Patch 4.2 Hotfixes - July 1st / Firelands Heroic Disabled
We're now walking in the land of hotfixes land, with CMs doing a nice job compiling all the stuff Blizzard has been fixing for the past few days. Among other things ...


  • Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.

Which somehow confirms what was posted earlier on our forums about STARS being asked nicely to get out of the instance.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
July 1
General
  • Characters should no longer randomly suffer falling damage.

Classes
  • Pets should no longer be attacking new targets at random while a player is under the effects of any crowd control.

Druid (Forums / Talent Calculator / Skills/Talents)
  • It is no longer possible to cancel Lunar Shower by right-clicking the buff, or canceling it via a macro.
  • Starfall is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. It is targeting all hostile characters in combat with the druid’s party/raid members, is not hitting Stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • All of the Hunter-centric rare spawns in Mount Hyjal and Molten Front are now immune to both Distracting Shot and Taunt.

Priest (Forums / Talent Calculator / Skills/Talents)
  • The Flash Heal from Surge of Light will now correctly activate Chakra.
  • The heal-over-time effect from the Glyph of Prayer of Healing now will correctly apply to targets that are within 30 yards of the target of Prayer of Healing, but over 40 yards away from the priest.
  • Channeled spells are no longer being interrupted if cast immediately after Shadowfiend.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Sap is no longer placing the rogue in combat when he/she is visible and the target is sapped.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlocks will no longer fall through pillars in Ring of Valor if the pillar is moving when the player uses Demonic Circle: Teleport.

Dungeons & Raids
Dungeon Finder
  • It is no longer possible for two separate guild groups with less than five players each to be matched with any other groups or players in the queue from the same guild.

Firelands
  • Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.
  • Alysrazor
    • Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
    • The Molten Feather power bar is now reappearing when appropriate.
  • Baleroc
    • Baleroc's gate will now properly unlock itself again after a wipe, even if Shannox is still alive.
  • Beth’tilac
    • Beth'tilac's trash will no longer respawn after she has been killed.
    • Cinderweb Drones will now add threat to players on the bottom floor (below the web) and not give any threat to players above the web.
    • The Widow’s Kiss will now ignore immunities, including Divine Shield and Anti-Magic Shell.
  • Rhyolith
    • Rhyolith is now slightly easier to turn in 10-player mode.

Creatures
  • Cinderweb Spiderlings no longer drop any loot and their health is restored to full after players exit combat.
  • The Flame Archon range of Fiery Torment has dramatically increased.
  • Flamewaker Subjugator, Flamewaker Animator, and Unstable Magma health has been reduced. Flamewaker Subjugator damage has been increased for 25-player raids.
  • The damage-over-time effect from the Hell Hound ability Rend Flesh now stacks up to 5 times, down from 10.
  • Molten Flamefathers had too much health in 10-player mode, and too little health in 25-player mode. This has been corrected.
  • Surger damage dealt by Surge has been reduced.
  • Unbound Blazing Elementals now have a greatly reduced chance to drop epic items and crafting recipes. They also drop less gold.
  • Unbound Pyrelords can properly target banished/cycloned Smoldering Elementals with Ignite Elemental. In addition, Ignite Elemental cannot be interrupted.
  • Unbound Pyrelord health has increased, while Unbound Smoldering Elemental health has decreased.
  • Neither the Sulfuron Span nor Shatterstone volcano are able to be affected by the siege damage done by a Saronite Bomb.
  • The rate at which crafting recipes drop has been greatly reduced.

Quests
Zul’Drak
  • Players are again successfully able to complete the quest Betrayal.

Items
  • The Heroic and normal versions of the crossbows Arbalest of Erupting Fury and Lava Bolt Crossbow no longer have identical stats.

Blue Posts
Originally Posted by Blizzard Entertainment
Puggable raids
No matter what Blizzard says, making new raid tiers undoable by pugs is total garbage. Personally I have absolutely no problem doing older raids, but seriously is making the first 2 or 3 or maybe 4 bosses of a new raid easy all that much to ask?
We actually do have a measurement of sorts in place like this. It might not be to your expectations if you want to successfully pug half of the bosses during the first week they're available, but it's worth mentioning it does exist.

