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by Published on 2018-03-06 06:05 PM

Legion PvP Season 6 Ending Soon!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The gates will close on Legion PvP Season 6 for all Arena and Battleground competitors in as early as two weeks.

Season 6 – End of Season Rewards
If you participated in Season 6, to ensure you receive the rewards that you’re due, please keep the following in mind:

  • Refrain from transferring your character(s) to another realm or faction until after Legion Season 6 has ended.
  • Legion Season 6 titles and mounts will be awarded approximately two weeks after the season ends.

Faction-Based Rewards
Don’t forget—end-of-season rewards are based on your faction. If you transfer your character to the other faction, you must have 50 wins after your transfer to receive the reward. Please note that you must have 150 wins for Gladiator and Dominant Gladiator.

Patch 7.3.5 Hotfixes - March 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Court of Stars
    • Watchful Inquisitors should no longer cast Searing Glare while stunned.

Player versus Player
  • Seething Shore
    • Seething Shore is now in the Random Battleground queue, starting at level 110.
    • Mining an Azerite Node now awards 20 Honor (was 40 Honor).
    • The A Good Start achievement now requires 25,000 Azerite (was 100,000 Azerite).
    • The Blood and Sand achievement now displays correctly when linked in chat.
    • The "Thrust" effect from the Rocket Parachute now has 4 charges (was 2 charges), allowing players to reach further areas when jumping from the airship.
    • The geyser period of Azerite nodes is now extended to 30 seconds (was 20 seconds). This will give players more time to reach spawning Azerite nodes.
    • The respawn time at the graveyard is now 20 seconds (was 15 seconds).
    • The time to cap an Azerite node is increased to 7 seconds (was 6 seconds).
      • Developers’ notes: We’d like to thank you for all your feedback on this new Battleground. The adjustments above should alleviate some of its pacing issues, as well as bring its most-arduous achievement more in line with other battleground achievements.

Quests
  • Lord Maxwell Tyrosus is now reliably available during “Walking in Shadows”.

Toys
by Published on 2018-03-06 04:35 PM

Challenge Rift - Week 37

Issues With Legend Matchmaking Have Been Resolved

Darkmoon Faire
The Darkmoon Faire is in town once again! Earn those prize tickets for your Darkmoon Dirigible!

Keep in mind the Darkmoon Top Hat buff and the WHEE! buff as you work on earning reputation with the Legion factions for Paragon reputation rewards and Allied Race unlocks.



Greater Invasion Boss - Sotanathor
Sotanathor is up this week, rewarding item level 930 loot!



World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week.



Weekly Bonus Event - Pet Battles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week
All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:


PvP Brawl - Temple of Hotmogu
Originally Posted by Blizzard Entertainment
Enter the Temple of Kotmogu for this fast-paced match. For a whole new twist, players will be able throw the Orb of Power to friendly players in a game of hot potato. Beware, they’ll also gain the debuffs along with the orb so choose wisely. We’re turning things up (to 11) by changing resurrection time to a quick 5 seconds. Who will be able to hold on to the power to claim victory?
by Published on 2018-03-05 09:58 PM

Celebrating 20 Years of StarCraft - Upcoming Tavern Brawl to Reward 3 Kobolds Packs

Trial of Style - Do Your Little Turn on the Catwalk
Trial of Style is here and there are new transmog sets as well as some new rewards that you can purchase this season!




