10/25-Man Shared Realm Firsts
Blizzard added the Realm First! feats of strength to the game in the latest Cataclysm beta build.


  • Realm First! Nefarian - First guild on the realm to defeat Nefarian in Blackwing Descent on Heroic difficulty while in a guild group.
  • Realm First! Al'Akir - First guild on the realm to defeat Al'Akir in the Throne of the Four Winds on Heroic difficulty while in a guild group.
  • Realm First! Sinestra - First guild on the realm to defeat Sinestra in the Bastion of Twilight on Heroic difficulty while in a guild group.

Today, Mumper answered revealed something very interesting on the official forums: the Realm First! achievements can be obtained in both 10 and 25-Man raids. So far, these achievements do not have any specific reward.
Originally Posted by Mumper (Blue Tracker)

They are available to both 10 and 25 player raids, whoever does it first.

Vial of the Sands - Alchemy Mount?
A new spell appeared in the latest beta build, the Vial of the Sands. According to the spell and reagents it looks like it will be an alchemy recipe available through Discoveries, the Vial of the Sands isn't a regular mount and will let you transform into a Sandstone Drake and carry an ally on your back!

  • Vial of the Sands - Teaches you how to transform into a dragon, allowing you to fly very fast and carry an ally on your back.





Pre-Cataclysm World Event on PTRs
Originally Posted by Daeleht (Blue Tracker)
Greetings,

The early stages of the pre-Cataclysm events have begun on the PTR's.

If you're encountering any problems with the events themselves or have any feedback please post them in this thread.

Enjoy!
The 3rd part of the event is now available on PTRs, Doomsayers are in capital cities and a new questline is available to infiltrate the Twilight's Cult.

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Twilight's Cult - Horde / Alliance Questline


Quest - Prophecies of Doom / Prophecies of Doom
Objective - Listen to a speech given by a Doomsayer in the Drag and obtain copies of the pamphlets "Elemental Fire for the Soul", "What Does 'The End of All Things' Mean for Me?", and "Finding Security and Comfort in a Doomed World".
Description
Harbingers of doom are nothing new on the streets of Orgrimmar, but I'm worried about this latest batch. These people are organized and they've attracted a lot of attention in the Drag, where they seem to congregate. I've thought about rounding them up or otherwise disrupting their activities, but that will just drive them underground. We need to find out more about them. Would you go to the Drag, listen to what these doomsayers are spreading, and gather any literature you can find about their ideas?

Quest - Signs of the Times / Signs of the Times
Objective - Setup 5 Warning Posters around the Valley of Strength, the Drag, or the Valley of Honor.
Description
We've got to do something to reduce interest in this doomsday cult, but I'm hesitant to take much action until we know more about who is behind this group. I've had my men place markers around heavily traveled areas in Orgrimmar. Take these posters and set them up where you see the markers. They won't discourage the most determined of seekers, but it's a first step in exposing this cult. The Horde has enough to deal with as it is, without people wilfully spreading lies too.

Quest - Infiltrating the Cult / Infiltrating the Cult
Objective - Speak to a Doomsayer Orgrimmar's Drag to join the cult, then put on your Recruit's Robe.
Description
The streets of Orgrimmar are wild with rumors about the cult's origins and practices. There's only one way to know the truth about this group, . You're going to join them. Approach one of the Doomsayers in the Drag and tell them you wish to join their group. With any luck, they will give you instructions to introduce yourself to one of the group's leaders and tell you where the group is hiding. Don any clothing given to you by the doomsayer; you'll need it to gain entry to the group's hideout.

Quest - Spreading the Word / Spreading the Word
Objective - While wearing your Doomsday Message, visit the East Zeppelin Tower, the West Zeppelin Tower, and the town square of Razor Hill.
Description
Welcome to the farm, . Everyone here works to earn keep. For some, that means caring for the animals. Others are responsible for working on our construction projects. Still others work to spread our message among the people and I think that's a good place for you to start. Take this board. It bears a short message about our beliefs. While wearing the board, visit the eastern and western zeppelin towers outside Orgrimmar's gates, as well as the town square of Razor Hill, to the south.

