Keep going with it, you dont want to come off as rude yet you keep calling me inexperienced when you know nothing about me other than me giving some examples of things that _could_ be viable options for future gameplay. This is a discussion forum, so I give you my view and explain why I came to that view. The replies so far ranged from "lol blah" to "this is the only way, I know best" and only a couple even made an effort to list why you think I am completely off track. And from those replies I get the impression that the persons making those posts _exclusively_ looked at it from an arena perspective. And the best of it, a name mixup was the thing most ppl jumped on, because you WANTED to jump on it. How can you not notice that I simply used the wrong pet name when I mentioned the 3 minute cooldown, or does the felguard have a 3 minute stun cd now instead of 30s? But calling me stupid is really easier than realizing that you deliberately act dumb yourself by not figuring that out that it was a name mixup.
No idea why you think I am adamant about what I wrote. I gave you some explanations as to why a succubus could now be a perfectly valid option and I never claimed that it will be the perfect or only solution to all of afflictions problems. The one claiming that there is only one, maybe two options is not me
I am absolutely fine in accepting that both the doomguard and felhunter are still very good and against healers in 90% of the cases the better options, especially in arena gameplay, because they are tried and tested and you can still use the same tactics you used before the 7.0 patch. But that is arena only, good luck beating a duo of melee in open world pvp or bgs with a felhunter as your pet and without the interrupt protection when you have no support available.
I totally agree with you guys that the downside of using a seduce on a target with your dots up is loosing dot pressure and having to restack agony, but so would sheeping that target or blinding it, just for example. But then again, it does not take ages to get back to a 20 stack agony and while agony damage makes up for a big portion of damage between the three instants (20 stack agony deals roughly the damage of siphon life and corruption combined), it will not decide wether you kill a target or not. I hope we can agree that you need the UA stacking and teammate damage in order to kill someone in arena. That is how stuff dies, not because your sustain dots are running which gets outhealed by quick heals and shields. 20 Stack Agony deals around 30% of the damage that stacked UA does.
But yeah, I think its all just black and white and there is no grey in between.
About circle... seriously, I am tired of saying anything more about it. I made my points, you chose to ignore it and keep claiming that its not needed at all, and just keep telling me I have no clue, without any point being made as to why it is not a strong option. The first reactions to the circle talent on beta was a big fat "you cant be serious blizz" from pretty much anyone around.
Take that how you want to understand it, but at least I tried to have a discussion, and the only reason I kept replying and explaining my point of view was to show that you might be a bit narrowminded and fixated on just one aspect of the game and not really looking at the big picture. If that is being adamant, so be it. I could also start lashing out and calling ppl inexperienced, lazy and whatever, but how does that help?