WoW Classic Season of Mastery Design Intentions and Details
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been very pleased by the reception to our WoW Classic Season of Mastery announcement last week, and we’ve seen a great many questions from players about this new version of WoW Classic. With the Beta now underway, we wanted to take a moment to talk a bit about the philosophy around Seasonal WoW Classic.

Design Intentions

First, it’s important to explain what the Season of Mastery is, a little of what it isn’t, and our overall thoughts about Seasonal WoW Classic. The main goal for the Season of Mastery is provide a WoW Classic experience that brings about “Faster Progression and More Challenging Content”. This is our core design pillar that speaks to many of the changes we’re testing in the Beta, and you can see this reflected in adjustments such as increased quest XP, a 12-month content release cycle, and the Honor System and certain Battlegrounds being available from the launch of the game.

We’re increasing the difficulty of raid encounters, restoring raid mechanics removed in early iterations of certain encounters, and we’re prohibiting the use of world buffs inside raid instances. Of course, these are just the changes we’ve announced so far, and we’re still reviewing feedback and suggestions from the community. There’s certainly room to include additional adjustments if they’re consistent with this season’s design goals.

  • While these are significant changes, we want to make it very clear that these adjustments aren’t intended to become a permanent change to all versions of WoW Classic going forward. When the Season of Mastery launches, existing WoW Classic Era realms will remain configured as they are now.

Loot and World Buff Details

There have been a lot of discussions about loot, and specifically the rate at which players can get loot from raids, as we don’t currently have plans to increase that. Part of the challenge of Season of Mastery is the speedy arrival of content throughout the year, and this raises the notion that you may not approach every new challenge with the level of preparation you did in WoW Classic. We feel that loot scarcity was an important part of what made original World of Warcraft challenging and hope to recreate that feeling. Of course, we’ll be watching this closely and are open to adjustments here if we identify a need.

The issues raised by world buff play in WoW Classic have been discussed at great length for years now. We really like the Chronoboon Displacer as a solution to the raid log dilemma, but for the Season of Mastery, world buffs in raids are contrary to the “More Challenging Content” part of our core design pillar. There is a truly great feeling when you get fully buffed and then race through raids to try and beat your best clear time, and we’ll continue to look elsewhere for a place to bring that about again.

  • Please note: the Chronoboon Displacer will be present and will function in Season of Mastery. You won’t lose buffs that are stored in the Chronoboon Displacer when you zone into a raid. You will, however, lose your buffs if you restore them from the Displacer while in a raid instance.

Speaking of raids, we’re quite aware of the concerns around the opening of the gates of Ahn Qiraj on a truncated timeframe. We don’t have anything specific planned for that yet, but we do have the ability to accelerate the completion of the War Effort, should the need arise.

The PvP Honor System

Achieving Rank 14 in original World of Warcraft was always meant to be a prestigious accomplishment that few players obtained. We feel that maintaining that level of prestige is important, and we’ve got to consider how it will play out with the Honor system active from the moment Season of Mastery launches. This is especially difficult, considering how powerful the Honor gear is for many classes.

We’ve read many great suggestions from players on how we could improve this system. We’re currently discussing what we could do to fit our goals for Season of Mastery. Please keep your feedback coming!

Looking Forward

Even though we’ve just gotten started with the Beta, many players want to know what might happen after the 12-month schedule is completed. While we don’t have specifics to share now, we’re currently exploring all of our options, especially when it comes to allowing characters to persist in some way when the Season ends. We’ll let you know!
This article was originally published in forum thread: WoW Classic Season of Mastery Design Intentions and Details started by Lumy View original post
Comments 71 Comments
  1. NineSpine's Avatar
    Quote Originally Posted by Puupi View Post
    Who the hell is going to play this shit? Where is the market?
    Probably the people that have already been doing this for a decade on pservers.

    It must be really confusing for you when you go to the supermarket and see that people buy food you don’t like.

    - - - Updated - - -

    Quote Originally Posted by Niwes View Post
    what i not really get is, how Blizzard even can assume the planned changes, without considering number tuning for most specs. its clear as fuck, when you are doing what they will do, NO ONE will get items, not being mage/rog/warr. the drama is calculated.

    so, is Blizzard really THAT silly ?

    if you do Classic Season of Mastery you need to tune/balance numbers. otherwise this will become the biggest shitstorm / sea of tears / drama apocalypse now, that classic ever has seen.

    that stupid nobody can be…
    The debuff cap change is going to radically alter tuning.