Quest - The Master's Plan / The Master's Plan
Objective - Learn more about the cult's plans at the altar in the eastern part of the Jaggedswine Farm.
Description
You're fitting in well here, , but there is more to us than daily chores and spreading the message. I'm sure you heard a little bit about it when you first joined. As you know, this world is ending and the unprepared will die painful deaths. We have been given a gift, an opportunity to become something greater and more powerful. Overseer Golbaz is will be preparing a ritual before the altar at the eastern end of the farm. Wait there for him, and learn more of your new brothers and sisters.

Quest - The Doomsday Plan / The Doomsday Plan
Objective - Take the Elemental Devices to Blood Guard Torek in Orgrimmar's Valley of Strength.
Description
The first batch of elemental devices are ready. Your task will be to conceal them inside the city of Orgrimmar. The devices will unleash their fire elementals at the proper time. Don't worry, , you'll be safely away before that happens. Do not do anything that would draw attention to yourself.

Quest - Thwarting Twilight's Hammer / Thwarting Twilight's Hammer
Objective - Break Elemental Devices to release their elementals. You must defeat 5 Raging Fire Elementals.
Description
You can't have been the only person sent into Orgrimmar to deploy those devices containing fire elementals. We have to find and disable the rest of the devices before set their captive elementals free and burn down the city. Are you familiar enough with the devices to destroy them? You need to break them open before the fire elementals inside have had time to reach full strength. They should be easy to defeat if you open the devices early. The cultists have probably put them all over the city.

Quest - Warn King Wrynn / Warn the Warchief
Objective - Speak with Thrall at Grommash Hold in Orgrimmar's Valley of Wisdom.
Description
You have successfully defended Orgrimmar from the threat posed by this Twilight's Hammer cult, , and without shedding the blood of our own people. Our enemy will not rest for long. I cannot imagine that Cho'Gall will accept defeat so easily. You must take word to Thrall. Go to the Valley of Wisdom and speak to him in Grommash Hold. Tell the warchief that our enemies have shown themselves and we must be prepared for their return.



Brewfest is Here
Originally Posted by Nethaera (Blue Tracker)

Celebrated by both the Horde and the Alliance, the Brewfest ( http://www.worldofwarcraft.com/info/events/brewfest/ ) is a time to enjoy the fermented fruits of the harvest: pretzels, cheese, and booze! The competing breweries Thunderbrew, Barleybrew, and the Ogres, all come together outside of all the major cities in a bid to outdo each other with their special ales, meads, and beers. This year's iteration of the holiday includes new achievements. Brewfest runs from September 20 to October 5.
If you're wondering why I didn't news about it earlier, there is your answer.
Originally Posted by Blizzard Entertainment
I’m sorry to say that, at present, there is no new Brewfest Stein for this year, nor is there planned to be.

Sincere apologies for any annoyance this may cause you, but hopefully some will be pleased by the ability to catch up on something missed out year. (Source)

[...] There may be nothing new for characters who have achieved everything in the previous year, but let's not generalize for the entire player base. (Source)

Blue Posts
Originally Posted by Blizzard Entertainment
Guild Reputation Leveling
You are currently only earning guild rep from questing. Based on this, your rep gain speed will be slow since you are missing out on the other two ways to earn it. (rated BG's and boss kills) We just activated guild xp on dungeons so you should see the rate increase from that. You will see another increase once rated BG's are active. Guild achievements will not affect guild rep since the xp that you earn goes directly to the guild and not the players.

