World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-03-07 05:31 AM

4-Piece Sets to Become 6-Piece, Minor Patch for PTR, Gem Farming Trick

Mythic Blackhand Kill Video
Method has released their Mythic Blackhand kill video!

Patch 6.1 Hotfixes - March 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cosmetic Transformations and Toy Effects
  • Demonology Warlock Metamorphosis should now correctly have priority over cosmetic transformation effects.

  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Fixed an issue where Steady Focus could incorrectly trigger without using Cobra Shot twice in a row.
  • Shaman (Forums / Skills / Talent Calculator)
    • Elemental
      • Chain Lightning Multistrikes should no longer be incorrectly triggering Enhanced Chain Lightning twice in a row.

Raids and Dungeons
  • Legacy
    • Dark Heart of Pandaria (Scenario): Creatures in the scenario should no longer incorrectly scale to level 100.

Bug Fixes
  • Fixed an issue where Character Boosting a Protection Paladin was not granting Cold Weather Flying.

Rolling on Spirit and Bonus Armor Gear
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Both Spirit and Bonus Armor are intended to help restrict the number of people in a given raid who may be interested in a particular item. The OP makes a perfect argument as to why we want that distinction: he wanted the Blackiron Micro Crucible, but had resigned himself to only really having a shot at it from a bonus roll or a cache as there were so many others in his raid group who wanted it too. That's a crappy situation.

Bonus Armor is currently working well for creating that distinction. DPS specializations don't get anything from it, but it's far and away the best stat for tanks -- so much so that tanks will nearly always prefer an item that grants Bonus Armor over an item that doesn't, even if the item with no Bonus Armor is much higher in item level.

Prior to 6.1, we were getting a ton of feedback from tanks who were extremely disappointed to receive trinkets, rings, etc. with no Bonus Armor through their bonus rolls. It felt like a waste of a seal or cache to get something that your loot spec would realistically never equip. Plus, it's a bit of a false lead for inexperienced players; if Blizzard gave me a higher item level crit/multistrike amulet via bonus rolls, it must be an upgrade, right?

We got similar feedback from many healers, which caused us to take a look at how Spirit was functioning. Ultimately, we want Spirit to work similarly: a stat that's so good, you want it everywhere you can get it. If that's not the case for you, we'd like to fix that by making Spirit more attractive, not by making you want to equip non-Spirit items (and fight with half your raid over them).

We made some changes along those lines in 6.1 (such as the Mistweaver changes to Mana Tea). We feel that, with those changes, we're now in a position now where healers should always prefer Spirit pieces in the ring, neck, and back slots. The nature of trinkets makes them a little less cut-and-dry: in the vast majority of situations, you should prefer the Spirit trinket, but there could conceivably be a situation in which a DPS trinket would give better performance. We're still discussing what (if any) changes would need to be made to prevent those niche occurrences, but again, our goal is that you don't want the DPS trinkets.

Unfortunately Lore that is not always how stat optimization works. I'll take a dps haste trinket over spirit any day for the purpose it serves me, but removing my ability to bonus roll on said item drastically hurts my gearing process.
If that's the case, then our fix would be to either make the Spirit trinket better or the DPS trinket worse for healers. We don't want DPS and healers fighting over the same trinkets.

Blue Posts
Originally Posted by Blizzard Entertainment
Arena Skirmish Healer Spec Bug
There is indeed a bug with skirmish queues at the moment that's causing healers to be forced into DPS specs. We've got a hotfix on the way for it, but it won't take effect until server restarts (which currently aren't planned until normal maintenance time). (Blue Tracker / Official Forums)

Legendary Follower Abilities
I am not sure if they were trolls but apparently thie "Legendary" follower only has 2 abilities and 3 traits like an epic.
Ultimately, adding another ability didn’t feel Legendary to us especially given that most players have solid ability coverage across their existing group of followers. Instead, we put the extra “Legendary” into a trait that acts like an ability that can counter anything. This felt awesome and like the right direction to take Legendary followers. (Blue Tracker / Official Forums)

Legacy Content Gold Changes
Historically "escort" and "breadcrumb" type quests that just ask you to talk to an NPC have always given little or no gold. There was no intended change here, and I believe that no change occurred. It's possible that there's a subtle bug, but numerous posters in this thread seem to report that gold rewards from quests while leveling are in fact unchanged. If there are specific examples of quests that used to award gold, but which no longer do, we'd be interested in hearing about them here, or on our Bug Report forum.

Gold from questing is an essential source of gold for leveling and max-level players alike, and not something we would suddenly and wordlessly remove or reduce.