    Besides that, the main problem with endgame class viability is the lack of availability of gear for a lot of specs, not the balance of the specs themselves. It’s a harder problem to solve than you think.
  1. slime's Avatar
    Quote Originally Posted by jackofwind View Post
    It won't be. People who complain will get dropped, people who perform will get gear. People who pick classes that underperform won't get priority on items items with the accelerated timeline, so most people who really care will play Rogue Mage Warrior Priest.

    UBRS is going to be a fucking busy place.

    - - - Updated - - -



    Yeah exactly this. Luckily some classes like Hunters can just sit with their tier gear and perform well relative to their class strength (while still not performing nearly as well as the top DPs classes). But they certainly won't be getting offset items to boost DPS when those items could go to Rogues or Warrs.
    I was told early on I wouldn't be considered top dps - and cut from most raiding because I decided to make a hunter in classic.
    Good thing I didn't blow off those warnings and only wasted a few weeks in the garbage called classic.

    - - - Updated - - -
  1. Aphrel's Avatar
    Loatheb is gonna be tough without worldbuffs.
  1. Dejiko's Avatar
    This will not in any conceivable way end well.
    Eventually you`ll have two incarnations of each "classic" expansion, and even then
    does season mean they can make several of the same server with slightly differing rulesets?
    It`s going to end up looking like

    WoW Classic
    WoW Classic Season server
    WoW Classic Season 2 server

    WoW TBC Classic
    WoW TBC Classic Season server
    WoW TBC Classic Season 2 server

    WoW Wotlk Classic
    WoW Wotlk Season server
    WoW Wotlk Season 2 server
  1. javierdsv's Avatar
    It will be like : season has ended, we are starting again from the beginning of the season, anyone with gear of further in the season will have its items reverted to "this set of gear fit for a fresh max level of a beginning of the season". Have fun grinding again!
  1. NineSpine's Avatar
    Quote Originally Posted by Dejiko View Post
    This will not in any conceivable way end well.
    Eventually you`ll have two incarnations of each "classic" expansion, and even then
    does season mean they can make several of the same server with slightly differing rulesets?
    It`s going to end up looking like

    WoW Classic
    WoW Classic Season server
    WoW Classic Season 2 server

    WoW TBC Classic
    WoW TBC Classic Season server
    WoW TBC Classic Season 2 server

    WoW Wotlk Classic
    WoW Wotlk Season server
    WoW Wotlk Season 2 server
    Or they will just have seasonal servers for the only version of wow it makes sense for: Classic.

    - - - Updated - - -

    Quote Originally Posted by slime View Post
    I was told early on I wouldn't be considered top dps - and cut from most raiding because I decided to make a hunter in classic.
    Good thing I didn't blow off those warnings and only wasted a few weeks in the garbage called classic.

    - - - Updated - - -
    I know hunters who made it all the way to the end of Naxx. Sounds like the problem was you.
  1. Sinured's Avatar
    sure buddy, and my hunter cleared every content in classic.
    but hey, blame the class and make up stories like "lolz everybody told me huntard bad zug zug".
  1. slime's Avatar
    Quote Originally Posted by Sinured View Post
    sure buddy, and my hunter cleared every content in classic.
    but hey, blame the class and make up stories like "lolz everybody told me huntard bad zug zug".
    Sure, once the real dps cleared it you could be carried through. Oh and I guess they need 1 hunter for the de-enrage, I'm sure that had nothing to do with your spot either.

    Also, I enjoyed my hunter - as I'm sure you do. But I don't need to play a class most people pass over because we are not the 4 king dps classes. For everything you cleared the 10 RLs before probably laughed when you applied.

    And congrats on make those clears harder for everyone there because they brought a gimped hunter.

    /cheers
  1. Dejiko's Avatar
    Quote Originally Posted by NineSpine View Post
    Or they will just have seasonal servers for the only version of wow it makes sense for: Classic.