We are watching the rep gain rate both internally and on the beta and we will tune as necessary right up to launch. Guild rep gain is scaled based on the amount of time we think a player should need to invest in a guild to earn the rewards and contribute. It's not something that you can just "grind out" like a normal world faction. (Source)

Tol Barad
Leaving Tol Barad
Portals that lead back to Stormwind and Orgrimmar will be present in the next build. These portals can be found on the peninsula island at your respective faction camps. We will also open a portal for the winning team at the raid entrance to Baradin Hold. (Source)

Tunnel System
Those 3 micro dungeons will be closed off during the main battle. Anyone in them will be kicked out. They are there to support daily questing in the zone between battles. (Source)

Tol Barad daily dungeon quests
Many of the features in Tol Barad have been a work in progress over the past few weeks. Our next push should be in a much more polished state and ready for testing. Thank you for all the reports, this info is extremely useful as we move along in development.

A few things to note:

--One of the three micro dungeons is chosen at random after each Tol Barad battle. This comes along with its accompanying quests. This is 100% random.

--These quests are ONLY available for the winners of the game and must be completed in the 2.5hrs before the next game starts.

--A total of 6 quests unlock for the winner of each game. 3 take place in one of the randomly chosen micros and the other 3 take place out on the island.

Hope that helps clear things up. (Source)

Reputation leveling
The rep vendors for both Baradin's Wardens and Hellscream's Reach will be fully available in the next build. We had a few hiccups in this last push.

Reputation for these Tol Barad factions can be earned from doing the daily quests, winning a tol barad battle, defeating the raid boss in Baradin Hold or by purchasing commendations from the rep vendors. (Source)

Respawns
The defenders respawn in the center of the island (Baradin Hold), and the attackers respawn at the graveyard nearest the node. So, in a straight fight where both sides are killing at the same effectiveness the defenders should eventually lose. So presumably, if you're fighting a losing battle as defense your better option is to try to re-secure one of the other points. (Source)

Classes
20% Melee/Ranged Haste
Is it just me or does this buff seem too good? In Cataclysm, haste is your main stat when it comes to increasing your resource generation. If you're in a raid group that does not have this buff, it greatly hinders your DPS.
It's not just you. (Source)

Tank damage on PTRs
The damage being done by Lich King-level mobs is currently higher than intended on the PTR. That's not a good surrogate for what tank healing will be like at 85 in appropriate gear. (Source)

Healing
Deep Healing Mastery
We like the shaman version. The druid one is problematic for a couple of reasons. Conceptually, a hot is often the last thing you think of putting on someone who is grievously wounded. Second, at the moment the bonus is only calculated on the initial application and not the ticks. If we can fix that problem, then the druid mastery would be better. It's also possible we'll just redesign it. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
New Restoration Mastery
New Resto druid mastery: Increases the potency of your heals on targets upon which you have a hot.

It benefits both hots and direct heals equally while still supporting Resto being a healer that cares a lot about hots. It encourages layering different spells while disincentivizing Rejuv blanketing.

Examples:

1) You cast Regrowth on someone who has a Rejuv = bonus healing.
2) You cast Nourish on someone who has a Lifebloom = bonus healing.
3) You Swiftmend a Rejuv = bonus healing.
4) You cast a Rejuv on someone who does not have a Regrowth, LB or WG on them = no bonus healing.
5) You cast Rejuv on someone who has a Rejuv = no bonus healing. (You merely refreshed Rejuv.)
6) You cast a Wild Growth = bonus healing on those with preexisting hots.

C). Rejuv, then LBx3. Rejuv falls off, and LBx3 is refreshed by Nourish. Will the LB ticks retain the mastery benefit?
Yes. There was a hot on the target, so Nourish benefits (from the mastery in addition to Nourish just working that way).

If someone gets low and they don't have a HoT on them already, are you really going to want to put on a HoT, THEN a heal? Probably not.
My impression is that some of you are going from the extreme of "Rejuv everyone in the raid" to "Rejuv nobody but the tank." The reality will probably be somewhere in the middle. Some targets will have hots on them and some won't. The more hots you can keep up, the better off you'll be, but you'll have to balance that against the mana cost of doing so. I don't think it's as simple as "always do X." (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladins
We like the change to Daybreak. Read some more posts from fellow paladins if it doesn't make sense to you.

