Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor
Other than what we already have seen at Blizzcon, there are a few new details in this final blog post!

  • LFR will have even higher drop rates for loot, but will no longer drop tier gear and specific trinkets. Instead, it will have a different loot table with different art.
  • There will be less incentive to cap Valor every week.
  • The devs think that these changes will be enough to prevent most people from feeling that they need to do every raid difficulty every week.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the course of WoW’s nearly 10-year history, raiding has probably undergone more iteration and change than any other game system. To put the upcoming Warlords of Draenor raid changes into proper context, this three-part blog series will attempt to retrace the twists and turns of our raid design philosophy from Molten Core through Siege of Orgrimmar.

In this final entry, Lead Game Designer Ion “Watcher” Hazzikostas wraps things up by taking a look at the raiding philosophy and design changes coming in Warlords of Draenor (Warlords).

Warlords of Draenor (2014)

As we announced at BlizzCon, we’re excited about the opportunity to extend our Flexible Raid tech to address some of the long-standing problems we’ve been grappling with as a design team for over 5 years now. Here’s a quick breakdown of how the new system works: We’re relabeling Flexible Raid mode Normal, and it will serve as the new baseline point of entry to organized raiding. We’re also combining the current 10-player and 25-player Normal modes into a single Heroic difficulty. Finally, we’re consolidating 10-player and 25-player Heroic into a new fixed-size 20-player Mythic difficulty.


This system will allow the vast majority of players to raid with a wide variety of possible raid sizes, and reap the benefits of that structure. One of the major upsides of a 13-player raid is that you don’t have to worry about canceling if one or two people aren’t able to make it; you also don’t have to worry about asking someone to sit out if everyone shows up. This, in turn, means that raiding in an organized group is possible without the same feeling of obligation, and that such groups will be much more resilient in practice.

While we’ve made significant strides in tuning 10-player and 25-player Normal modes to be comparable in difficulty over the course of Mists of Pandaria (Mists), precise 10 vs. 25 Heroic tuning has continued to be a major challenge, especially on important fights such as Lei Shen (easier with 10) and Garrosh (easier with 25). Consolidating to a single raid size for Mythic will allow us to focus on delivering the best possible experience for our competitive hardcore raiders, while the flexible nature of Normal and Heroic mode provides an avenue for smaller groups to organically grow and continue raiding if they want to give Mythic a try.

Group Finder


Another central innovation in Warlords is our Group Finder feature, which will allow players to easily form and search for raid groups (among other activities) with players from their entire region. While this series of blogs has mostly focused on pre-existing social structures, pick-up groups continue to be tremendously important. Chance meetings in such groups have formed the basis for many a friendship, and recurring weekly pickup groups have given rise to more than a few guilds over the years. For players who want to take the next step beyond Raid Finder, or who want to find a weekend run for their alt, or who just need a last-minute tenth member for their raid, Group Finder will make that process easier than ever before.

Raid Finder


Raid Finder still has an important place within the new Warlords raid structure. Many players cannot or simply do not want to commit to a fixed group. And no matter how convenient we make organized raiding through Group Finder, it’ll never be something you can jump in and do for 45 minutes during your downtime on a busy day, the way you might do a Raid Finder wing.

However, we’ve also learned other lessons from our experience with Raid Finder over the past two and a half years. Raiding a single zone with a guild or group of friends can stay engaging for months, and one of the core reasons for that is the pacing of progression through a zone. A raid group might start out learning a new boss or two each week; that pace slows as the raid reaches the later bosses near the end of a zone, and more time each week is spent re-clearing “farm content” to gear up further. This keeps the experience varied, and even if you don’t get the specific loot you were hoping for in a given week, you’re seeing your friends and guildmates progress and get stronger, and you’re feeling the impact of those upgrades as you kill bosses faster and faster.

Raid Finder offers none of that. Your ninth clear of the Underhold section of Siege of Orgrimmar is likely no faster than your second (and might even be slower); you aren’t experiencing anything new or different. So how can we make Raid Finder a more compelling and enjoyable experience? A decent first step is to make it significantly more generous than it has been in the past, nearly doubling the rate of reward to better match the overall pacing of the content.

