Update - Added today's blue posts!

Patch 4.0.1 - PTR Build 13156
A new build is being deployed on PTR realms. Also, don't miss today's announcement:



Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Bear Form now increases threat by 200%, up from 125%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival

Pet Abilities

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Destruction
  • Improved Soul Fire effect now has a 15 sec cooldown, down from 30 sec.
  • Conflagrate now deals fire damage equal to 60% of your Immolate's periodic damage on the target, down from 100%.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection

Costs of Heirlooms in 4.0.1
Originally Posted by Bashiok (Blue Tracker)
The current cost of 1-80 hierlooms on the PTR is much higher then it should be. Teir 10-251 gear costs 695/1100 JP, whereas the heirlooms cost 2700/3500 JP.

Can you confirm that we can still do the ToC dailies in ice crown for those badges and buy heirloom items with them after 4.01/cata is released?
They'll still be available and purchased using Justice Points, and Justice Points will be the currency that drops from ... pretty much everything. Anything that dropped any emblem or badge anywhere will drop Justice Points (as long as you're of the correct level range). (Source)

On the current PTR build, they still cost Champion's Seals at the Argent Pavilion.
Yes, and they will continue to. Confirmed that there are no planned changes for the Argent Tournament heirlooms prices or otherwise.

Blue Posts
Originally Posted by Blizzard Entertainment
Level 80 Balancing in 4.0.1
Here's the deal: level 80 is going to be a little crazy. There is a reason we're going to end the PvP season before the next patch goes live. There is a reason we had to make PvE adjustments, such as Chill of the Throne. Critical new abilities aren't available until higher level. Combat ratings are much higher than they will be once everyone starts leveling, and likely higher than they ever will be again. Health ratios are much lower than they will be with higher level gear.

We're not totally throwing up our hands at level 80, but it's also far less of a concern than level 85. If there is truly broken stuff going on, we'll fix it, but some things will also fix themselves once you can level again.

The "lame duck session" before a new expansion goes live is always a little odd and exciting. My advice is to chill a little, sit back, and watch Deathwing destroy your world. (Source)

Tank Threat buff in latest build
We did recently buff the threat generated by Defensive Stance and its equivalents.

Note that with this change, the threat generated by tanks will be about the same as it is on live, which is that a tank can generate about three times as much threat as a dps class.

On live, remember that classes like rogues have an innate threat reduction, warriors have reduced threat in Battle or Berserker Stance, and mages had talents to reduce threat generated. We removed all of those. Until this recent change, that left tank threat slightly low relative to live. We hoped Vengeance would have made up for the loss of Tricks, Misdirect and (to a lesser extent) Vigilance, but in retrospect we think we were still underestimating how much they were buoying tank threat.

If you never used Tricks or Misdirect, then threat should feel about the same in Cataclysm as it does on live. If you use Tricks and Misdirect on live, then you might need Vengeance stacked before you feel the same, but at the same time Tricks and Misdirect still work just fine for establishing initial aggro before Vengeance has a chance to stack anyway. (Source)

AE Tanking and Crowd Control
it seems like Blizzard wants to take tanks back to the Vanilla days of "Tank 1 mob and CC the rest".
We think doing that sometimes and AE'ing sometimes is preferable to the world of AE'ing everything all the time. If all you are doing is trying to process dungeons as fast as possible to get to the badges, then I can understand that mentality, but it's not one we want to foster. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution and Crowd Control
We think there is a risk that Ret is overly susceptible to spammed snares or roots. One idea we are trying (standard no promises) is to let Cleanse remove snares or roots when a Ret paladin uses it on himself. That implementation would keep one of the most important uses of Cleanse, without letting Ret strip away buffs and debuffs, which is something we're really trying to clamp down on (for everyone).

