_Y + AURA_OFFSET_Y else size = SMALL_AURA_SIZE end if ( i == 1 ) then rowWidth = size self.auraRows = self.auraRows + 1 else rowWidth = rowWidth + size + offsetX end if ( rowWidth > maxRowWidth ) then updateFunc(self, auraName, i, numOppositeAuras, firstBuffOnRow, size, offsetX, offsetY) rowWidth = size self.auraRows = self.auraRows + 1 firstBuffOnRow = i offsetY = AURA_OFFSET_Y else updateFunc(self, auraName, i, numOppositeAuras, i - 1, size, offsetX, offsetY) end end end)
Oh, on the note of nameplates, has anyone managed to make them Class Colored?
Also, im using this to move the TargetofTarget frame, but its giving me Taints as of 7.0.3
Code:TargetFrameToT:ClearAllPoints() TargetFrameToT:SetPoint("CENTER", 70, -40) TargetFrameToT.SetPoint = function() end