If someone could provide screenshots of specific item nerfs, this would be helpful. Since they are saying no nerfs are intentional, it is beneficial to show them the nerfs that are in place so they can reverse them ASAP.
That's a separate issue from quest gold, which was not changed at all to my knowledge. Several legacy items (old epic gems, and crafting reagents like Crusader Orbs, Chaos Orbs, Sulfuron Ingots, etc.) were significantly reduced in vendor value in order to limit the impact of an exploit. These items honestly don't constitute a very large portion of total gold earnings from running old raids and dungeons, compared to boss gold drops and vendored weapons and armor. Because the change was exploit-oriented, it was excluded from our patch notes, but it probably should have been messaged more clearly in order to avoid surprise.

Again, as a matter of philosophy, we find nothing at all wrong with players making a non-trivial amount of gold from something like a weekly Black Temple or Icecrown transmog run at max level. (Blue Tracker / Official Forums)

Overwatch: New Heroes - McCree and Zarya
Blizzard announced two new heroes and a new map today. McCree is a Bounty Hunter with a revolver. Zarya is a Russian, pink-haired soldier with a particle cannon. Gibraltar is a new payload map. You can find more information on Overpwn. Beta is coming during Fall 2015.

Hearthstone: Blackrock Mountain - New Cards, Card Backs, Gameboard, Cinematic
Blizzard announced the next Hearthstone expansion today: Blackrock Mountain. You can find all of the details over on Hearthpwn.

  • There are five wings in the adventure. They are 700 gold / $7 each or $25 for all five.
  • Wings will be released weekly, with no free initial wing.
  • There are 31 new cards, with new card backs for real money pre-orders and Heroic mode, and a new game board.

Heroes of the Storm - New Battleground, Heroes, and Tweaks
Heroes of the Storm also had a few new announcements today. Check out all of the details on Heroes Nexus.

  • Sylvanas Windrunner is a new hero
  • Tomb of the Spider Queen is a new underground compact battleground with a collection mechanic
  • The UI is getting some upgrades
  • No more talent gating after Account Level 30!

FinalBoss #72 - Method Interview
FinalBoss talked to Method about their world first kill this week. Sunday's episode covers Arms Warriors!

by Published on 2015-03-06 08:02 AM

D3's Panel at GDC 2015, PTR Buff May Return, Blizzcon Ring Visuals

Blizzard's Announcements at PAX East 2015, Golden Card Creation

PAX East Heroes Announcements Tomorrow at 10:30 AM EST!

"An Inside Job" - Legendary Quest Line Cinematic
Players that were very lucky with drops have already completed Chapter III: The Foundry Falls, which unlocks this cinematic and the item level 710 ring.

Patch 6.1 - Legendary Quests
Patch 6.1 added several new legendary quests to lead up to the cinematic above. There are several spoilers in the quest text, so check the quest pages to see it.

The Final Assault is the final quest that asks us to wait for Patch 6.2. Click through to the quest for spoilers.

Level Name Rewards Objective
100The Unbroken Circle
Pick one:
Speak with Archmage Khadgar to upgrade your ring.
100Prisoner of the MindSpeak with Khadgar and protect him while he casts his spell on Garona.
100Orb of DominionRetrieve an Orb of Dominion from the Den of Secrets in Shadowmoon Valley.
100The Shadow WarSlay 15 Shadow Council members in the Den of Secrets.
100Breaking BadnessSpeak with Khadgar and assist him as he frees Garona from Gul'dan's mind control.
100To Gul'dan!Speak with Archmage Khadgar outside of Bladefury's Command in Northern Talador.
100An Inside JobInfiltrate Bladefury's Command with Garona's help. Use her talents to eliminate guards without being seen. Locate Iron Horde intelligence and then spy on Gul'dan.
100My Garona
100The Final AssaultPrepare your garrison and await further instructions from Archmage Khadgar. [Coming in Patch 6.2!]

Patch 6.1.2 - WoW Token
The WoW Token went live on the PTR for testing tonight. Keep in mind that prices are just for testing and don't reflect what they will be on live.

Patch 6.1.2 PTR - Build 19728
Build 19728 was deployed to the PTR realms tonight.

Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_GOLD_REMAINING - Gold Remaining: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_LOGOUT_NOTICE - You will be logged out of the game when this transaction completes.
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CURRENT_AUCTION_VALUE - Current Auction Value: %s|n(subject to change)
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION_MINUTES - Adds 2700 minutes of game time to this World of Warcraft account.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2_MINUTES - 2. Redeem it for 2700 minutes of game|n time.

Patch 6.1.2 PTR Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 6.1.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit our PTR Discussion 6.1.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.1.2 forum.

Introducing the WoW Token
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. In the meantime, check out this FAQ for details on how the feature works.