We also discussed the oft-suggested idea of making Freedom not dispellable when used on yourself, but our concern there was a Ret would never ever Freedom anyone else and face the dispel risk, so something that was once group utility just becomes a self buff. (As I have referenced before, one of our goals around Ret PvP is to make the spec more of a team player and less of a guy who has an answer for everything.) We still think undispellable Freedom, even for Ret only, is just too powerful. (Source)

Single Target/AE Healing
My point, and maybe it was said a little too tersely, is that Pallies are BY DESIGN supposed to have slightly weaker AoE heals than everyone else, with the counter-balance that their single-target (tank) healing is slighly stronger than everyone else. If you don't like that, then you will be much happier in the longer term rerolling a different healer, since Blizz does not seem like they are budging on this viewpoint.
It's not that we want paladins to be single target healers. It's that we felt like we had to give the healers very similar single target spells (a decision that many healers object to, I should point out) so we are loathe to just give paladins Chain Heal or Circle of Healing. Yes, Holy Radiance and Ray of Light (and even Beacon) are pretty unusual spells. That doesn't mean they have to be terrible by definition. We understand that it's pretty common for the community, upon finding something wanting in their class, to look across the aisle at another class and say "Ooh, I want that!" It's a challenge to keep the 5 healing specs unique, but it's also very important to us. The OP calls those gimmicks. We call it trying to avoid homogenization. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Conflagration change in latest build
We added the dot back when the burst was too high, but it was always kind of weird to consume a dot to cause a dot, and we figured now was a great time to fix that.

Go hop on the PTR. Cast Conflag. You should be happy. (Source)

Conflagration scaling
Conflag behaving a little differently with regard to haste is cool, and certainly better than the alternative, which is that it doesn't care about haste at all.

So then the question is whether it does too much damage with high haste. It might at level 80 and probably won't at level 85. (Source)

Shadowbolt
He's been doing that a lot to us lately.. "Shadow Bolt will be affliction's filler when not refreshing dots etc." But it has been proven that DL is indeed better than SB as afflictions filler on the ptr/beta.
Again, in this case, my information is more up to date, and I predict you'll be using Shadow Bolt. (Source)
This article was originally published in forum thread: Patch 4.0.1 - PTR Build 13156 started by Boubouille View original post
Comments 199 Comments
  1. MikeLive's Avatar
    Quote Originally Posted by treston323 View Post
    Wow.. I guess we will be back to mindless threat where tanks will have infinite threat and dps will never need to watch their threat? How fun.
    Not quite. People on the forums, almost certainly confirmed by Blizzard's own testing, showed that threat was too low across the board to the point of frustration for many. It shouldn't be easy to hold threat, but it shouldn't feel like an enema neither.
  1. Kalx's Avatar
    "tanks now will have chance to fail on threat if dps is high and they can't do a good work on every mob"
    - people complain

    "tanks now will build aggro more easily and thread won't be a very big issue"
    - people complain


    oh you, WoW community, never ceases to amaze me
  1. mmocedbf46d113's Avatar
    200% up from 125% is a LOT
    Will tanking be easier than in WotLK now?
  1. greyghost's Avatar
    Quote Originally Posted by Haleth View Post
    No Retribution changes once again.

    I get the feeling they just gave up.
    The changes they put in w/ 13131 was enough to help bolster Ret DPS to at least above what it is right now on Live. Anything else done right now would be overkill, with the state of things being as they are right now.

    Note how they also tuned down Destro; the 'low dps' that you're seeing compared to casters on the PTR is due to the casters being overtuned.

    ---------- Post added 2010-10-06 at 07:31 PM ----------

    Quote Originally Posted by Nindoriel View Post
    200% up from 125% is a LOT
    Will tanking be easier than in WotLK now?
    No.

    It's still a threat decrease from what it is in Live right now -- most signifigantly AoE threat.
  1. phantomlink's Avatar
    Holy shit hello warrior threat
  1. Niroshi's Avatar
    Did they scrap the 3s CD on Crusader Strike for Prot, and Rune Strike change for DKs? Or is it just in a later build we'll get with 4.0.3 or something?
  1. Schizoide's Avatar
    Live is 207.35% total threat for warriors/DKs/bears. Paladins were a bit different.

    So this new tank threat modifier is SLIGHTLY lower than live. However, all DPS negative threat multipliers were removed. Rogues used to do 29% less threat, warriors in battle stance did 20% less threat, etc. So threat is still much more important on PTR/beta than on live, even with the 200% multiplier.

    This won't return AE to the game since everybody's AE damage has been severely nerfed. The mobs just won't die if you try it.
  1. Reyzzz's Avatar
    Stop QQing, blizzard is trying to balance the game to level 85. They are not nerfing some class because you think it's FOTM for 3 weeks before the new expansion hits.
  1. mmocedbf46d113's Avatar
    Quote Originally Posted by greyghost View Post

    No.