Our intent is for Raid Finder to allow players to experience our raid content, see the conclusion of major storylines, and witness the epic environments that our artists create without needing to commit to an organized raid group. We’d like to focus on that purity of purpose, and minimize the elements that have made guild raiders feel like they needed to do Raid Finder each week as part of their core progression. Accordingly, while loot will be awarded more frequently, Raid Finder in Warlords will have different loot tables than the Normal, Heroic, or Mythic versions of the raids, along with different item art. The gear will fall in between dungeon loot and Normal mode raid loot in terms of power, as it does today, but without the set bonuses and specific trinkets that tend to make raiders feel like they need to run Raid Finder alongside their weekly guild raids today.

After a player gets quickly geared up through Raid Finder and starts thinking about venturing into Normal mode for better rewards, their Raid Finder loot and combat experience should prepare them to take that next step—and Group Finder will make the process easier than ever before.

Raid Lockouts


In Warlords, each raid difficulty will have its own weekly lockout. We gave careful consideration to how the lockout system should work, and which difficulties (if any) would share lockouts. Having seen how Flex works today, it’s clear there are many benefits to having our raid difficulties on separate lockouts: Players might currently raid Normal or Heroic Siege of Orgrimmar with their guilds on a set schedule, but then join real-life friends on another server for weekend Flex runs and a chance to grab some off-spec loot. Players who are regularly clearing Normal, let alone Heroic, Siege of Orgrimmar quickly find that they don’t need much main-spec loot from Flex. Most players who are doing Siege in multiple difficulties each week are doing so with different social groups, and we’d like to preserve players’ freedom to do so.

As for Heroic and Mythic, having those difficulties share a lockout would present a number of technical as well as logistical challenges: Heroic is a flexible-size loot-based lockout; Mythic is a fixed-size boss-based lockout, limited to a single realm, with a static ID. The two simply aren’t congruent. Having these on a separate lockout also simplifies some things for high-end guilds that are trying to manage progress on a limited schedule, and currently have to carefully budget enough time at the end of each week to re-kill remaining bosses on Normal difficulty for loot. In Warlords, those groups will be able to frontload their farming for the week and then work on Mythic progression for the rest of the week without worry.

Reflecting on the “Trial of the Crusader problem” in Patch 3.2, much of the issue there stemmed from the way Emblems worked at the time. Badges obtained from raid bosses and dungeons were necessary just to buy set pieces, and so guilds felt obligated to keep clearing something like 10-player Normal Trial of the Crusader, even if they needed none of the loot, just for the extra Emblems. In Warlords, we are scaling back Valor, along with the incentive to cap Valor weekly. Less linear layouts and shortcuts that allow experienced groups to skip to certain bosses should let raiders target the specific content that interests them. In general, we’re erring on the side of giving players choice and freedom, and we feel that our character progression systems are better structured now and will not encourage excessive repetition of the same content.

Raiding Draenor


The raiding system we’re introducing in Warlords draws upon ten years of experience and all of the lessons we’ve learned along the way. We feel this system will provide the best possible raid experience to as many players as possible, regardless of their play style, and we’re excited for you all to try it. We’ll be paying close attention to your constructive feedback, and watching carefully once raid testing begins in our upcoming beta.
This article was originally published in forum thread: Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor started by chaud View original post
Comments 274 Comments
  1. Jokerfiend's Avatar
    Quote Originally Posted by Literae View Post
    Nope. It will be on par with HC Dungeons. They are taking LFR out of the gearing ladder.

    1) 90 - 100
    2) 100 Normals / End of Zone Blues
    3) HC Dungeons / LFR
    4) Rep Epics? / Crafted epics? (maybe on par with stage 3)
    5) Normal Raiding
    6) HC Raiding
    7) Mythic Raiding

    In this they do state "it will be between dungeons and normal raiding", but previous they stated it would be on par with HC dungeons. Either they have bent over to the tears of LFR or they still have not confirmed if its "normal dungeons" or "HC dungeons".

    Blizzard wants you to go from HCs into normal raiding, just like how the game used to be before LFR. Each tier is designed/tuned around the previous tier. In this instance (and each exp) the first tier is only preceeded by HC dungeons. What do you think we wore in MSV the first week? It was HC dungeon gear / rep gear / crafted.

    Blizzard doesnt want LFR to be in the ladder. Its there to see the content only.
    That's nice and everything, but why? The past has shown that you can't funnel players into doing something, they can't or won't do. So what does removing Tier from LFG accomplish? Short of pissing off people.
  1. Stormwolf64's Avatar
    Quote Originally Posted by Jokerfiend View Post
    That's nice and everything, but why? The past has shown that you can't funnel players into doing something, they can't or won't do. So what does removing Tier from LFG accomplish? Short of pissing off people.
    Casual fucks have been riding the gift basket way too long already. If you don't have time to play a MMO properly, get the fuck out and do something else.
  1. seabee208's Avatar
    Quote Originally Posted by Potassiumgluconate View Post
    No Tier in LFR confirmed.

