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Mist of Pandaria Talent Calculator Updated
The official Mists of Pandaria Talent Calculator has been updated and a couple of classes got major updates to their skills. Mage, Priest, Warrior apparently all got significant updates and other classes got minor updates.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We trust you’ve all had ample time to plug away on the Mists of Pandaria Talent Calculator. You may have even found a few mind-bottling class changes in the works (you know, when things are so crazy it gets your thoughts all trapped, like in a bottle?).

To that end, we’re pleased to announce we’ve just released an update to the calculator! In addition to bug fixes, we've made some changes as a result of your feedback.

Keep in mind this is still a very early preview of the Mists of Pandaria talent system, which will likely continue to evolve during development of the expansion. We also don’t plan on making further updates to the calculator until we get much closer to our testing phase, but rest assured we’ll still be considering your feedback throughout the development process.

http://us.battle.net/wow/en/game/mis...ent-calculator

Thanks to Radux for helping us with changes. Feel free to report anything we missed in the comments!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Asphyxiate - Now costs 1 Blood Rune.

Unholy
  • Anti-Magic Zone - Damage absorption reduced to 10114, down from 11216.


Druid (Forums / Talent Calculator / Skills/Talents)
  • Celestial Alignment - Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
  • Mass Entanglement - Mana cost reduced to 13%, down from 14%.
  • Incarnation - Several changes, now reads: Activates a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its duration.
    Balance: Chosen of Elune
    Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse.
    Feral: King of the Jungle
    Improved Cat Form that allows the use of all abilities which normally require stealth, and allows use of Prowl while in combat.
    Guardian: Son of Ursoc
    Improved Bear Form that reduces the cooldown on all melee abilities to 1.5 sec.
    Restoration: Tree of Life
    Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.

Balance
  • Starfall - Triggering a Lunar Eclipse resets the cooldown of this spell.
  • Typhoon - Mana cost reduced to 14%, down from 16%.

Feral
  • Wild Charge - Ravage bonus now also grants no positional requirement.
  • Faerie Swarm - Deals 16 damage in Bear Form, down from 76.

Guardian
  • Savage Defense - Reduces all physical damage taken by 80% for 3 sec.
  • Nature's Guardian - Increases your armor by 9.6%. Each point of Mastery increases armor by an additional 1.2%.

Restoration
  • Cenarion Ward - Mana cost reduced to 22%, down from 24%.
  • Nature's Swiftness - Spells affected changed, now affects Cyclone, Entangling Roots, Mass Entanglement, Healing Touch, Hibernate, Nourish, Rebirth, and Regrowth.


Mage (Forums / Talent Calculator / Skills/Talents)
Arcane
  • Arcane Bomb - Now a Level 90 Talent. Launches an Arcane Bomb instantly dealing 501 damage and dealing 2004 Arcane damage over 12 sec. At any time the Arcane Bomb will jump to another nearby target within 15 yds if a valid target is present. Limit 1 Arcane Bomb.
  • Mage Armor - No longer grants extra mana regeneration.
  • Slow - Now causes a shorter than normal global cooldown.
  • Mana Shield - Damage absorption increased to 1801, up from 1734.

Fire
  • Living Bomb - Now a Level 90 Talent.
  • Molten Armor - No longer does damage on hit. Now reduces duration of Physical effects by 25%.
  • Dragon's Breath - Mana cost reduced to 3%, down from 7%. Damage increased to 1499, up from 1454.
  • Blast Wave - Removed from talents, not in skills list.
  • Cauterize - Killing blow now reduces health to 50%, down from 60%.
  • Scorch - Mana cost reduced to 1%, down from 8%. Damage increased to 927, up from 866.

Frost
  • Frost Bomb - Now a Level 90 Talent.
  • Fingers of Frost - our Freezing effects that fail due to target immunity instead grant you the Fingers of Frost effect. Fingers of Frost causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Cold Snap - Now also returns 10% of your mana. Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 501 damage to all targets within 10 yds. All affected targets are slowed by 70% for 4 sec. Limit 1 target.
  • Frostjaw - Mana cost reduced to 1%, down from 15%.
  • Ice Ward - Mana cost reduced to 1%, down from 4%.
  • Ring of Frost - Mana cost reduced to 2%, down from 7%.
  • Ice Barrier - Mana cost reduced to 3%, down from 21%. Damage absorption increased to 9123, up from 9050.
  • Ice Flows - Renamed from Arcane flows. Mana cost removed.