Level Type Slot Name Model Viewer
10ClothHead Mindwrack Cowl
 Modelviewer
10ClothShoulders Mindwrack Shoulderpads
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10ClothChest Mindwrack Robes
 Modelviewer
10ClothWaist Mindwrack Cord
 Modelviewer
10ClothLegs Mindwrack Leggings
 Modelviewer
10ClothFeet Mindwrack Slippers
 Modelviewer
10ClothWrists Mindwrack Bracers
 Modelviewer
10ClothHands Mindwrack Handwraps
 Modelviewer
1Other Ensemble: Mindwrack Raiment
10LeatherHead Tundraspite Helm
 Modelviewer
10LeatherShoulders Tundraspite Mantle
 Modelviewer
10LeatherChest Tundraspite Tunic
 Modelviewer
10LeatherWaist Tundraspite Girdle
 Modelviewer
10LeatherLegs Tundraspite Legguards
 Modelviewer
10LeatherFeet Tundraspite Boots
 Modelviewer
10LeatherWrists Tundraspite Wristwraps
 Modelviewer
10LeatherHands Tundraspite Handguards
 Modelviewer
1Other Ensemble: Tundraspite Armor
10MailHead Crimson Sentinel Cap
 Modelviewer
10MailShoulders Crimson Sentinel Shoulderplates
 Modelviewer
10MailChest Crimson Sentinel Hauberk
 Modelviewer
10MailWaist Crimson Sentinel Waistguard
 Modelviewer
10MailLegs Crimson Sentinel Leggings
 Modelviewer
10MailFeet Crimson Sentinel Boots
 Modelviewer
10MailWrists Crimson Sentinel Bracers
 Modelviewer
10MailHands Crimson Sentinel Gauntlets
 Modelviewer
1Other Ensemble: Crimson Sentinel Garb
10PlateHead Goldspine Helm
 Modelviewer
10PlateShoulders Goldspine Pauldrons
 Modelviewer
10PlateChest Goldspine Breastplate
 Modelviewer
10PlateWaist Goldspine Belt
 Modelviewer
10PlateLegs Goldspine Legguards
 Modelviewer
10PlateFeet Goldspine Sabatons
 Modelviewer
10PlateWrists Goldspine Armplates
 Modelviewer
10PlateHands Goldspine Fists
 Modelviewer
1Other Ensemble: Goldspine Plate


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Ladies and gentlemen of the Horde and Alliance, it’s time to synchronize your wardrobes and prepare to do battle. The Trial of Style has arrived and it’s time to put your transmogrification skills to the test.

You’re Invited!

When: March 5-9
Where: Queue for the 6-player scenario at your friendly neighborhood Transmog NPC
What: Contestants will have two minutes to create transmog sets from within their collection, based on themes in the scenario. Two players at a time will be pulled up on stage to strike a pose and show off their creation— leaving the remaining four to vote on who of the two has managed to capture the theme best.

New Season, New Fashions
It wouldn’t be in fashion to wear the same thing again for this season, so we’ve added four new transmog sets to the collection. There’s a new transmog for each armor type including:


Add More Fab to Your Fabulous!
In addition to using your Trial of Style Tokens on new armor appearances, you can now spend them on props to supplement your chosen Trial of Style ensemble. These props are consumable and will only appear when you’re on stage, but will last for the entirety of the competition.


New vendor extraordinaire, Nellie Voguesong sells shirts and tabards within the Trial of Style in case you forgot to bring one with you.


No peeking! It comes as no shock that you'll be properly smocked before the competition begins.


Strike a pose and shake your little tush...on the catwalk. When the glitter settles, you'll earn your just rewards.

Once the glitter settles and the rounds of voting have completed First Place, Second Place, and Third Place winners will be awarded. Don’t worry, even if you don’t win, there’s always the Trial of Style Consolation Prize. These prizes contain Trial of Style Tokens which can be redeemed for special transmog gear in Dalaran.

Fashion conscious citizens of Azeroth can also take advantage of Transmogrification and Barbershop services for free during the Trial of Style. Even if you don’t participate, you can adjust your hairstyle and transmog for no gold cost while the event is active.

Are you ready to dress to impress?

Statues of Blizzard
Originally Posted by Blizzard (Blue Tracker)
While many people know about the Orc, this is just one of our many statues, including two other permanent displays. As both employees and fans of these statues, we wanted to share their origin stories with you.

Fun Facts
  • BlizzCon visitors have had a chance to see many of our statues when they visit the Anaheim Convention Center.
  • A new trend is to also offer a smaller version of our large statues as a collectible!

Permanent Statues

Kerrigan, Queen of Blades


A bronze version of this Kerrigan statue, built in 2008, stands outside of the Blizzard offices in Versailles, France. She stands 14 feet tall—appropriately intimidating for the queen of the Zerg.

Arthas, the Lich King


2016 marked the 25th anniversary of the founding of Blizzard Entertainment; and what better way to celebrate this epic milestone, than by casting one of the company’s most iconic characters in a 14 foot, 4,000 pound, truly one-of-a-kind statue. Located on the Calligraphy Greenway in Taichung, Taiwan, this bronze portrayal of the Lich King Arthas Menethil wasn’t created just to commemorate an anniversary, but also to recognize and celebrate the incredible Taiwanese gaming community.