Whenever designing a new raid dungeon, we have a basic 1-5 scale we use to rate each encounter in terms of complexity. While complexity may not be synonymous with difficulty in some cases, it is in most. So for an example of what we're looking at, every encounter in Molten Core would be a 1 on our scale in terms of complexity, while bosses like Cho'gall and Sinestra are each considered a 5. (For an example of when a complex fight might not translate into difficulty once the mechanics are known by the raid, Flame Leviathan is also a 5 -- there are a LOT of mechanics in that fight.)

So, using those few examples, I'll say we try to create the raids of today with the average complexity of all boss encounters dialed in around 2.5. We have to balance out the really complex encounters with encounters which have more simplistic mechanics. Again though, that doesn't always mean they're less difficult.

To define complexity, we're talking about all of the spells, abilities, scripts, or mechanics triggered during each fight. So if you look at a boss like Lucifron (1) in Molten Core, there are fewer than 5 mechanics in the whole fight. Meanwhile, Beth'tilac (5) in the Firelands has well over 100 mechanics (not just spells and abilities, but triggers for webs, adds, etc.). (Blue Tracker / Official Forums)

Melee Friendly Encounters
Your reinterpretation seems to suggest that we're ignoring the issue when that's not the case. The take away from the quote should be that we were aware of the issues regarding ranged vs. melee, but that didn't mean that warriors got to outclass the other melee dps while we addressed them.

We're certainly aware that encounter design in the previous tier ended up feeling melee unfriendly. As a result, we were careful to include more melee friendly fights in the Firelands raid. We'll also make adjustments if things feel off in this tier of content (though that doesn't necessarily mean that melee and ranged will be tied for the top spot on every boss fight). (Blue Tracker / Official Forums)

Druid (Forums / Talent Calculator / Skills/Talents)
Frenzied Regeneration Tooltip
Frenzied Regeneration tooltip is reading 15%. It should be, and is, 30%.
That's a tooltip bug. We got some nifty new (and complicated) tech for tooltips up and running for Cataclysm, which allows us to do things like make tooltips reflect talents and glyphs in a highly accurate fashion, as opposed to the static tooltips we used to have. Overall it's a good thing, but when a system gets more complicated there are more opportunities for bugs to show up as a natural consequence. (Blue Tracker / Official Forums)

Rogue (Forums / Talent Calculator / Skills/Talents)
Rogue Deadly Poison Stacking and DPS Ramp Up
You've got a point.

While we're unlikely to eliminate dps ramp up time for rogues altogether, we're sensitive to the fact that rogues require multiple methods to do so, when combo points do a pretty good job of handling that job. We will look at methods of streamlining rogue dps ramp time at some point in the future. (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft Burning Crusade Art gallery has been updated with five pieces representing the Warcraft universe.


This article was originally published in forum thread: Firelands Heroic Disabled, July 1st Hotfixes, Blue Posts, Artworks started by Boubouille View original post
Comments 81 Comments
  1. seventhsin's Avatar
    Quote Originally Posted by Matik View Post
    Clearly Blizzard did not intend for Firelands heroic to be done this week, with this recent hotfix + Stars being ported out

    @Boub, will you still keep STARS as being the first guild to kill Heroic Shannox in the hall of fame, despite all of this?
    I don't see why not....they only used a Blizzard service to get to the boss. There wasn't anything they used to make the boss any easier or used any kind of program bug. For all intents and purposes they were the first in the world to kill the boss in a live server.
  1. stonhinge's Avatar
    Quote Originally Posted by seventhsin View Post
    I don't see why not....they only used a Blizzard service to get to the boss. There wasn't anything they used to make the boss any easier or used any kind of program bug. For all intents and purposes they were the first in the world to kill the boss in a live server.
    They made the boss easier by having better gear on some of their raid members. Actually, probably all, depending on how much reputation they had. True, they were first - but they also used an exploit in the system to do so. Unless Blizzard goes to a true free-to-play system (right now, it's more of a "first hit is free" by being limited to level 20) spending money should not give you an advantage. The only similar thing at the moment is race/faction changes, but those advantages are relatively small compared to being able to raid the highest tier instance twice in a week.
  1. Kiteh's Avatar
    Quote Originally Posted by circ View Post
    Maybe to stop people getting double guild xp or maybe it was just bugging out a bit? Can't think of a solid reason why it was stopped
    Do you remember before, you could queue as a full 5-man group with a tank, enter the instance, tank would leave and you would be placed at the front of the queue again. They patched that so that if the tank left, everyone who queued with him would leave aswell.

