Me too! Yay us o/\o
Me too! Yay us o/\o
I got in *parttyyyy*
Last edited by Edge-; 2013-08-13 at 09:27 PM.
Oh, woot! Got into the beta.
Forgot I even registered to test out the Beta for Elder Scrolls.
17 GB already? My goodness.
That is going to take ages to download for me :c
Last edited by Edge-; 2013-08-13 at 09:27 PM.
That makes sense. They'd have to be stupid to make one class the best healer after parading around about how versatile their class system is.
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I don't trust the info 100%. I was just speaking more of the "what ifs". I could have worded it better.
So uhh... I haven't read all of this thread but I "might" have gotten an invite. Can anyone tell me address....thing... the email should be?
What I don't get is, I can be a plate wearing archer. That sounds cool, but how does that work? I mean wouldn't plate be heavier and weigh me down? If not I'm gonna be a plate wearing archer lol.
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Also I have another question. I can't get xbox live where I live so I'm getting ESO for PC. Anyone know if there are any PC gaming controllers that would work with ESO? I like that console feel with elder scroll games.
To answer your first question: Yes, you can be a heavy plate wearing archer and be fine at it. There is no weight restrictions in this game as you would find in the series of games. What's different between all of the armor types (light/medium/heavy) is that each one has different passives that come with them (Magicka/Stamina/Health). So an archer wearing heavy armor will have less stamina regen and passives than someone wearing medium armor, but they would have much more survivability since they will have more Health regen and higher armor rating. Even a light armored archer would be good because they could cast their spells better than the other two.
There are no true "negatives" from wearing armor. What you miss out on is the passives that certain armor type gives you.
To answer your second question: ZOS is not going to support controllers for ESO. But they have said they will let you use third party programs to use controllers if you want too.
Presuming they use Xinput, then a regular xbox controller or a 3rd party logitech controller like the f710 would work. For Dualshock 3 (PS3) controller, there are several drivers like http://forums.pcsx2.net/Thread-XInpu...DS2-Controller, I don't recommend motioninjoy ever.
Then there are binding buttons to keyboard like xpadder of joy2key.
Xpadder is a payware while joy2key isn't.
For first person shooters with Xpadder I suggest changing the mouse sensitivity to 80-90 (in Xpadder), this for me was the normal mouse speed on the thumbsticks.
I've used the program called "Xpadder" for a lot of games, it takes only 10 seconds to set up (compared to other programms this is a walk in the park)
Heres a pic of just an example of how easy it is too configure. And yes this works for ALL controllers that work with a PC, including PS3 and even Wiiremote if I remember correctly.
This is for people who wanna attempt it on beta btw. I completed Bioshock Infinite on PC using Xpader (default controlls suck).
If you use this for games with ingame controller support make sure to TURN IT OFF. Default controller support will conflict with keybindings (kinda obvious).
Was the NDA lifted?
I noticed that you... ''unedited'' your edits on this page Edge.
Probably not. I wish I had gotten in /sigh
Above average chances my ass
Ugh beta is at the worst possible time, again. I'll be working during it, again (missed Monday too).
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Ah, I missed the post explaining we're allowed to say when we're in BETA. I thought everything was still confidential and such. Ah well, in that case, I'm in
just a small heads up ... this new "beta invites" are just for a stress test on thursday, 3 hours, and one should expect the usual problems that come with an event that tries to destroy the servers
This is not a bad thing at all. I prefer signature classes with specific role and strength than everyone can do anything...one class must shine in single target heal, other in AOE, other class will be the buffer, another the debuffer...I am fan of bring the class not the player instead of the opposite.
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