    - - - Updated - - -
    What is it specifically that would only make it viable for Vanilla Classic though?
    Every expansion has a finite amount of content that`s on offer.
  1. kranur's Avatar
    Quote Originally Posted by Dejiko View Post
    This will not in any conceivable way end well.
    Eventually you`ll have two incarnations of each "classic" expansion, and even then
    does season mean they can make several of the same server with slightly differing rulesets?
    It`s going to end up looking like

    WoW Classic
    WoW Classic Season server
    WoW Classic Season 2 server

    WoW TBC Classic
    WoW TBC Classic Season server
    WoW TBC Classic Season 2 server

    WoW Wotlk Classic
    WoW Wotlk Season server
    WoW Wotlk Season 2 server
    Pretty sure there will only be a season server up and when a season ends, the chars just get dumped in the non-season servers.
  1. NineSpine's Avatar
    Quote Originally Posted by Dejiko View Post
    What is it specifically that would only make it viable for Vanilla Classic though?
    Every expansion has a finite amount of content that`s on offer.
    Classic is a holistic experience from level 1 to endgame. It's a complete package by itself. Expansions, by definition, are not.
  1. Nachtelfficker's Avatar
    Quote Originally Posted by Aphrel View Post
    Loatheb is gonna be tough without worldbuffs.
    welcome to original classic wow
  1. jackofwind's Avatar
    Quote Originally Posted by slime View Post
    I was told early on I wouldn't be considered top dps - and cut from most raiding because I decided to make a hunter in classic.
    Good thing I didn't blow off those warnings and only wasted a few weeks in the garbage called classic.

    - - - Updated - - -
    Sounds like you had a shit group of people you played with because there were a ton of us that played Hunters in Classic all the way through Naxx. They might not top meters but they're always needed and they have a very unique and fun playstyle when it comes to shot weaving (not to mention melee weaving). Plus they wreck shop in PVP.

    Sucks to suck though I guess?

    - - - Updated - - -

    Quote Originally Posted by slime View Post
    Sure, once the real dps cleared it you could be carried through
    Just lol at this, talk about not knowing what you're talking about. I guess that makes sense considering you quit before you ever did the content.
  1. dope_danny's Avatar
    Thats a lot of words to say "for a period classic was 50% of our subs and we want to milk that shit dry with any idea that sticks".
  1. Tealghara's Avatar
    It's funny because Vanilla original design was the opposite of “Faster Progression and More Challenging Content”.

    Also one point of having Classic servers was to finally have permanent characters. To not have to restart our character everytime the pserver we were playing on got closed for some reason. Which is also funny.
  1. Vyox's Avatar
    If you are curious how you acquire gear quickly with this accelerated schedule the solution is actually very simple and something that was very present in Classic. GDKP. You buy gold, and spend 15k to get your phase 1 bis in 2-3 weeks. Ez game.
  1. relaxok's Avatar
    Quote Originally Posted by Tealghara View Post
    It's funny because Vanilla original design was the opposite of “Faster Progression and More Challenging Content”.

    Also one point of having Classic servers was to finally have permanent characters. To not have to restart our character everytime the pserver we were playing on got closed for some reason. Which is also funny.
    The classic era servers still exist for ‘just as it was’ gameplay and permanent chars.
  1. Stanelis1's Avatar
    Quote Originally Posted by Nachtelfficker View Post
    welcome to original classic wow
    My old raiding guild back in vanilla had to use world buffs to down loatheb so it wasn't something specific to classic wow.

    It's funny because Vanilla original design was the opposite of “Faster Progression and More Challenging Content”.
    I agree, I m very surprised by the design intent of this seasonal classic project. Especially with the faster release of content with less time to acquire loots.

    Only RMTs must feel very happy with this vanilla rerelease, because insane amounts of farming will be needed to complete the content.
  1. Rayaleith's Avatar
    I don't intend to play this but wonder how warriors will perform at raids with no raid buffs
  1. Jastall's Avatar
    Quote Originally Posted by Tealghara View Post
    It's funny because Vanilla original design was the opposite of “Faster Progression and More Challenging Content”.

    Also one point of having Classic servers was to finally have permanent characters. To not have to restart our character everytime the pserver we were playing on got closed for some reason. Which is also funny.
    Your characters in the baseline Classic servers are as permanent as it gets, these aren't getting removed.

    Issue being that not very many people actually want to just run Naxx until they die of old age. Hence fresh/seasonal servers.

Site Navigation