The Orc


After over a year of intense work, the 12 foot tall, 2 ton bronze orc warrior now stands watch in the courtyard of Blizzard Entertainment’s Irvine campus. Read our in-depth article for more.

Life-sized Statues

Sylvanas, The Banshee Queen


The Sylvanas figure and base stand 8 feet tall and weigh approximately 200 pounds. Sylvanas is primarily made of silicone (for her skin), polyester resin, and epoxy resin. Created by Alliance Studio, she marks the first time they created a statue for display with flowing hair.

Though we’ve heard the rumor that actual vertebrae were used for her statue’s bow, we’re sorry to disappoint—they’re just excellent facsimiles of the real thing.

Colossal Tracer, Pharah, Genji


Read more about assembling the giants and watch the video.


Oversized Gorehowl


The structure of the axe was made by creating a custom steel support frame that was embedded into a series of CNC foam carved panels. The foam was then coated in a hard coat polyurea material. The final finish was created using a combination of airbrushed and hand-painted techniques. The finished creation stands 15 feet tall and weighs just over 450 pounds.

As excitement mounted for the launch of Warlords of Draenor, we unleashed an epic spectacle in New York City’s Times Square on November 11 & 12, 2014. To herald the arrival of the Iron Horde, we slashed one of the city's iconic Yellow Cabs in half with a giant version of Grommash Hellscream’s battle axe, Gorehowl. The display caused quite a commotion, garnering coverage across the world.

Life Size Tracer Statue


For her chronal accelerator chest feature, a special multi-layered projection screen and animation were created to emulate a hologram effect. A great deal of research and prototyping using new materials led to the printing of numerous 3D models to house all the different size mirrors and lens configurations. This effort corrected the projector’s short-throw keystone effect and resulted in an animated holographic feature of the proper brightness and clarity.

Tracer was built using urethane resin, fiberglass, steel, leather, PETG, spandex, shock cords, electrical wiring, LED lighting, dental acrylic, and magnets. She stands about 6’6”, and weighs just over 200 pounds.

Grommash Hellscream


Statues are usually carved out of foam, but Grommash was fully sculpted from clay onto the base, making him the equivalent of two statues in size. His build team created him with fiberglass, silicone, aluminum, human and yak hair, clay, wood, plastics, resins, leather, paints, assorted electronics, and an industrial humidifier. Grommash stands 8’6” high and weighs 450 pounds.

  • Glowing blood was created with layers of translucent resins and internally lit.
  • Bubbles in the blood pools were handmade out of vacuform plastic spheres.
  • Authentic deer sinew was used for thread to sew Grommash's leather clothing. The plates sewn on his tasset and all other armor parts were forged out of real metal.

Tyrael, Archangel of Justice


Tyrael was crafted from fiberglass, silicon, silk, urethane, aluminum, chainmail, heatshrink, lexan, wood, chromoly steel, carbon fiber, kevlar, glass, paint, electronics and lights. He stands 14 feet tall and weighs about 700 pounds.

  • Metal ornamentation on the base was made of aluminum plate and cut with water.
  • Approximately 14,400 LEDs were used to light Tyrael's wings
  • According to Steve Wang, Tyrael was by far the most complicated statue he’s created for Blizzard—and it was completed in six weeks.
  • The costume’s embroidery was made of superfine high-grade gold silk.
  • The lights in Tyrael’s wings are computer controlled to simulate random bursts of energy.

Jim Raynor


The Jim Raynor statue stands 8’6” tall and weighs about 400 pounds. Built using fiberglass, silicon, rubber hosing, steel, human hair, acrylic, paint, wood, plastics, steel armature, and bondo, this statue included a few steps that were out of the ordinary:

  • In order to sculpt Jim’s face accurately, his head was projected onto the raw materials using in-game graphics.
  • Jim’s hair is human hair, with each piece hand-punched and placed individually. His beard was also hand-punched, then shaved down to stubble.
  • The lights on his back thrusters were programmed to change color from blue to red, to simulate the thrusters getting hot.
  • Height - 8.5'
  • Weight - 400 pounds

Kerrigan, Queen of Blades


The original fiberglass Kerrigan statue was built in 2008, and was crafted with silicon, aluminum, acrylic, paint, wood, plastics, latex, and bondo. She stands 14 feet tall, and is exactly as imposing and terrifying as Kerrigan should be. She’s even accompanied by realistic creep effects.