    And like that, Blizzard will spend the rest of the expansion scratching their heads wondering why half the population stopped raiding.

    ^^^^^^^^^^ *Precisely* ^^^^^^^^^^
    There's at least one other logical person in this forum. Get real for a minute, "blue posters" -- This is WoW; No one, if at least very *few* people, are friendly towards others when it comes to opinionated diversity.

    - - - Updated - - -

    Quote Originally Posted by Stormwolf64 View Post
    Casual fucks have been riding the gift basket way too long already. If you don't have time to play a MMO properly, get the fuck out and do something else.
    The fuck is your issue? How does people being awarded, SCALED DOWN versions of gear you "play properly to acquire" yourself affect you negatively? Do enlighten everyone. Because casuals work hard at obtaining raid finder versions of reg. gear that albeit sucks anyway? That offends you? Gain some perspective for other people who have actual *lives* and families to devote to instead of a video game, you prepubescent little gash. Piss off.
  1. Lionsword's Avatar
    I still don't understand why the LFR community (of which I am a member, I primarily did content in LFR for MoP) is upset about this. LFR queue times are awful for DPS to the point that I didn't queue unless one of my friends who is a healer was on.

    The success of this new raid system for people like me who have a limited time schedule that varies every night is going to be based around the Group Finder tool. If it allows people to set specific ilvl's to join, and gives the creator of the raid power like a real raid (which would be stated in the details of the raid before joining) then it should work great. Queue times shouldn't exist anymore, you just pop open the Group Finder and find a group that fits what you want. If you don't find one, make your own raid!

    But few in here are talking about the Group Finder tool. They're complaining about loot. /shockedface

    I am quite excited about the design for WoD. Should they have moved tier gear out of LFR? Maybe, maybe not. But if you want tier gear and a challenge in addition to seeing the content, the new Normal raid environment is the place to be. That's where I'll be, anyway.
  1. mmocc538fa6c2f's Avatar
    Quote Originally Posted by Potassiumgluconate View Post
    No Tier in LFR confirmed.

    And like that, Blizzard will spend the rest of the expansion scratching their heads wondering why half the population stopped raiding.
    "Raiding"

  1. jayinjersey's Avatar
    Quote Originally Posted by seabee208 View Post
    The fuck is your issue? How does people being awarded, SCALED DOWN versions of gear you "play properly to acquire" yourself affect you negatively? Do enlighten everyone. Because casuals work hard at obtaining raid finder versions of reg. gear that albeit sucks anyway? That offends you? Gain some perspective for other people who have actual *lives* and families to devote to instead of a video game, you prepubescent little gash. Piss off.
    Ok let's take the rose colored glasses off and see the truth for what it is.

    LFR usually has around 60% (and I'm being generous here) of the people actively playing...the rest are skating either intentionally, by multitasking other things, out of spite, or generally out of having a lower than average skill.


    If you haven't been in an LFR where maybe the top 5 DPS and top 3 healers are doing more than 75% of the workload...good for you.

    The rest of us live in reality....and it angers me when my effort (I'm talking general effort here...enchanting gear, gemming gear, using the right gear, and using my abilities [I'm aiming that one at the Elemental Shaman that never fired one single Lightning Bolt the entire LFR...or the tank the other day that put me on ignore because I kept telling him to Taunt which he only ever did after I finally died to whatever boss, but try to get an LFR to kick a tank...].

    So yes...it bothered me


    But alas now I don't have to worry as there are alternate ways to gear my alts.
    No need for LFR for me as it was never DESIGNED for me. I'll do challenging content and get due rewards.

    I say kudos Blizzard.
  1. Apexis's Avatar
    Quote Originally Posted by ojcocentrate View Post
    I think the best quality of life improvement here is the addition of Group finder to replace oQueue and Openraid.
    You forgot to read the part about Group finder (for Normal/Heoric Dungeons and Raids) being a region-wide thing.
    This quality of life feature you call it, is actually part of multiply part function to finally police a populous from itself, (it use to not be that way) to try to regain some symbolence of a game that once was, by finally segregating the raids and the non-raiders from one another once and for all. The people wearing LFR gear will stand out like the plague the hobo on the street corner up against the building. We already have enough stuff like meta gems, cloaks, ilvls to keep people even out of the current flex raids system, which in fact is the next step in the progression path for those that just can't cut in normal modes. Adding yet a another there on top of an already bad idea does not make it a good idea or if anything it should and will be just another means to not let people into the upper raid tier, because you have LFR gear on.