    It's still a threat decrease from what it is in Live right now -- most signifigantly AoE threat.
    Are you sure? Doesn't the Paladin talent right now say 80% threat increase?
  1. mmoc24c42d1ec8's Avatar
    Quote Originally Posted by Schizoide View Post
    Live is 207.35% total threat for warriors/DKs/bears. Paladins were a bit different.

    So this new tank threat modifier is SLIGHTLY lower than live. However, all DPS negative threat multipliers were removed. Rogues used to do 29% less threat, warriors in battle stance did 20% less threat, etc. So threat is still much more important on PTR/beta than on live, even with the 200% multiplier.

    This won't return AE to the game since everybody's AE damage has been severely nerfed. The mobs just won't die if you try it.

    This, and they removed threat modifier on the skills.
  1. wyrdone's Avatar
    Quote Originally Posted by treston323 View Post
    Wow.. I guess we will be back to mindless threat where tanks will have infinite threat and dps will never need to watch their threat? How fun.
    Threat under the last PTR build was so low a wet noodle could have pulled threat. Infact in a heroic I ran I was having a hard time keeping threat off of healers......yes you heard me....healers.
  1. mmocfb84e42e4a's Avatar
    damn this is a announcement next week still not patch , the new tanking stuff need hard testing for it
  1. mmoca7ff2889aa's Avatar
    Threats changed so now when im single target tanking a mob on my warrior and using everything i can, i'll hold aggro. Thunderclap and shockwave will still be too wimpy to hold threat off most attacks on any target im not specifically single targeting.

    And from the PoV of my other main (holy priest) pallys needed that buff, they were terrible on the ptr in best end gear, now they're more in line.
  1. Nethersys's Avatar
    I think with increasing threat % by 75 it will not be faceroll WoTLK tankig ... lets just bealive it will not ... hope so .. i want reroll healer and it will be anoying to run in an instant without CC, tactics, interupts etc. We Want some moar action and something to think about ( not faceroll ) Blizzard hope i will not be disapointed ... it sims i will not
  1. mmoc006fb91b8d's Avatar
    Tanks with 125% buff lose mobs to healers. Maybe now was to much but they can nerf it next patch. At least healers will stop agro mobs from tank after a few spells.
    Remember all classes lose talents to do less agro. My moonkin allways take out mobs and boss from tank after 15s and a few crits.
  1. Draelan's Avatar
    "Snake Trap, Explosive Trap, Freezing Trap, Ice Trap, Immolation Trap now last 1 min, up from 30 sec."

    I will admit, I squealed with joy at this. I never did like it when they changed traps to only last for 30 seconds. I didn't complain openly, because it was a relic feeling from BC when I actually got to chain trap things, but with CC coming back, I'm really glad they're bumping that back up to 1 minute!
  1. Pantelija's Avatar
    Conflagrate nerfed (deserved nerf) but they need to compensate , maybe increase damage on Chaos Bolt or Incinerate
  1. TheWaffler's Avatar
    Quote Originally Posted by lunaspike View Post
    Man I can't wait till all these ungrateful pos dpsers who cry and complain about tanks have to wait 30 to 45 minutes in a queue.
    If it knocks arrogant tanks off their high horses, I'd be happy to wait even longer than that.
  1. Cema's Avatar
    I don't get the tanking change.

    I have been running tons of heroic dungeons on my pally during the past 3 days on the PTR and I didn't see much problem with threat. Don't make me wrong it's harder than before and yes sometimes dps pull aggro on trash, and most of the PTR players are ilvl 277 gear. But when I say "sometimes" I mean it, it's definitely not always happening ( it's pretty rare to be honnest) and I feel it's normal to have to taunt sometimes to bring the mob back

    I tried ICC 10 man and the only thing I noticed (but still unsure about it)is how hard mobs are hitting. Marrowgar basically sliced our Dk tank in two and as a prot pally I survived alone only cause I was using word of glory all the time instead of Sotr. I'd like to get the 30% buff on the PTR to have better idea cause comparing the damage I take on live with 30% buff and the damage I take on the PTR without is hard

    By the way aggro is not in my opinion a big problem atm if you train a bit and know what you are doing
  1. mmoc6af618f320's Avatar
    Where did all the "WE WANTZ TANKS TO WORK FOR THREAT AND DPS TO WATCH IT" thing go? Pretty huge flat increase I see here so I guess thats another thing scratched...

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