We're not assuming Conviction is up 100% of the time. Procs that are supposed to be up all the time are usually better designed as passives (unless ramp up time is a concern for some reason).

Light of Dawn now heals the paladin as well. We will be very surprised if we see many paladins skip the talent.

Let's keep the QQ under control. If you're so frustrated that our vision of the paladin doesn't align with yours or if you're blinded by rage that we can't see how much weaker you are than other healers, than you're better off just not posting. If you keep posting in this manner you'll just get banned anyway so the effect will be the same. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow Mastery Scaling
It's easy to increase the bonus per mastery point for Shadow if crit ends up being a far better stat. It's a little trickier to get Shadow (or any dot class) to devalue haste. (Source)

Use of Power Word: Shield as Discipline
We don't want Disc just bubbling everyone all the time. That strategy is too effective on live given how simple (and arguably boring) it is. Disc should use a lot PW:Shield a lot more than Holy, but that doesn't mean it should solve every problem for you.

I'm not seeing the massive throughput differences between Disc and Holy, even on the EJ post you're referencing. (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Rogue concerns
Passive damage -- While the combat log says that you are doing a lot of auto attacking, it's not telling you the full story. A lot of what rogues have to manage (say SnD and Envenom) then boost your autoattacks or poison damage. If we changed SnD to instead be a separate dot for the same overall damage, all of a sudden your combat logs would show less "passive" damage. As long as good rogues can do better damage than bad rogues, we think it's fine.

Combat's mastery -- The big missing piece of the puzzle was that Main Guache was supposed to proc Combat Potency. Without that (which it now has), it is pretty lackluster.

20% melee / ranged haste buff -- This is something we're evaluating. It's a really serious buff for rogues and warriors particularly, to the extent that your dps drops significantly without it. This suggests we need to nerf the buff (in the same way we changed e.g. Curse of Elements from 13% to 8%) and buff affected classes to compensate. We just don't want the swing to be that big when you don't have it.

Mana reducing talents -- We just disagree that rogues are singled out here, though if you see some dps classes that can spend all of their points on dps and skip anything utiltiy related, please bring them up so we can evaluate them. It's always possible that the community (correctly or incorrectly) perceives a talent we intended to be optional utility as mandatory dps. (Source)

[...] Mana reducing talents = the OP was concerned about talents like Deadened Nerves that for PvE really translate into reducing the mana healers spend on heals. Apologies if I short-handed too much.

We want dps classes to consider these useful talents rather than just dismissing survival as the healers' jobs while they go into dps tunnel vision mode. The OP was expressing the concern that rogues had too many of these talents relative to other classes. I responded that I didn't think that was the case but players are welcome to point out other dps trees that don't match. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Heroic Strike / Inner Rage
As we have said several times now, there are zero players outside of these halls doing Cataclysm raids yet, and the high level PvP is just starting to get there. If we were certain warriors would never, ever get into a state where they couldn't spend rage fast enough with Heroic Strike alone, then Inner Rage might be a lot less important. We're just not convinced that is the case yet, nor do we think any amount of theorycrafting can prove that is the case without actual first-hand experience.

If normalization and the new HS model have fixed the problem forever, then awesome. It's just too early to know that. (Source)

AE Damage / Blood and Thunder
You shouldn't be dependent on Blood and Thunder to generate enough AE damage. It's there mostly for those cases where you can't always keep reapplying an AE ability but want to keep threat. In other words, a warrior who skips the talent shouldn't feel like they can't AE tank at all. You shouldn't feel like you have to open with Rend every AE pull. A more typical scenario would be on a fight where you know you're going to be AE tanking for a long time, you use Rend after your initial Thunder Clap or Shockwave. (Likewise, Thunder Clap buffing Shockwave shouldn't mean you never, ever touch Shockwave until the buff is applied.)
Thunder Clap's damage may just be too low.