Illidan, The Betrayer


Illidan is crafted from fiberglass, silicon, aluminum, acrylic, paint, wood, plastics, latex, bondo. He is a bit shorter than Kerrigan, but stands at 12 feet tall and weighs about 400 pounds. In order to simulate his fel effects, Illidan’s body was painted with UV paint and illuminated by black light. His wings are made of layers of translucent material, making them appear more natural and lifelike.

Nova


November "Nova" Terra was built in statue form in 2005. Built with fiberglass, silicon, aluminum, acrylic, paint, wood, plastics, latex, and bondo, she was put together by Steve Wang’s epic team. Height: '9.5

Dwarf


The Dwarf, created in 2002, was Blizzard’s first statue. Standing 9 feet tall, the dwarf was our first step into the world of statues. He’s made of latex, foam, and wood, and he—like Jim Raynor—has hand-punched hair for both his eyebrows and beard. His gun was custom-built by a toy manufacturer.

Moving the Statues

Many of our statues take a trip to BlizzCon each year or make moves between Blizzard buildings, which requires the talents of a professional logistics company for each move. Somewhere between 4-8 movers carefully disassemble each statue to safely transport them in large trucks, and then reassemble them at the new location. A small crew from Alliance Studio assists with the set up and teardown, including finishing repairs in case any minor damage occurs during transport.

Azeroth Choppers


Legendary custom motorcycle designer Paul Jr. assembled two handpicked teams of bike experts to bring to life a pair of asphalt-kicking chopper designs inspired by World of Warcraft's two warring faction. Read more.

Alliance Chopper


ENGINE: S and S 113 Motor
TRANSMISSION: Baker RSD 6-Speed
PAINT: NUB Graphics
CHROME: Chrome Masters
WHEELS: PJD/Renegade

Materials used: Steel, Aluminum, Wood
Dimensions: ~ 11ft Long, rear wheel base 5ft wide
Weight: ~ 700 lbs

Horde Chopper



ENGINE: Crazy Horse V-Plus 100ci
TRANSMISSION: Baker RSD 6-Speed
PAINT: NUB Graphics
CHROME: Chrome Masters
WHEELS: PJD/Renegade

Materials used: Steel, Aluminum, Copper and leather
Dimensions: ~ 12ft Long, ~3’ wide at handlebars
Weight: ~ 700 lbs


Statue Interview: Brian Fay & Brianne Loftis
In our quest to learn more about Blizzard statues, we sat down for an interview with Brian Fay (Senior Sculptor) and Brianne Loftis (Creative Development Producer). They gave us more details about what goes into creating these masterpieces.

Tell us a bit about yourself.
I started at Blizzard in February 2012. I came out to California and saw that there was a lot of opportunity to expand our toys and statues program. At the time, we had an external company making our statues, and releasing one every 12-18 months. By bringing everything in-house, we got to control every aspect of production, including in-person reviews with our game teams, which streamlines the whole feedback process.

What is your day-to-day like?
I always have an ongoing sculpting project that takes up most of the day. I still get to work in wax a lot, which I really enjoy, so I jump to it first thing in the morning. We have factory samples to review and give feedback on throughout production—from overall casting quality, to paint, to packaging. The sculpting team also gives feedback to one another to keep everything moving along, we have a lot of work to handle. We help each other 3D print things for meetings, mold and cast parts [Editor’s note: a mold is a reversed impression of a sculpture which is used to cast replica sculptures; a cast produces copies of a sculpture], and clean up prototypes.

How do we produce the big statues we see at Blizzcon?
I’ve been involved with Grommash, Arthas, Tracer, and Sylvanas since joining Blizzard. The life-size statues are created by Alliance Studio, led by Steve Wang and Eddie Yang. A team of artists bring the statues to life, with art direction from Blizzard—we make regular trips to their studio and stay in touch over email. Most of the statues are done with a combination of digital and traditional sculpting, incorporating real fabric, silicone and hair where needed. Since I’ve been here, we always supply Alliance Studio with a maquette [Ed. Note: a small, scale model or rough draft of an unfinished sculpture] as a guide for the artists to replicate on a larger scale. It’s usually a casting, but it can also be a digital model.

Grommash was modeled after a smaller statue I made here at Blizzard. Alliance Studio scanned the statue and built a steel armature [Ed. Note: a framework around which the sculpture is built] to work on top of. From there, they added a foam block out and started cutting out Grommash’s shape. Lastly, the sculptors added clay on top of the foam, which let them put in all the details that brought the sculpture to life.