    I am will bank right now that trade will be full of these people trying to get into normal raid only to be shutdown even if their gear has every chant and gem in, if required. Even the Group Finder will be difficult, because people will self impose limits on the people they take. I predict that people with heroic dungeon gear will have better chance of getting in a normal raid progression the LFR hero people will. Because that is how this game has rolled for a very long time. It will also be worse then the people that have PVP gear on and try to raid with that on.

    Blizzard and many can say this a quality of life feature. All it really does is give the asshats that already try to limit who they take easier, because it will most definitely be very easy to pick out the LFR hero. Of course a lot of these people never deserved that label in the first place. Many like me were form raiders that either longer had time to waste or got completely tried of politics of a raid progression guild.

    To some in the current tier, flex raiding is treated like a progression raid environment, that is sad if you at this point if never done it before, but have the cloak, gem, and the 540 ilvl many require to run a 540 ilvl raid, but you lack an achievement, so we are not going to take you. I see this happen all the time and in WoD it will be even easier to further marginalized people like many do in real society, only in this case it will be the gear and the color of it that does. Good job, Blizzard you gave the numb nuts and the asshats yet another reason to further be an ass. I am sure this will do nothing but further erode a community that is already extremely toxic. People most certainly will be mock and treated further like crap for the gear they have on, that is fact.

    If they were going this far, they would have been better to just remove the LFR completely and save a bunch of people time and eventually money.
  1. Brytallica's Avatar
    Edit wrong quote

    Because it should have never been there in the first place. Yes, it sucks that Blizz gave something and now has to take it back. However, as a raider that would like to gear alts, I do not want LFR be the only way there is to gear them to step into normal raids. That is what is wrong in MoP and SoO right now. You must do LFR to get gear to do normal mode.

    Could still little a very crappy quality version of tier in LFR in WoD? Yes. Why take it out? They only reason they have given so far is that they don't want anyone to feel like the must do LFR to attain the tier set bonus.
  1. huldu's Avatar
    Nice they're making LFR totally useless and pointless, great move there. Why not just remove it since it longer fills a purpose? WoD just looks worse and worse every comment they make about it, think I'll just skip out on it or go play it a few years down the road(like pandaria, which sucks balls as well).

    Quote Originally Posted by someguy View Post
    And like that, Blizzard will spend the rest of the expansion scratching their heads wondering why half the population stopped raiding.
    Indeed. Being in one of the biggest guilds on the server, well over 90% of the guild does LFR and considers it(lol)... "end game". That kinds puts it all into perspective. If there is no reason to do LFR then they won't bother doing it, simple as that, then they'll just quit the game or go back leveling alts or whatever they do. This looks like something they *WILL* change after a few patches, mark my words. At worst it'll just make raid pugging a lot more common and far more dreadful than it already is today. Flex is a perfect example of LFR v2, it has the same kind of people and half witted people as LFR, the only difference is that these people think flex is raiding. The only raiding you'll ever see in WoW is heroic or whatever label they want to put on it. It's still ez-mode compared to real games and raiding. Please people, don't use the word "raiding" and wow in the same sentence it just makes you look like you were born in the late 90's early 00's and have no experience what real raiding is.
  1. mmocc538fa6c2f's Avatar
    Quote Originally Posted by huldu View Post
    Nice they're making LFR totally useless and pointless, great move there. Why not just remove it since it longer fills a purpose? WoD just looks worse and worse every comment they make about it, think I'll just skip out on it or go play it a few years down the road(like pandaria, which sucks balls as well).
    Serves its purpose? To see the content? That is its purpose and it serves it perfectly. Its not there to give you free epics...
  1. Farabee's Avatar
    I love the LFR changes. It should be an optional progression path and should compensate as such. Anyone who sees this as a "nerf", consider that instead of LFR gear decreasing in quality (which it isn't besides tier sets not being there), Heroic 5-man gear is being bumped up to LFR quality. As it should, since you need PG Silver to even queue for them. Players who can't beat PG Silver can still get gear that preps them for raids through LFR.