Talents

  • (Level 15/45) - All Level 15 talents have been swapped with Level 45 talents.
  • (Level 75) - All Level 75 talents are now spec skills.
  • (Level 90) - All Level 90 talents have been moved to Level 75 talents.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Shield Barrier - Raise your shield, reducing magical damage taken by 25% for 6 sec. Requires Shields.
  • War Banner - Throw down a war banner within 30 yards to intimidate your enemies or inspire your allies.
    Choose from among the following effects each time War Banner is used:
    • Mocking Banner - Forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 seconds. Lasts 30 seconds.
    • Demoralizing Banner - Decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 seconds.
    • Skull Banner - Increases the critical strike chance of party or raid members within 30 yards of the banner by 30%. Lasts 15 seconds.

Talents
  • Enraged Regeneration - Heals you for 15% of your total health and an additional 15% over 10 seconds. [Changed from 30% total health over 10 seconds.]
  • Gag Order - Now includes Stormbolt.
  • Deadly Calm - Cooldown is now 1 minute, down from 2 minutes.
  • Bloodbath - You carve up your opponents with your weapons. For the next 12 seconds, your special attacks cause the target to bleed for an additional 30% over 6 seconds. 2 minute cool down. -- Replaces Deathwish
  • Stormbolt - Hurl your weapon at an enemy causing 100% weapon damage and stunning the target for 3 seconds. Deals an additional 300% weapon damage to targets permanently immune to stuns. 30 yd range. 30 second cool down -- Replaces Bull Rush


Warlock (Forums / Talent Calculator / Skills/Talents)
  • Spell Drain - Mana cost removed.
  • Mortal Coil - Mana cost removed.

Affliction
  • Howl of Terror - Mana cost removed.

Demonology
  • Soul Link - Mana cost removed.

Destruction
  • Shadowfury - Mana cost removed. Cooldown increased to 30 seconds, up from 20 seconds.


Priest (Forums / Talent Calculator / Skills/Talents)
  • Renew - Now Holy Priest only.
  • Prayer of Healing - Now Holy Priest only.
  • Holy Nova - Now Discipline Priest only.
  • Spirit Shell - Creates an absorption shield on the target for 3864 damage lasting 8 sec. If the shield is untouched and expires, the target is healed for 80% of the amount.
  • Spectral Guise - Your Shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 seconds or until until your true form is hit by 3 direct attacks. 30 second cool down

Talents
  • Twist of Fate - Increases damage and healing done to targets at or below 20% health, down from 25%.
  • Vow of Unity - Only one target can be linked with you using Vow of Unity at a time.


Paladin (Forums / Talent Calculator / Skills/Talents)
  • Blessing of Might - Reworked to grant 5 Mastery.
  • Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings.
  • Sacred Shield - Now absorbs 161 damage, down from 1703
  • Repentance - Mana cost increased to 10%, up from 9%.
  • Speed of Light - 3% Mana cost added.
  • Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds.
  • Pursuit of Justice - Now also grants 10% increased movement speed at all times.
This article was originally published in forum thread: Mist of Pandaria Talent Calculator Updated started by Boubouille View original post
Comments 175 Comments
  1. daerellin's Avatar
    Oh, God. So many amazing quality of life changes for Moonkin. I'm a happy chicken
  1. Kuja's Avatar
    Quote Originally Posted by micho View Post
    hope the testing period is close
    Well, if you did read the blue post, you can get the feeling that it won't be ready for testing in a long while. Getting the feeling that it will take 5 months before any testing starts.
  1. Leviatharan's Avatar
    Can't actually see any changes for DKs. I think I found... one or two tooltip corrections (Killing Machine and Sudden Doom lost the 'higher than rank 2' typos, woop-dee-doo; Reaping and Blood Rites still name abilities Unholy/Blood don't *have* for crying out loud)? Can't see any real number or ability changes.