We'll discuss pulling the GCD cost from Inner Rage. (Source)
This article was originally published in forum thread: 10/25 Realm First, Vial of the Sands, Cata Prologue, Blue Posts started by Boubouille View original post
Comments 181 Comments
  1. furydeath's Avatar
    It must take a lot of skilled people to change the Brewfest Stein to say red.
  1. Lumocolor's Avatar
    GG serious 25 man raiding. The big guilds will be running 10 mans to get the firsts and then maybe switch to 25 mans to gear up more quickly to be ready for the next patches 10 man firsts.
  1. Spoiledkid's Avatar
    Quote Originally Posted by furydeath View Post
    It must take a lot of skilled people to change the Brewfest Stein to say red.
    Cataclysm dev team didn't save any red for this year's event.
  1. Alayea's Avatar
    I'm so glad I stuck with Alchemy through the years on my main now. Turning into a drake while being able to carry a friend is definitely going to be handy in some situations other than powerleveling a lowbie. ...Of course, my GM is probably going to want a ride since a lot of us guild members are female players.


    Quote Originally Posted by Neglesh View Post
    Can someone tell me if PTR goes down for maintenance when the live servers do?

    Thanks in advance ^-^
    Generally yes, unless something is so messed up that the PTR or a live server require emergency maintenance.
  1. Lemons's Avatar
    "Passive damage -- While the combat log says that you are doing a lot of auto attacking, it's not telling you the full story. A lot of what rogues have to manage (say SnD and Envenom) then boost your autoattacks or poison damage. If we changed SnD to instead be a separate dot for the same overall damage, all of a sudden your combat logs would show less "passive" damage. As long as good rogues can do better damage than bad rogues, we think it's fine."

    Well that's bullshit. It may not be completely passive but it sure feels that way. After you put up your SnD and you start Evenoming you don't have to think about it, and the dps difference between a rogue who's careful with his envenom buff and one who simply envenoms whenever he has the energy and cbps isn't that huge.

    They should buff mutilate back where it was. It's a fucking joke the damage it does in pvp. I didn't play a rogue to be a goddamn warlock who has to stand in melee range for his dots to tick.
  1. lunaspike's Avatar
    You have some nice arguments sometimes, really! But this conspiracy theory we are so underpowered and opressed they hate us pallies we will be the worst everything just delete the class now oh god when will it end-type attitude? Please stop. PLEASE. I want to symphatize but I *seriously* can't help but roll my eyes at the drama. The insulting quips do you no favors either. Provide the proof, make the correct premises and conclusions, and back up the data with numbers. Even if you have to continue to. It might be tedious, and people use this as a crutch too much, but it *is* still beta. Several class specs have undergone serious changes in the last few patches and will continue to.
    Well my arguments here are not really about paladins. They are about the way blues treat people that are giving them the feedback. If you want some numbers though, I can provide you with some basic ones from a post I put on the forums. If you would like to look at one of my posts about the changes.
    http://forums.worldofwarcraft.com/th...408748&sid=1#0