Patch 6.1 Hotfixes - March 5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Druid (Forums / Skills / Talent Calculator)
    • General
      • Dash should no longer continue to provide an increase to movement speed if the Druid shapeshifts out of Cat Form.
  • Mage (Forums / Skills / Talent Calculator)
    • Fire
      • Mastery: Ignite modified by Glyph of Ignite should now correctly apply its snare effect when Ignite is spread by Inferno Blast.
  • Monk (Forums / Skills / Talent Calculator)
    • Talents
      • Charging Ox Wave should now be correctly categorized as a Stun effect for diminishing returns.
  • Paladin (Forums / Skills / Talent Calculator)
    • General
      • Fixed an issue where Glyph of Flash of Light's effect could be incorrectly consumed by other Paladin's casting Flash of Light on the target.
    • Talents
      • Saved by the Light (Holy) should now be able to trigger its effect without requiring line-of-sight with the casting Paladin.
  • Rogue (Forums / Skills / Talent Calculator)
    • General
      • Fixed an issue where macros intended to work while Shadow Dance (Subtlety) was active would stop working when the effects of Subterfuge (Talent) ended.
      • [Requires a realm restart] Fixed an issue where Rogues were incorrectly being affected by crowd control abilities while in the middle of Death from Above (Talent).
  • Shaman (Forums / Skills / Talent Calculator)
    • Elemental
      • Ascendance for Elemental Shaman should now correctly have its cooldown reset at the end of a raid encounter.

Garrisons, Followers, and Outposts
  • Garrison Missions
    • Level 95-99 Garrison Missions should now repopulate more quickly.
    • Level 90-99 Treasure Hunter Missions (Inn, Level 3) now award less gold. Gold awarded from Level 100 Treasure Hunter Missions remains unchanged.
    • Level 95 Mission: Shreddercide, Level 97 Mission: Curiosity Killed Them, and Level 99 Mission: Raider Danger now awards Bonus Follower XP instead of Garrison Resources.
    • Completing Patrol Missions should now correctly contribute credit towards completing the "Patrolling Draenor" achievement.

  • Legendary Ring Quest Line
    • An Inside Job: Resolved an issue that prevented a cinematic from playing upon completion of the quest.
  • Frostfire Ridge
    • The Iron Wolf: Players that have upgraded to a Tier 3 Garrison without completing Thunderlord Invasion! are now able to obtain this quest.

Environment and World Events
  • [Requires a realm restart] Players that have already obtained Voidtalon of the Dark Star are no longer able to interact with or enter Edge of Reality Portals.

Battlegrounds and Arenas
  • Queueing for an Arena Skirmish now allows everyone in the party (instead of only the party leader) to select roles other than Damage Dealing.

New World of Warcraft Comic: Blood and Thunder
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Fenris Wolfbrother’s bravery and strength is matched only by his desire to prove himself a capable warrior at any cost. While his father Garad, chieftain of the Frostwolves, warns Fenris of the perils of putting one’s own whims before the needs of the family, the neighboring Thunderlord clan hunts and slays the dangerous Gronn without restriction or remorse.

Envious of the Thunderlord and dismissive of his father’s teachings, Fenris begins a double life. During the day, he will be a tame, obedient Frostwolf… at night, under a different name, he becomes something else entirely.

But Fenris must still bear responsibility for both his actions and those of the “Iron Wolf.”

We invite you to read and download the free comic, “Blood and Thunder,” written by Raphael Ahad and illustrated by Alex Horley.

Learn more about Fenris’ past and future at Characters of Warcraft: Fenris.
by Published on 2015-03-05 06:54 AM

Changes to Vanilla Sets, PTR Legendary Buff Off, Fire or Ice DH

Hearthstone UI Design, Mobile Start Screens, Deck Spotlight: Spark's Deadly Tactics

Closed Beta Test Friend Invites Incoming, Upcoming Mount Changes

Patch 6.1 Hotfixes - March 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Darkmoon Faire
  • Tonk Challenge
    • Players are no longer able to destroy other players' Tonk Targets.
    • Increased the number of Tonk Targets spawned at the start of a Tonk Challenge session to 9 (up from 7). This should make the Ace Tonk Commander achievement more obtainable.


Raids and Dungeons
  • Blackrock Foundry
    • The Blast Furnace
      • Phase 1: Security Guard's Defense ability now reduces damage taken by most allies by 90% (down from 99%).
  • Grimrail Depot
    • Skylord Tovra: Fixed an issue where Rakun may not placing pools of Diffused Energy correctly while flying overhead.
  • Legacy
    • Icecrown Citadel: Players should now be able to change between Normal and Heroic difficulty after defeating Valithria Dreamwalker.

