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Holy Paladin Feedback -- Build 21570 -- 27-Apr
A few various notes on the above:
- Tyr's Deliverance radius is reduced, but it will transfer through Beacon (either next build or the one after)
- Tyr's Deliverance will correctly partial tick on the final tick, so there are no haste breakpoints (other than the minor benefit of a full-strength buff still appearing from the final tick).
- It's been a while since anyone's had to seriously play around the downside of Blessing of Sacrifice, so proper tuning on it will be easier to see once tank tuning is in a more final place on alpha. The goal will be to tune it as a spell with a meaningful downside, so a shorter cooldown is the most likely buff, but we want to make sure the downside is at least reasonable.
- If an artifact trait is increasing the damage taken from 30% to 45%, that's a bug and is probably not helping with testing.
- Bestow Faith is buffed in the next build.
- Light of the Martyr and Aura of Sacrifice (heal replication) will no longer have their secondary effects increased when you heal a Guardian Druid or any other player with a general healing increase on them.
- The removal of Holy Bolt is largely offset by baseline buffs to Holy Shock in the next build.
- I corrected the Rule of Law post later in that thread
- it currently does affect Light of Dawn even though this is not 100% explicit from the tooltip. That's intended for now.
We'll try giving Light of Dawn some hidden added targeting area around you (something like a small circle in addition to the cone), so that it hits everyone if you're in a clump, without worrying about who's precisely in front of you or behind you. Not enough to have to add visuals for it, just enough to feel like it's some overly generous targeting around the origin end of the cone. (
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Atonement Bug in Zones w/Legion Scaling Tech
Just to catch up, since there have been various discussions and updates on the Disc class threads but not here:
The bugs related to Legion scaling have been fixed as far as we know (and your data seems to bear that out, including in the case of Mindbenders). There is a clarity issue whereby damage increases, unless they've been specifically allowed, intentionally don't increase Atonement healing--and this makes the Atonement healing percentage appear smaller. That's what you're seeing here with the passive damage increase on the artifact (which does start at a small nonzero value even before traits are unlocked). (
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