    Read it, then judge. Aside from that I will provide you with some of the basic reasons that have been pointed out.
    1. Mitigation is pretty low for paladins. We don't have high amounts of dodge or parry. That is the domain of druids/dks. Paladins rely heavily on block. Now, why is that so important you ask. Simple. Block is being changed to a 30% reduction when you block. So look at it this way. Our primary defense is rng based. IF we block, then we can prevent 30% of the damage. Say you have 4 guys on you, each hitting for 1k damage. Now as it is now IF (and that is a big if) you blocked each of their hits you would still take 2800 damage, compared to the 4000 unblocked. That is if you managed to block all of their hits. Now that isn't likely to happen for a few reasons. Right now you can see my block on the armory. In the ptr it is quite a bit lower. With the current model I could potentially block all of the damage coming in, because it isn't based off of boss scaling. This is supposed to help with boss fights, at least in theory. However if we test that theory we can see it is only slightly better. As gear increases so does block value. Since only paladins and warriors even tank using a shield simply putting more block value on items as ilevel increased would have kept them both at good levels. Instead the two classes druid/dk both have a chance at 100% damage mitigation, and at pretty high levels. This means that warriors and paladins will take much more damage over longer periods. While dodge/parry/shield block are all rng based, the simple fact that we only have a chance to remove 30% of the damage. Rather let me ask "if you had a trinket that said 30% chance on a physical melee hit to block 30% of the damage" or one that said "40% chance while being attacked by physical melee dmg to take no damage" which one would you choose? Hell for the sake of this argument imagine it said the chance to block was at 40% and the chance to dodge at 30%, would it really change your decision? But, mastery will fix it and I hear you Paladins have a fancy holy shield. Yes, holy shield increases our chance to block by 15%, so we have an increased chance to take less damage. The downside is it triggers off two abilities that need holy power.

    2. Aside from that O.k. so you might say big deal, even with that 2800 that gets through you have armor. Yes, I sure do. Unfortunately it is being nerfed by a pretty big amount. They are reducing armor across the board, even going so far as to remove bonus armor from trinkets. This means that over time the paladin/warrior simply takes more and more damage, requiring more and more heals. This is a tax on a healers mana, this will mean that if the group continues something will have to give. You honestly can't expect healers to be pouring mana into you to keep you up, while also doing their damn best to keep the group up. The paladin will have to heal some. We have a choice, use our holy power for a heal, or cast.

    3.You are probably thinking at this point, so what. You take a little more damage, and you require more healing. Yous till hit like a truck..right? Wrong. Here is a screen shot my HotR hitting multiple targets. Check out that big bad burst.
    http://img808.imageshack.us/img808/4...1410180050.jpg
    in the upper left you can see my holy power is max. So naturally I go into a SotR:
    http://img138.imageshack.us/img138/6...1410180055.jpg
    Our holy powered shield crits for a huge 7869 damage. That's right, all of the saving up to build my holy power, to hit for that.

    O.k. to be fair they have stated damage isn't set yet. O.k., well how the hell are we supposed to give you feed back. Paladins don't get agro just by being present, no matter how many people on the forums want you to believe it. Even if they tweak them by a bit, unless they tweak them much higher this is going to be much lower than on live.

    So paladins take more damage, they mitigate less damage, and they deal less damage. I'm really not sure how you define a nerf, but to me that sounds about as close as you can get.

    4. Aside from all of the above, our class is so entirely RNG (random number gen) based now. Our big defenses has a chance to block. It is better than the current system in only ONE scenario I can think of. IF you happen to be against a boss, that does melee physical strikes, then you have a chance at reducing one of those by 30%

    I could actually go on a few pages, but this is incredibly long as it is. I would consider some of the things above as being constructive. Yet no matter how often this is posted it is disregarded to the point of "agree with us or else". Still with everything listed above I will damn sure keep playing my paladin. I have lived through buffs and nerfs, I won't give up on him that easy.
  1. KnickKnack's Avatar
    My main does alch. I knew it was a good idea.
  1. ShockASU's Avatar
    Quest - Warn King Wrynn / Warn the Warchief
    Objective - Speak with Thrall at Grommash Hold in Orgrimmar's Valley of Wisdom.
    Description
    You have successfully defended Orgrimmar from the threat posed by this Twilight's Hammer cult, , and without shedding the blood of our own people. Our enemy will not rest for long. I cannot imagine that Cho'Gall will accept defeat so easily. You must take word to Thrall. Go to the Valley of Wisdom and speak to him in Grommash Hold. Tell the warchief that our enemies have shown themselves and we must be prepared for their return.