Pet Battle
  • Battle Pet Abilities
    • Sandstorm should now correctly reduce damage dealt to all pets.

Bug Fixes
  • Fixed a graphical issue that could occur by using Reflecting Prism on a character that's transformed and riding a mount.
  • Fixed an error in calculating the shortest flight path from Ironforge to the Isle of Quel'Danas.

Doubleagent - Level 100 Neutral Pandaren
Doubleagent has finally hit level 100!

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
6.1 and Monk transmog set from the salvage yard is still broken. Gloves and shoulders can't be used for transmog. Frustrating.
This is the intended functionality for those items as they are "invisible". (WarcraftDevs)

Seriously, , why change the way the coffee and mining picks worked? Now I'm getting 0 picks, have coffee coming out of my ears
You can obtain a permanent mining speed bonus from a treasure in Spires, and the coffee buff now stacks! (WarcraftDevs)

Can't use my Chauffeured Chopper on my brand new Panda Monk the tool tip says "you are not the right faction for this mount"
Mounts (code-wise) don't support a non-faction, and these mounts are also visually faction-specific. Unlikely to be changed. (WarcraftDevs)

why make it so wins in the main event in ashran don't give conquest? alliance can't win side events so now it's impossible
The two factions were avoiding each other in Ashran. We are altering rewards to encourage competition. (WarcraftDevs)
how about making a continent wide buff to encourage PvP in ashran
thanks we're on it (holinka)

Please make a post and explain your intentions in hunter/feral buffs in an pvp environment.The burst is just crazy.
We're monitoring how recent damage increases are affecting PvP and we'll make any adjustments accordingly. (WarcraftDevs)

GDC 2015 - How Blizzard's Warcraft Brought Hearthstone to Life
Gamespot has a nice video of the talk Blizzard gave about creating the Hearthstone UI. Some of the highlights are below:

Early Concepts
  • The initial game that got approved was Warcraft Legends, with a build called Fire and Ice.
  • One concept had players traveling across the world doing single player quests and content.
  • The game was initially created entirely in Flash.
  • The pre-alpha board was complicated and looked boring.
  • Other ideas that came up were an Adventure Book, 3D Cards, Hologram Cards, a board that was a tree stump
  • The initial matchmaking screen had an over the top hero selection animation with sound effects, hero voice emotes, and ending with a "Fight" sound.
  • The next itteration had a box that opened to a map of the world. You then selected your hero, the map ripped in half to reveal a Google Earth like video of Azeorth, zooming in while showing names of players battling. Once your match was found, both player names were displayed and the somewhat familiar Hearthstone board appeared.
  • The box still exists in a more polished form in the live game. Treys and keys are used in the UI to go along with the box theme.
  • The box had to sit somewhere, so the team decided it was sitting on a table in a tavern, which you can see in different loading and other screens.
  • The same idea was fully realized for Blizzcon, with a very nice Hearthstone tavern stage set.

Physical UI
  • The UI started with a flat parchment style UI, then they decided it should be more 3D. Next they made it more physical, added magic, added some charm, and then made it feel valuable and constructed.
  • The current trend is building flat UIs, which didn't fit Hearthstone. The team went for a more physical UI, as it fit the game better.
  • The physical UI made things like keys, card backs, and card packs feel more valuable.
  • Opening a pack of cards is an important part of the experience. The team tried to replicate the physical experience of opening a card pack with the game's sounds and visuals.
  • Many parts of the UI bounce or rotate, giving them a more physical feel.
  • The physical UI worked out well when the team decided to bring the game to mobile devices. The UI already had a lot of nice elements for touch, such as the cards tilting when you moved them around and clicking the board causing dust to fly up.
  • The game has a lot of over the shoulder appeal, which is important for a collectable card game. Someone walking by and seeing you play it will be interested.
  • The physical UI is hard to expand. Currently the screen has nine hero slots, but how can it be rearranged for more.
  • It took a long time and a lot of tries to get the UI right, but it was important because that is a huge part of the game.
  • The physical UI also is designed for flavor over efficiency, to a certain extent.

UI Importance
  • Some games come up with mechanics and gameplay and then treat the UI as an afterthought. The Hearthstone team realized that the UI design was as important as the game design.
  • If the UI was too complicated, it was a signal to design that things may be too complicated.
  • The board could only fit 7 minions as designed, so rather than scaling them down the team capped it at 7.
  • Decks were initially 60 cards, with the list on the right scrolling down over three pages. It was too much for new players to keep in their head.
  • An older concept allowed for chains, where your opponent could play a card, you could play a card in response to that card, and so on. This was a mess visually and complicated to design and play, so it was removed.
  • The team starts with a feature by some simple wireframing, then iterates on it in 2D until it feels right, and then brings in 3D to make sure it will work.