    I think probably the more recent change is because it was possible for guilds to exploit the system, whereby a tank and dps would queue as 1 group, then another guild group of 3 would also queue. When the instance began, the tank could leave, his party-friend would be kicked aswell, and the remaining (other) group of 3 would be placed at the front of the queue again.

    I'm thinking more along the lines of queue's for specific dungeons here, rather than just randoms.
  1. darkwarrior42's Avatar
    Quote Originally Posted by seventhsin View Post
    I don't see why not....they only used a Blizzard service to get to the boss. There wasn't anything they used to make the boss any easier or used any kind of program bug. For all intents and purposes they were the first in the world to kill the boss in a live server.
    But the only reason they even had access to the boss was because they paid real money for it. They bought their way into additional attempts that other guilds would not have access to without similar expenditures. Unless you believe that Blizzard should, in fact, sell such in-game advantages for real world money, their kill is not legitimate in terms of any kind of competition.

    If you don't have a problem with Blizzard selling in-game advantages, then I suppose there's no reason for you to object to what Stars did.
  1. YankeePhan1234's Avatar
    Imo the only reason they did that was to make sure guilds couldn't down any bosses faster so they wouldn't have to work on anything new for a bit longer...
  1. mmoc16363405f0's Avatar
    If i was in a top raiding guild racing for number one, i would play fair! but to be fair, i cant raid for s***oh well, at least i got the Lore, or what's left of it he he he... :/
  1. Dancing Monkey's Avatar
    Quote Originally Posted by rewn View Post
    Cheat is probably the wrong word, but they abuse a loophole in the system and used it to their advantage, which is further proven by both this hotfix and Blizzard's removal of them from the raid instance. They should recieve punishments, especially since blizzard had to actually intervene and stop what they were doing.
    But their loot wasn't taken away, nor their achieve for the kill.

    If you are going to use the actions of Blizzard to base your opinion on whether they should be punished keep in mind that they still kept their loot and kept their achieve for killing a heroic boss, which is Blizzard's decision to make.

    It's amazing how many butt hurt internet forum dwellers cry punishment, so quick and so frequently on meaningless crap.
  1. mmoce5ee2a432e's Avatar
    Quote Originally Posted by Dancing Monkey View Post
    But their loot wasn't taken away, nor their achieve for the kill.

    If you are going to use the actions of Blizzard to base your opinion on whether they should be punished keep in mind that they still kept their loot and kept their achieve for killing a heroic boss, which is Blizzard's decision to make.

    It's amazing how many butt hurt internet forum dwellers cry punishment, so quick and so frequently on meaningless crap.
    Loot not taken away yet. You seem to forget its the weekend and there priorities right now are hotfixing things that come up. No doubt if they removed Stars from the instance and no doubt will "investigate" any rule breaking. Punishments dont happen instantly, especially when blizzard is up to their necks in bugs, tickets and complaints already.

    Its amazing how many butt hurt fanboys come to these forums and bash other forum users and call them names over meaningless crap.
  1. Dancing Monkey's Avatar
    Quote Originally Posted by darkwarrior42 View Post
    But the only reason they even had access to the boss was because they paid real money for it. They bought their way into additional attempts that other guilds would not have access to without similar expenditures. Unless you believe that Blizzard should, in fact, sell such in-game advantages for real world money, their kill is not legitimate in terms of any kind of competition.

    If you don't have a problem with Blizzard selling in-game advantages, then I suppose there's no reason for you to object to what Stars did.
    Um, don't most top guilds already have advantages that normal players don't, and have advantages even over guilds that are top 50 worldwide?

    Such as being sponsored?

    Willing to sit for long hours, until they down bosses, spending countless hours practicing on the test realms. and actually working with Blizzard in a semi-official capacity when testing new heroic bosses on the test realms?