    Not that it matters but for Horde they send you to Garrosh. And when you turn the quest in - it says <The Warchief listens......> weird eh that he's not warchief yet?
  1. Eviljoe's Avatar
    qq or not, this 10/25 realm first shared shit is just dumb. you will have different guilds competing for the same title but in different instances. you can say that you will try your best to balance it out but at the end of the day it will still be different. are you going to try and balance out arena by having 3's and 5's be in the same arena bracket, except any 3's team would have tenacity against a 5's team? hey fuck the players that actually get to see the content we make, casuals all the way?!
  1. Cyphran's Avatar
    3 Alchemists.....but two of them are druids.

    Unless this Sandstone Drake is instant cast like Swift Flight Form I wont make it. Even if it is, its a tall order for a re-skin.

    Spoilt by Swift Flight Form
  1. furydeath's Avatar
    So just turn your 25 man into 2 10 man's and your sure to get the server first or at least 2 more chances then any other normal 10 man guild.
  1. Bogrim's Avatar
    Quote Originally Posted by Torahn View Post
    Awww. I just wanted to go arround picking flowers and brewing potions on my warrior. Now I have to TRANSFORM INTO A DRAGON AND GIVE RIDES TO HOT CHICKS.
    Between lines patch note: You can now use the pick-up line "Wanna ride my dragon?" without getting banned.
  1. Haibara's Avatar
    Quote Originally Posted by daumier View Post
    *has alchemy* yeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaa-
    me too :d <3
  1. AspectRyan's Avatar
    why did that post say "3rd" pre cataclysm events. i've only seen two....

    zalazanes fall/gnomer, and now this one... thats only two... am i missing something? DID I MISS AN EVENT ON THE LIVE SERVERS/!?!
  1. hermansen's Avatar
    No new Brewfest Stein this year?

    I'm dissapointed Blizzard.
  1. v1ze's Avatar
    "If someone gets low and they don't have a HoT on them already, are you really going to want to put on a HoT, THEN a heal? Probably not."

    Sometimes I wish Blizz would respond harsher to stupid F'ing questions like this. You either have time to HoT first or you don't, play accordingly.

    If I am late to work and I haven't eaten breakfast yet, am I really supposed to eat breakfast THEN go to work? Probably not.
  1. Kenai's Avatar
    Quote Originally Posted by lunaspike View Post
    Well my arguments here are not really about paladins. They are about the way blues treat people that are giving them the feedback. If you want some numbers though, I can provide you with some basic ones from a post I put on the forums. If you would like to look at one of my posts about the changes.
    http://forums.worldofwarcraft.com/th...408748&sid=1#0


    I could actually go on a few pages, but this is incredibly long as it is. I would consider some of the things above as being constructive. Yet no matter how often this is posted it is disregarded to the point of "agree with us or else". Still with everything listed above I will damn sure keep playing my paladin. I have lived through buffs and nerfs, I won't give up on him that easy.
    This is what I like, and while I think some more testing needs to be done as far as numbers are concerned (because honestly quite a few of those things can be tweaked with numbers, even a percentage boost to procs), this is the kind of thing that will help people with a more objective view but no ability to test it. Your post didn't seem to be one of the ones GC was talking about, though, and it would surprise me if it was. I thought they *liked* that kind of feedback, and said they did not that long ago. Even a constructive post laced with insults can be quite infuriating I imagine, considering how much whining there is on the forums. I assume they just want to nip it in the bud, they know what their current reputation is. I also know that they aren't always right, but still.
  1. mezmir's Avatar
    yeah, eff leatherworking, looks like im about to go level me some alchemy
  1. Pokerface's Avatar
    I want the Essence of the Underworld! Maybe from Sinestra?
  1. mamaduck's Avatar
    Hoooo, man. I'm so glad I'm an Alchemist. I was thinking about dropping it for Archaeology but this totally threw that out of my mind!

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