  • There are no plans to allow modification of Hearthstone like addons allow in WoW.
  • There is a UI group that meets and the other teams are taking note of how the physical UI worked well.
  • No effects are sacrificed for the mobile versions of Hearthstone, they just optimize them so performance is acceptable.
  • Hearthstone on phones is pretty far along and looks awesome, so expect to hear more in the next couple of months.
  • The need for more deck slots is a known issue that is under discussion.

NerfNow #1503 - Token
NerfNow #1503 takes a look at the impact of the WoW Token.

by Published on 2015-03-04 12:08 AM

Update: Added tonight's hotfixes. A fix for the Darkmoon Tonk Game achievement is in the works.

Patch 6.1.2 PTR - Build 19711
Patch 6.1.2 adds the WoW Token, with a helpful string that tells us how it will work when your subscription has lapsed: "You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters."

New Items

Level Type Name
1Other WoW Token
1Other WoW Token

Garrison Mission Changes
Originally Posted by MMO-Champion

Garrison Building Changes
Originally Posted by MMO-Champion
Large Plots
  • Mage Tower / Spirit Lodge Level 3. 500 Gold Cost. 1200 Resource Cost. 5 21 Work Orders. Enables instant travel to strategic points in Draenor!. Unlocks access to a third Ogre Waygate for a total of 3..
  • Mage Tower / Spirit Lodge Level 2. 300 Gold Cost. 900 Resource Cost. 3 14 Work Orders. Enables instant travel to strategic points in Draenor!. Unlocks access to a second Ogre Waygate for a total of 2..
  • Mage Tower / Spirit Lodge Level 1. 150 Gold Cost. 150 Resource Cost. 1 7 Work Orders. Enables instant travel to strategic points in Draenor!. Allows the collection of ogre waystones from Ogres on Draenor. These waystones can be used to power an Ogre Waygate of your choice on Draenor. Also occasionaly triggers Runes of Power during combat..

Spell Changes
Originally Posted by MMO-Champion
Paladin (Forums, Talent Calculator)
Major Glyphs

Warrior (Forums, Talent Calculator)

  • Execute now does 135% of weapon damage, down from 155%. Now uses up to 30 additional Rage to deal up to (405% of weapon damage) additional damage, up from 350%.

Fury & Protection
  • Execute now does 350% of weapon damage, up from 310%.

Raid & Dungeon Abilities
  • Repair The caster attempts to repair a nearby Heat Regulator for 2% 300% of its maximum health. 15 yd range. 7 days cast (Channeled). 30 sec cooldown.
  • Stone Wall Name Changed from Rune of Crushing Earth to Stone Wall
  • Volatile Fire Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 100,000 Fire damage to all enemies within 8 yards of the explosion. 100 yd range. Instant. Limited to 3 targets. 100 yd range. Instant.

Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_ACCEPT - Add 30 days for %s
  • ACCOUNT_REACTIVATE_DESC - 30 days of game will be added to your World of Warcraft account. This game time is nonrefundable.
  • ACCOUNT_REACTIVATE_EXPIRATION - New Account Expiration Date: |cffffffff%s/%s/%s|r
  • ACCOUNT_REACTIVATE_GOLD_DESC - You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters.
  • ACCOUNT_REACTIVATE_GOLD_PRICE - Price: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_TITLE - Reactivate Now With Gold
  • ACCOUNT_REACTIVATE_SUCCESS - Account Reactivated!
  • ACCOUNT_REACTIVATE_TEXT - You must have an active subscription to play characters above level 20.\n\nWould you like to reactivate now and continue where you left off?
  • ACCOUNT_REACTIVATE_TOKEN_DESC - You have an unused WoW Token. You can use it now to add 30 days of game time.
  • ACCOUNT_REACTIVATE_TOKEN_TITLE - Reactivate Now with WoW Token
  • BLIZZARD_STORE_TOKEN_CURRENT_MARKET_PRICE - |n|n|cffffffffCurrent Market Price: %s|r|n|cff7f7f7fThe market price is subject to change.|r
  • ESTIMATED_TIME_TO_SELL - Estimated Time to Sell
  • ESTIMATED_TIME_TO_SELL_LABEL - Estimated Time To Sell:|n
  • GOLD_AMOUNT_TEXTURE_STRING - %s\124TInterface\MoneyFrame\UI-GoldIcon:%d:%d:2:0\124t
  • TOKEN_BUYOUT_AUCTION_TITLE - Buyout auction for:
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION - %d days of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_CONFIRM_CREATE_AUCTION - Buyout Price: |cffffffff%s|r|nEstimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION - %d days of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CURRENT_BUYOUT_PRICE - Buyout: |cffffffff%s|r
  • TOKEN_LOG_TITLE - WoW Token Transaction Log
  • TOKEN_PRICE_LOCK_EXPIRE - Expires in %d sec
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION - Adds %d days of game time to this World of Warcraft account.
  • TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT - Current Account Expiration Date: |cffffffff%s|r|nNew Expiration Date: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_RENEWAL_FORMAT - Current Account Renewal Date: |cffffffff%s|r|nNew Renewal Date: |cffffffff%s|r
  • TOKEN_REDEEM_LABEL - Redeem your WoW Token
  • TUTORIAL_TOKEN_GAME_TIME_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffauction house|r.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2 - 2. Redeem it for 30 days of game|n time.
  • TUTORIAL_TOKEN_GOLD_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffShop|r.
  • TUTORIAL_TOKEN_GOLD_STEP_2 - 2. Sell it in the |cffffffffauction house|r for|n gold.
  • TUTORIAL_TOKEN_PAY_FOR_TIME_WITH_GOLD - Buy game time with gold
  • TUTORIAL_TOKEN_SELL_FOR_GOLD - Sell a WoW Token for gold
  • VIEW_LOG - View Log