    Remove guilds that are being sponsored by corporations, remove the test realms, and don't allow a couple top guilds to work closely with Blizzard testing new fight mechanics.

    Then, and only then will the playing field be even.

    The way it is now, certain guilds have actual advantages.

    ---------- Post added 2011-07-02 at 03:21 AM ----------

    Quote Originally Posted by rewn View Post
    Loot not taken away yet. You seem to forget its the weekend and there priorities right now are hotfixing things that come up. No doubt if they removed Stars from the instance and no doubt will "investigate" any rule breaking. Punishments dont happen instantly, especially when blizzard is up to their necks in bugs, tickets and complaints already.

    Its amazing how many butt hurt fanboys come to these forums and bash other forum users and call them names over meaningless crap.
    Please point out where I am a fanboy of stars, bashing other forums users, and am butthurt?
  1. mmoce5ee2a432e's Avatar
    Please point out where I am a forum dweller and am Butt hurt? See? Goes both ways. I dont need to be butthurt to have an opinion on whether or not someone should be punished.
  1. Culexus's Avatar
    Any publicity is good publicity. Well played Stars .
  1. dokilar's Avatar
    they realized that they shouldnt have released firelands til the 5th?
  1. mmocddd52c895c's Avatar
    Ensidia gets banned from lk Bug , stars doing that and they change it one day later with no ban at all... srsly wtf?
  1. RadGH's Avatar
    Every time blizzard adds new content, the drop rates are always insane for the first day.Why don't they learn?
  1. Dancing Monkey's Avatar
    Quote Originally Posted by Dammpe View Post
    Ensidia gets banned from lk Bug , stars doing that and they change it one day later with no ban at all... srsly wtf?
    You really don't understand the difference?

    Seriously?

    Guilds did exactly what Stars did during ICC, when the Lich King encounter was released, so they could have a fresh 50 attempts at him, so they wouldn't be a week behind heroic progression.

    Did Blizzard do anything about that? No.

    Why should Blizzard do something now?

    ---------- Post added 2011-07-02 at 04:26 AM ----------

    Quote Originally Posted by RadGH View Post
    Every time blizzard adds new content, the drop rates are always insane for the first day.Why don't they learn?
    I don't think the drop rates were insane.

    I think the amount of trash you could clear, in a short relative time without ever pulling a boss was insane.
  1. Jaq's Avatar
    The trash drop rates may not have been insane for everyone, but man they were for my guild. Over two nights, both clearing enough trash to summon Shannox, we got seven patterns, the 378 polearm, and two of the 378 tank trinks...the last two coming two pulls in a row! While I'm happy about this as I'm one of the two tanks in my 10 man raid, I knew when that happened Blizzard would do something.
  1. skeebopshapow's Avatar
    Quote Originally Posted by Qhara View Post
    i lol'd at lunar shower buff right-clicking.sneaky, sneaky eh?
    meh it was a hell of a lot less reliable than people claimed. not as clever as people thought it was, i don't think. i'm glad they broke it though, now i don't have to mess around with it or argue about it at all.
  1. pateuvasiliu's Avatar
    Quote Originally Posted by rewn View Post
    Cheat is probably the wrong word, but they abuse a loophole in the system and used it to their advantage, which is further proven by both this hotfix and Blizzard's removal of them from the raid instance. They should recieve punishments, especially since blizzard had to actually intervene and stop what they were doing.
    It isn't a bug that gives the player an advantage against an encounter(as Ensidia's saronite bombs thingie was).

    This is clever use of Blizzard's tool. They payed for it because of that.
  1. IceQueen1981's Avatar
    Sap is no longer placing the rogue in combat when he/she is visible and the target is sapped. < THANKS SO MUCH ~! God that was really annoying !~_~
  1. Vook's Avatar
    Quote Originally Posted by YankeePhan1234 View Post
    Imo the only reason they did that was to make sure guilds couldn't down any bosses faster so they wouldn't have to work on anything new for a bit longer...
    Can't tell if serious or trolling. Like one week would make a giant difference amirite?

    Anyways, Yaayy, Shadowfiend bug fixed. So damn annoying to have to wait to channel anything after casting sfiend.

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