Today we are taking a look at a Brigitte guide!
Overwatch Patch Notes – May 3, 2018
A new patch is now live on PC. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
Patch Highlights
New Escort Map: Rialto
Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.
Hero Updates
Brigitte
Developer Comments: When fighting against Brigitte, it often felt like Shield Bash was able to hit players who felt like they were out of its range and should have dodged it. On the flip side, when playing as Brigitte sometimes players would hit the wrong enemy in the middle of a fight. With the cone being reduced, the ability is more accurate to its visual representation.
Genji
Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.
Hanzo
Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.
Junkrat
Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.
Lúcio
Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.
Tracer
Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.
Game Browser and Custom Games
General
Bug Fixes
General
AI
Game Browser and Custom Game
Heroes
Maps
To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
Patch Highlights
New Escort Map: Rialto
Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.
Hero Updates
Brigitte
- Shield Bash
- Cone angle reduced from 90 to 60
- Cone angle reduced from 90 to 60
Developer Comments: When fighting against Brigitte, it often felt like Shield Bash was able to hit players who felt like they were out of its range and should have dodged it. On the flip side, when playing as Brigitte sometimes players would hit the wrong enemy in the middle of a fight. With the cone being reduced, the ability is more accurate to its visual representation.
Genji
- Deflect
- Hitbox size has been reduced
- Hitbox size has been reduced
Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.
Hanzo
- Storm Bow
- Projectile speed increased from 85 to 100
- Projectile speed increased from 85 to 100
- Sonic Arrow
- Cooldown decreased from 20 seconds to 12 seconds
- Duration decreased from 10 seconds to 6 seconds
- Radius decreased from 10 meters to 7 meters
- Cooldown decreased from 20 seconds to 12 seconds
- New Abilities
- Lunge
- Press jump while in the air to leap horizontally
- Press jump while in the air to leap horizontally
- Storm Arrows
- Replaces his existing Scatter Arrow ability
- Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power
- Replaces his existing Scatter Arrow ability
- Lunge
Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.
Junkrat
- Frag Launcher
- Projectile size decreased from 0.3 to 0.2
- Projectile size decreased from 0.3 to 0.2
- RIP-Tire
- Tire movement speed decreased from 13 to 12
- Tire movement speed decreased from 13 to 12
Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.
Lúcio
- Wall Ride
- Wall riding is less likely to be interrupted along a single surface
- Can now go around corners (both outside corners, and inside corners) without having to leave the wall
- Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point
- Added a minimum time that the jump key must be held before Lúcio can ride around corners
- Wall riding is less likely to be interrupted along a single surface
- Soundwave
- No longer consumes ammo
- Can now be used while reloading
- No longer consumes ammo
Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.
Tracer
- Pulse Bomb
- Max damage decreased from 400 to 300
- Max damage decreased from 400 to 300
Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.
Game Browser and Custom Games
General
- Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
- Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings
Bug Fixes
General
- Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range
- Fixed a bug that prevented oxygen tanks and fire extinguishers in spawn rooms from propelling after taking damage
AI
- Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
- Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
- Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World
Game Browser and Custom Game
- Fixed a bug that caused custom game invites to persist on the invitee’s screen
Heroes
- Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
- Fixed a bug that prevented Brigitte from using abilities or Rocket Flail while her Repair Pack was in flight
- Fixed a bug that prevented Genji’s melee attack from making sound effects
- Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
- Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
- Fixed a bug that caused Junkrat’s RIP-Tire to spawn inside of walls
- Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
- Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
- Fixed a bug that caused Lúcio to lose movement speed if he landed on a wall from certain angles
- Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
- Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
- Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
- Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
- Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
- Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
- Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
- Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
- Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery
- Fixed a bug that caused the game to stutter during Tracer’s Recall when playing above 60 FPS
Maps
- Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
- Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
- Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
- Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
- Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown
Upcoming PTR Patch - Brigitte Nerf and Ana Changes
Hi. Sorry for not posting in awhile. This is the first time I’ve had time to check the forums all week. As you know, we have some changes patching in to the game today (Rialto PvP, Hanzo Storm Arrow, Brigitte shield adjustment). We also have a PTR deploy that we’re hoping to get up by the end of the week (originally it was scheduled for earlier this week but some bugs came up that were critical to fix so we held on to it). We expected the PTR w/ patch notes to go live so therefore were less concerned with communicating via forums and/or social and were surprised when it did not go live.
The PTR build (when it goes live) has some balance adjustments. The max armor from Brigitte’s ultimate is down from 150 to 100. We’re also discussing some other changes that might make it onto the PTR when it goes live or might go live next week (if at all).
We were trying some interesting things with Ana as well. I’m not sure which of the changes (if any) will make it on to this PTR cycle (some of the changes required new tech so we need to keep testing before rushing something out). Please interpret that as: we’re interested in making some minor improvements to Ana but they may or may not make this PTR cycle. We’re also looking closely and Brigitte and we are reading and appreciative of the feedback.
The PTR build (when it goes live) has some balance adjustments. The max armor from Brigitte’s ultimate is down from 150 to 100. We’re also discussing some other changes that might make it onto the PTR when it goes live or might go live next week (if at all).
We were trying some interesting things with Ana as well. I’m not sure which of the changes (if any) will make it on to this PTR cycle (some of the changes required new tech so we need to keep testing before rushing something out). Please interpret that as: we’re interested in making some minor improvements to Ana but they may or may not make this PTR cycle. We’re also looking closely and Brigitte and we are reading and appreciative of the feedback.
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