Patch 6.1 Hotfixes - March 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Darkmoon Faire
  • All of Darkmoon Island is now a Sanctuary zone. Note that some areas may still be incorrectly displaying as Contested areas on PvP realms. This display issue will be fixed in a future patch.
  • Players are now unable to start other Darkmoon Faire games if they're already on a racing quest.

Cosmetic Transformations and Toy Effects
  • Druid Incarnation, Shaman Ascendance and Ghost Wolf transformations should now correctly have priority over cosmetic transformation effects.
  • Glyph of the Treant's Treant Form now has the same transformation priority as other Druid combat forms.
  • Fixed an issue with the following cosmetic transformations that had an incorrect priority:
    • Celestial Defender's Medallion
    • Gamon's Braid
    • Manastorm's Duplicator
    • Mr. Smite's Brass Compass

  • General
    • Fixed an issue that could cause periodic effects that are not affected by Haste and had its duration extended to expire early.
  • Mage (Forums / Skills / Talent Calculator)
    • Arcane
      • Arcane Power's cooldown now resets at the end of a raid encounter.
  • Paladin (Forums / Skills / Talent Calculator)
    • Talents
      • Fixed a bug with Execution Sentence and Stay of Execution that could cause them to deal their damage or healing ticks in the wrong order.
  • Priest (Forums / Skills / Talent Calculator)
    • Shadow
      • Vampiric Embrace should no longer incorrectly factor in damage caused by Searing Insanity.

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Barn: Players trapping a creature should now drop out of combat as soon as the trap is triggered.
    • Mine, Level 2 (Horde): Fixed a mining node that can spawn in the air.
    • Stables: Players riding a Mount-In-Training are now dismounted when attacked by another player.

  • Legacy
    • [Hellfire Peninsula] Mission: The Abyssal Shelf (Horde version): Wing Commander Brack should now correctly send players off on a bombing run.
    • [Mists of Pandaria] What's in the Box?: Defeating the Concentrated Sha too quickly should no longer cause them to stop spawning.

Raids and Dungeons
  • Blackrock Foundry
    • Blackhand
      • Fixed an issue that could cause players to take more fall damage than intended during the transition to stage two.

  • To make diminishing returns for crowd control effects more consistent and predictable, diminishing returns now have a reset window of 18 seconds. For a detailed explanation of this change, please visit the forum thread titled: Recent CC Diminishing Returns Changes.

Battlegrounds and Arenas
  • Flask of Conquest's effects should now correctly persist through death and be usable while in Arenas and Rated Battlegrounds.
  • Fixed an issue that caused players to stand up while eating or drinking during the preparation phase before the start of an Arena or Rated Battleground match.

  • Toy Box
    • Fixed an issue where using S.E.L.F.I.E. Camera while under the effects of Photo B.O.M.B. would incorrectly provide access to S.E.L.F.I.E. Camera MkII filters.

  • Loot-A-Rang and Findle's Loot-A-Rang can now be used without dropping out of non-flight based shapeshift forms.
  • Snake Firework now has a 15-second cooldown.
  • Stone of Fire is now bind on equip and no longer requires Alchemy to equip.
  • Fixed an internal bag error that could occur while attempting to loot rare lunker fish.

Recent CC Diminishing Returns Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently made a slight change to how crowd control diminishing returns function, and would like to provide some concrete information on exactly what’s been changed and why.