    What worries me though is the "scaling back Valor" bit. I've really missed having decent Valor gear of normal raid difficulty quality to fall back on to compensate for bad RNG. It really sucks to be stuck with a few Flex pieces going into Heroic just because we never get strength rings or Thok's tail on normal.
  1. Apexis's Avatar
    Quote Originally Posted by huldu View Post
    Nice they're making LFR totally useless and pointless, great move there. Why not just remove it since it longer fills a purpose? WoD just looks worse and worse every comment they make about it, think I'll just skip out on it or go play it a few years down the road(like pandaria, which sucks balls as well).
    Even the reflection back gave insight in the flaw they have made over the years and yes with just about every passing day or month the information that come out just makes this game that once a decent one go further down the tubes. Sure they should have fixed a lot of things in this game in the past, but now they decided to make most of them into one expansion. The LFR was complete misstep in know who plays this game at this point. More and more of these Friends and Family guild watcher was talking about had two choices at the end of wrath get smaller and more raid aware or fold. At more folded, then carried on. If the made it into Cate, they might as sure probably did not make it into MoP. If the whole LFR notion was for groups from guilds and these friends and family to participate in, then they completely miss the target and is why it failed beyond belief. Now we are going the make the LFR not even worth going into, so why bother to keep something that is going to be nothing more than a complete waste of people's time in the sense of shitty looking gear for one and a queue system that is going north that will probably north hour and half. The sometime current 45 min queue will seem a dream in comparison.

    Flying I can tolerate not having, having more shit to waste my time not so much. Seems the really thing I do like that I have read is how they are finally scaling gear for pvp, that is something that should of been down when the made the CM's since they had the tech then to do it. I am Horde player, but I would like to see a xpac centered around the Alliance for once in this game, the whole orc thing is getting pretty tiring. Surly we can come up with a compelling xpac for them, if you could do so for panda's. With all the races in WoW they can only make stuff on one of them constantly.
  1. Myta's Avatar
    Quote Originally Posted by huldu View Post
    Nice they're making LFR totally useless and pointless, great move there. Why not just remove it since it longer fills a purpose? WoD just looks worse and worse every comment they make about it, think I'll just skip out on it or go play it a few years down the road(like pandaria, which sucks balls as well).



    Indeed. Being in one of the biggest guilds on the server, well over 90% of the guild does LFR and considers it(lol)... "end game". That kinds puts it all into perspective. If there is no reason to do LFR then they won't bother doing it, simple as that, then they'll just quit the game or go back leveling alts or whatever they do. This looks like something they *WILL* change after a few patches, mark my words. At worst it'll just make raid pugging a lot more common and far more dreadful than it already is today. Flex is a perfect example of LFR v2, it has the same kind of people and half witted people as LFR, the only difference is that these people think flex is raiding. The only raiding you'll ever see in WoW is heroic or whatever label they want to put on it. It's still ez-mode compared to real games and raiding. Please people, don't use the word "raiding" and wow in the same sentence it just makes you look like you were born in the late 90's early 00's and have no experience what real raiding is.
    And then we'll get ridt of normal modes because it's become LFR v3, then we'll get rid of heroic mode because it's LFR v4, then finally mythic because it's LFR v5, then we'll have only one mode that's a conglomerate of good players and terrible players, vanilla wow raiding.

    (But for real, you don't know what you're talking about.)
  1. Jokerfiend's Avatar
    Quote Originally Posted by Stormwolf64 View Post
    Casual fucks have been riding the gift basket way too long already. If you don't have time to play a MMO properly, get the fuck out and do something else.
    Thanks for making my point for me.

    I have the time to raid properly. Just not on the time everyone else is on, apparently. I get an hour and a half before work, and I get time after work. After work, I'd log on around 1 a.m. EST. Unless I want to raid with Aussies with terrible lag or some obscure guild on a heavy pop, that's not including, the time in FINDING and meshing with the group. It's far more work than it's worth.

    Just because you have a prime time spot, willing to put up with sear douche baggery of a raiding guild environment, getting carried by 9 or 24 other people, you think that somehow you "earn" your gear.