    EDIT: Okay... so Asphyxiate costs a Blood Rune (which was already assumed by most, I'm sure, given that Strangulate does and it's basically just adding a stun to that) and they nerfed Anti-Magic Zone (which already had terrible scaling, so thanks Blizz for killing the last of my hopes for that spell, guess I'm going with Bone Shield after all).
  1. InsertNameHere's Avatar
    LAWL Mad props for the "mind-bottling" reference!!
  1. nassin's Avatar
    Molten armor drops the crit buff + fire damage on strike and mage armor looses mana regeneration ticks?What is the purpose behind this decision?
  1. kenshiro's Avatar
    Just a quick comment about sub-rogue, the backstab is currently costing 60 energy, not sure if that is intended (or a nerf) or they forgot to update the sub-unique talents or the spell itself.
  1. Vetali's Avatar
    Bloodbath looks way better than the MoP version of Death Wish. War Banners sound really cool and fitting. No major warlock changes yet. If locks go live the way they are on paper then I'll probably main my warlock and have my warrior as an alt.
  1. JetSet's Avatar
    I could be wrong but it seems Demonology got a new spell "Metamorphosis: Demonic Slash" *While in Metamorphosis your Shadowbolt turns into Demonic Slash. Demonic Slash: Tears at the enemy, instantly dealing 1280 shadow damage.*Learned at level 42. I don't remember it being in the learned spells before, so just in case.
  1. Jibjabb's Avatar
    Balance druids now have Celestial Alignment. Increases dmg done by Arcane and Nature spells by 25% and consumes all Eclipse energy in the process and prevents any being gained while under the effect. Lasts 15 sec. 2 min CD.

    Nature's Grace also appears to have gotten the axe
  1. ImpTaimer's Avatar
    They're giving warriors totems? They better add paid class changes, or make achieves and legendaries account bound (server-wise).
  1. Flintte's Avatar
    Also, Paladin's Blessing of Might has been changed into a 5 Mastery buff. It's the only mastery buff in the game so far, that I've noticed. Fingers of Frost has been changed too. It was added back in (it wasn't in the previous calculator), and instead of proccing on chill effects, it always procs when you cast a Freezing spell on a target that fails. And some Priest spells that were missing in the last build are back. Mind Blast is Shadow only. Spirit Shell has been added in for Disc, it's a 3 second cast shield. If it expires without the target taking damage, the target is healed for 80% of the amount. Mind Spike has been added.
  1. Kelesti's Avatar
    Priest - Discipline
    Level 28:
    Spirit Shell
    3 second cast 9% base mana
    Creates an absorption shield on the target for X (currently 3864) damage lasting for 8 seconds. If the shield is untouched and expires, the target is healed for 80% of the amount


    Missing from the front page.
  1. Arceros's Avatar
    Quote Originally Posted by Jibjabb View Post
    Balance druids now have Celestial Alignment. Increases dmg done by Arcane and Nature spells by 25% and consumes all Eclipse energy in the process and prevents any being gained while under the effect. Lasts 15 sec. 2 min CD.

    Nature's Grace also appears to have gotten the axe
    Nature's Grace is baked into Eclipse.
  1. Flintte's Avatar
    Just noticed a HUGE change to Starfall. "Triggering a Lunar Eclipse resets the cooldown of this spell". Wow.
  1. Dispirit's Avatar
    Quote Originally Posted by Ivirus View Post
    Don't they mean mind-boggling?
    the "mind bottling" is a joke from the movie Blades of Glory. hilarious scene =) awesome that they quoted it.
  1. Sewaddle's Avatar
    Quote Originally Posted by Flintte View Post
    Just noticed a HUGE change to Starfall. "Triggering a Lunar Eclipse resets the cooldown of this spell". Wow.
    Seems awesome!
  1. scdogg44's Avatar
    Blessing of Might - Reworked to grant 5 Mastery. Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings. Sacred Shield - Now absorbs 161 damage, down from 1703 Repentance - Mana cost increased to 10%, up from 9%. Speed of Light - 3% Mana cost added. Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds. Pursuit of Justice - Now also grants 10% increased movement speed at all times.Ok am I missing something? These numbers are really small, blessing of might grants 5 mastery? Does this mean they went through with the item squish/dmg
  1. mmoc67accc9b39's Avatar
    warrior changes still no good dnt like any of the moves
  1. m4rtini's Avatar
    Mage Armor - No longer grants extra mana regeneration.How is this gonna work for arcane mages?
  1. Kelesti's Avatar
    Quote Originally Posted by m4rtini View Post
    Mage Armor - No longer grants extra mana regeneration.How is this gonna work for arcane mages?
    Arcane Mages will have to have other ways to balance their output. But taking away one of the biggest offenders of overscaling Intellect is a good thing for the class as a whole (Arcane doesn't have to be nerfed every patch, with Fire buffed in the hopes of preetending to keep up)

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