As most of you are likely aware, there is a brief window of time after a crowd control effect has been applied, during which further crowd control effects of the same category will have a decreased duration. In patch 6.0.3, due to the method used to update diminishing returns, that window could last anywhere from 15 to 20 seconds.

Patch 6.1 added some new functionality that allows diminishing returns to update much faster, which means we can be a lot more precise with exactly how long they last. So, we made a recent hotfix that changes the duration of diminishing returns to 18 seconds. That means diminishing returns should last about as long as they did on average prior to these changes, but you’re able to have a much clearer idea of exactly when they’ll end.

Hans'gar and Franzok Room FPS Drop
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,

We're having some trouble reproducing this internally, and need some more information for you folks to help us narrow down the issue.

I need two files: a DxDiag of your system and your WoW's Config file. Information on how to grab both is below.

Press Windows Key + R.
Type DxDiag and press Enter.
In the DxDiag window, click Save All Information.
Name the file "dxdiag" and click Save.
Navigate to your root Wow Folder (Like where wow.exe is located)
Open the WTF folder
Locate your file.

Once you have both files, please email them to [email protected] with the title [WoW] [Hans'gar & Franzok FPS Issue] [16411251774].


Blue Tweets
Originally Posted by Blizzard Entertainment
Why'd you get rid of awesome Shirvallah form during Incarnation? It's actually awful being a puny cat. So off putting.
Readability (holinka)

Do you think the Psychic Scream buff will be enough to bring priest pvp back from the ground? Any other plans?
There are a lot of changes in 6.1. We will definitely be watching it all closely. (holinka)

Bug or not? Wrynn's Vanguard Reputation armor doesn't have a 2/4-pc bonus?
intended (holinka)

AskMrRobot Team Optimizer
Our friends over at AskMrRobot recently launched a new premium feature, the Team Optimizer. This lets you look at your raid and see who is not optimized and how far everyone is progressing towards all BiS gear. Once everything is set up, you can also select items that dropped and see who it will be the biggest upgrade for.

Patch 6.1 - Known Issues
Originally Posted by Blizzard (Blue Tracker)
This is a listing of some of the known issues for World of Warcraft Patch 6.1.0
This list is not complete, and will not include all issues.
The issues listed here are frequently reported issues that may be addressed at a later date via a client patch.

Classes and PVP
  • Druid - Ferocious Bite does not refund energy when the ability misses, or is dodged or parried.
  • Paladin - Heals from other Paladins will consume Glyph of Flash of Light without its benefits.
  • Priest - Switching targets while casting Mind Vision can cause Mind Vision to sometimes show the Priest's PoV instead of the original target.
  • Priest - Holy Word: Serenity does not work with mouseover macros.
  • Mage - Frozen Orb has its projectile pathing blocked by objects, such as trees, that don't block line of sight for targeted spells.
  • Monk - Healing Spheres summoned by Gift of the Serpent will not spawn near the NPC party members during Proving Grounds.
  • Monk - Storm, Earth, and Fire clones do not move while channeling Fists of Fury while the Monk has Glyph of the Floating Butterfly active.
  • Shaman - Chain Heal is not prioritizing player healing over pet healing.
  • Warlock - Some pet-summoning modifier spells activate a cooldown on summoning all Warlock pets.
  • Warlock - The Glyph of Metamorphosis is not displaying green wings when the Warlock has completed the Codex of Xoroth.
  • Shadowmeld sometimes doesn't drop combat when cast in PvP combat.
  • Players cannot get the achievement 'Twin Peaks Perfection' (5215) even though they meet the criteria.
  • Players cannot earn "Call to Arms!"(908, 909) achievement.

  • Auchindoun: The map is green in the Western Transept and Eastern Transept.
  • Some of the taxi routes selected in 6.1.0 take longer to travel than the taxi routes in 6.0.3.

  • Draenor quest rewards that receive an epic bonus are disenchanted into Sha Crystals.

  • Garrisons: Runed Copper Rod is still listed as a requirement in the recipe tooltips of the Enchanter's Study.
  • Items that teach followers new traits will overwrite existing traits without any warning messages.
  • Garrisons - Draenei and Blood Elf Nemesis Achievements are not retained after performing a paid faction change.
  • Some garrison NPCs do not return to their original locations after a garrison boss has been defeated.
  • Garrisons: Players may be unable to acquire some missions related to the achievement "Exploration Mission Master".
  • Garrisons: One of the mining nodes in the level 2 Horde Garrison can spawn high in the air.
  • Selling a follower contract back to the vendor will prevent players from being able to re-purchase the contract to learn the follower.
  • Garrison Nook quest givers will not be present in a friend's garrison unless that friend is also present in their garrison.
  • Money earned from missions and bonus rolls do not count towards achievement criteria that count money looted as criteria.