    Yeah, I used to be one of those people too. You WILL be excluded from this game eventually. When that happens, and it will, your tears will be the sweetest of them all.
  1. Hardkorr's Avatar
    Quote Originally Posted by Quixdraw View Post
    I am Horde player, but I would like to see a xpac centered around the Alliance for once in this game, the whole orc thing is getting pretty tiring. Surly we can come up with a compelling xpac for them, if you could do so for panda's. With all the races in WoW they can only make stuff on one of them constantly.
    We can only hope. I have no doubt that there will be lots of story and character development for the Alliance as a whole...and it'll all be shown in the novels/short stories.
  1. Apexis's Avatar
    Quote Originally Posted by Farabee View Post
    I love the LFR changes. It should be an optional progression path and should compensate as such. Anyone who sees this as a "nerf", consider that instead of LFR gear decreasing in quality (which it isn't besides tier sets not being there), Heroic 5-man gear is being bumped up to LFR quality. As it should, since you need PG Silver to even queue for them. Players who can't beat PG Silver can still get gear that preps them for raids through LFR.

    What worries me though is the "scaling back Valor" bit. I've really missed having decent Valor gear of normal raid difficulty quality to fall back on to compensate for bad RNG. It really sucks to be stuck with a few Flex pieces going into Heroic just because we never get strength rings or Thok's tail on normal.
    they are not having a valor gear vendor in this xpac, that is why mostly for the cutback in the first place. LFR, is not raid progression it has been and RNG whole for the raider to dip into and for the people that do no longer want to do organize raid progression. It is also should not be seen as a nerf either, it is to be a means to further segregate the populous to finally put the space between the raid and the non-raider for good. Someone with heroic dungeon gear is going to find it easier to go into raiding, then the person with the plague set of LFR gear, they will most certainly be treated as outcast even more than they are now. Mind you, some for very good reasons, but there are a ton of people that used to raid that get thrown in the mix when the raid talk about the afk's, low deeps, heals or shitty tanks.

    Is no different when a raider the general populous of the community as well the label "Casual" is used. Now how do they break that down exactly. Would they be part of at least 90% better of the player base, just to throw number out there, I have no idea what it and I am sure they do not either. I always see people throwing numbers or say the majority or whatever to advance their point along.

    Let's say for argument sake that the player base is 90% "Casual", how many of those do you thing are a decent enough person to be considered for raiding? think some of you need to come up with a few more labels or stop using the altogether, because it is would be consider racism in the real world this day and age. Most people these day when throwing words like minority or quota.

    Now to the educated person those words have entire different mean, than to someone that is not. Lumping people into one group does a disservice to the group as a whole. I am going to use this label, the pond scum at the bottom of the LFR food chain should never be lumped into the same label as someone that does what they are suppose to do and does it decently well. Some of the elites out their need to put a sock in it because some of you come very close to going completely over the line only because you are on the Internet, well go news for you if the laws ever catch up, you can and will be found and sued or jailed, or kick out.
  1. TheSweetness's Avatar
    Good changes, but they come too late for me. Wish they had done this for Cata or early MoP. I've seen too many guilds fall apart and all my friends have quit. I paid my dues pugging in Wrath, not doing that again. Flex would have been the perfect solution at the end of Cata/beginning of MoP. Just a few patches too late to save my raid team :/
  1. mmoc0fc2032db7's Avatar
    I dont like the fact that LFR will be better Loot then hc dungeon that way u will be forced to do that f...ing LFR again before the other raids and the burnout will kick in fast that way.
    Even if the drops are faster then before, i don't get why they just make the loot equal with hc dungeon loot and let LFR only to see the content for the casual player...
    Hope they change that cause that way u have to do 4 different raid difficult nevertheless...
  1. thewallofsleep's Avatar
    Those saying LFR no longer serves a purpose are missing the point. LFR was never really about gearing up, it was about allowing people with limited time, lack of desire to join a handpicked group, or skill see the story components of raids which they wouldn't be able to otherwise. I'm very optimistic about all these changes.
  1. TheSweetness's Avatar
    Quote Originally Posted by Emerald View Post
    I dont like the fact that LFR will be better Loot then hc dungeon that way u will be forced to do that f...ing LFR again before the other raids and the burnout will kick in fast that way.
    Even if the drops are faster then before, i don't get why they just make the loot equal with hc dungeon loot and let LFR only to see the content for the casual player...
    Hope they change that cause that way u have to do 4 different raid difficult nevertheless...
    I don't understand this either. Take out tier and trinkets all you want, it's still a higher ilvl than heroics. I don't see how LFR ilvl won't be a requirement to enter normal mode.

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