  • Audio and video are out of sync for the Death of Lich King cinematic.
  • Razorgore the Untamed: Defeating Razorgore the Untamed immediately after the mind control breaks will cause the encounter to reset and kill off all players in Blackwing Lair.
  • Spoils of Pandaria: Marksmanship Hunters' pets will despawn when using Disengage during the encounter.
  • Tectus: Fracture, Earthen Pillar, and Crystalline Barrage will sort underneath the piles of sand.
  • Icecrown Citadel: There are multiple issues with the Unholy Infusion quest.
  • Hans'gar and Franzok: Fire Elementals summoned by the Fire Elemental Totem have difficulty pathing to Hans'gar and Franzok if they are standing on the conveyor belts.
  • Elegon: It is possible for some pylons to not all raise when he begins his invulnerable phase, preventing encounter completion.
  • Icecrown Citadel - The Frostwing Halls: Players will be unable to change the raid difficulty after completing the Valithria Dreamwalker encounter.

  • It is possible for players to receive multiple Brew of the Month Club mails or no mail at all.
  • Several of the starting Worgen quests that take place in Gilneas City display a green untextured map when viewed from the quest log or quest tracker.
  • The quest "It Goes to 11..." cannot be completed.
  • The Black Knight leashes after dismounting, during "The Black Knight's Fall" .
  • The quest "Teron Gorefiend, I am" is much more difficult to complete.
  • Players that completed the Black Harvest Warlock scenario during patch 5.4 but did not log in during the pre-patch report that they did not receive the "Breaker of the Black Harvest" achievement when logging in during Warlords of Draenor.
  • The Klaxxi Enhancement and Klaxxi Augmentation buffs were not affected by the number squish.
  • Duels started from the "Duel" vehicle ability will not start, thus achievement "Tilted!" is unachieveable.
  • Several of the starting Worgen quests that take place in Gilneas City display a green untextured map when viewed from the quest log or quest tracker.
  • The quest "Scouting Report: Like Jinyu in a Barrel" has a significant delay at the end of the event before rewarding quest credit for completion.
  • Defeating the Concentrated Sha (68259) too quickly during "What's in the Box?" (QID32330) can cause it to stop spawning for everyone until a server restart.
  • Quest giver of "They Grow Up So Fast" (QID13906) shows a grayed out question mark even though you are already ready to finish it.
  • Jade Forest - Grookin Hill: During "Scouting Report: Like Jinyu in a Barrel" Riko and Shademaster Kiryn die too easily.

Characters, Creatures, and Mounts:
  • Creatures will rotate to face a player if the player is moving after landing the killing blow or if they one-shot the creature.
  • Multiple HD character models sit incorrectly in several types of chairs.
  • Fel versions of the Dreadsteed and Felsteed mounts display some non-fel effects.
  • Players mounted on a multi-passenger vehicle on a transport are not shown the transport loading screen when crossing continents.
  • A minor animation error can occur with some drake mounts (Nether Drakes, Frost Wyrms) when they land after jumping.
  • The left shoulder of one of the Orgrimmar Grunt NPCs is using the incorrect model.
  • There are some HD models that have attachment point issues with Fists of Fury.
  • There are several Blood Elf male hairstyles that animate incorrectly during the Applaud animation.
  • Several mounts are unable to jump far enough out of the water to take advantage of abilities that allow you to walk on water.
  • The Arctic Fox Kit is not correctly obeying his spawn conditions, and will not always be seen during snowy weather.
  • Shields sheathed on the backs of Blood Elf male characters are angled incorrectly.

  • Mouse-over tooltips maybe sometimes only remain on screen for a fraction of a second.
  • Holy priest chakras do not work with the stance conditional.
  • Class-specific mounts cannot be added as Favorites.
  • When someone else adds you as their in-game friend, you'll receive log-off notifications from them even if they aren't your friend.
  • There are inconsistencies between the UI and short supply system.
  • The online toast notification displays toon name rather than BattleTag for friends playing Heroes of the Storm.
  • Changes to some System settings will not save if the Apply button is pressed while the drop-down box for the setting is expanded.
  • Rated Battleground mounts cannot be added as Favorites.
  • Argent Charger (66906) does not display as collected in the Mount Journal unless the character is a Paladin.
  • Mounts may temporarily remove themselves from being in a player's mount journal after they log back into the game from being disconnected.
  • Heirlooms that upgrade from leather to mail at level 40 are not appearing in the Heirloom Journal when the class filter is set to a specific class.
  • When tab targeting, quickly switching direction will not always update your available targets immediately.
  • The max range of tab targeting is only around 40 yards.
  • Tab targeting will choose the closest target, even if it is already your current target.

Site Navigation