I did an Arthas figure for the World of Warcraft action figure line, and that inspired the pose for the bronze Arthas. We supplied Alliance with a digital model as a guide to all the armor shape language, which also helped them create the steel armature. From there, they sculpted the entire statue from scratch, with every single detail painstakingly done by hand. It was awe-inspiring to watch. They cast the finished parts in wax, which is then molded in a special process as part of the lost-wax casting used to make bronze statues. Sculptors melt the wax out of the mold, leaving a void into which they cast molten bronze. After cooling, they chip off the molds, and cleanup and assembly begins.

Sylvanas was also created with a combination of digital and traditional sculpting. I worked off a digital model provided by Jason Huang on our cinematic team; we saved time by using the same model, but needed to adjust certain details for the life-size statue, which has a bigger palette to work with. The sculptors used real cloth, leather, silicone and hair to bring her to life. We especially wanted to make sure she had flowing hair, and Alliance found a way to pull it off flawlessly. It wasn’t an easy task. We started work on Tracer with a posed digital model that we 3D-printed and cleaned up. Then, we placed fabric and leather over the printed parts for a more realistic look—her leather jacket even has wear and tear! All those details are applied by hand at Alliance Studio with the Overwatch team giving feedback in person.

If you could sculpt your dream statue what would it be?
I would really like to see us make a giant Deathwing statue. It would look so cool hanging on the edge of the main building on [our Irvine] campus, overlooking the land. Can you imagine real flames in his mouth and chest?! That would be an incredible project to be involved with.

I’d also like to help build a life-size Treasure Goblin from Diablo standing atop his heap of treasure. This one’s a bit more realistic to produce, and it’d be extremely fun to see.

How do you determine what statues you're going to work on next?
We have a very long wish list of things we’d like to do, and just pull names off that list. We’d also like to create more unusual or old-school characters, but we have to think about our bandwidth. There’s just a small team of us, and I work like a turtle. We’ve also got to consider space in our warehouse—we can’t pack it with statues that are slowly rolling out.

How long does it take to make one of these life-sized statues?
The life-size statues can take over twenty weeks to create. If we try to rush it, it will show in the final product, so we like to give them time to really polish the work. But we treat every statue, from our life-sized ones to our collectibles to our Cute But Deadly collaborations with the same attention to detail.

How do buildings at Blizzard get assigned statues when they are done?
Team leadership sometimes lobbies for certain statues in advance of moving to a new building or area. As teams are planning new spaces, they’ll also think about beautification in advance. If we’re creating a statue that is 8 feet tall, what does that mean for the lobby? Do they change the ceiling height? When we changed one lobby around, Grommash couldn’t fit in there anymore and had to move. The Vault, a group of specialists whose sole focus is the promotion and preservation of Blizzard art, manages that process. Since our team, Story and Franchise Development, made Sylvanas, we requested her for our building.

The Raynor statue has a circle around his head for fire clearance. The development team had to change their lobby to accommodate him.

What is it like seeing your work the focus of attention and adoration?
Each one of these statues takes a lot of time, including the smaller-scale stuff. We try to capture and in some cases up-rez detail from the games to make our players feel like the product just stepped right out of the game. It does feel extremely rewarding to hear people point out all the small details that you’ve spent so long making. It makes everything worthwhile.

The Fine Art of Fan Art: Episode 3 - Machinima Maker
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re celebrating machinima in the latest episode of The Fine Art of Fan Art—a video series focused on talented artists from the World of Warcraft community.

Meet French content creator Hugo ‘Suge’ Segobia, director of the 90-minute World of Warcraft machinima “Demonheart,” among others. Suge is a long-time WoW player who uses the game’s graphics to bring his own stories to life. His feature-length movie took a year-and-a-half to create, and he credits the support of the amazing community of players with keeping him inspired.

Check out the video below to learn more about this WoW machinima maker.


To view “Demonheart” and other machinimas by Suge, visit his YouTube channel.

If you missed the first two episodes of The Fine Art of Fan Art, you can watch them here and here. Stay tuned for the next installment coming soon!
by Published on 2018-03-04 07:42 PM

Celebrate 20 Years of StarCraft - In-Game Rewards for Blizzard Games
Originally Posted by Blizzard Entertainment
Video Feature - Available on March 31
In StarCraft is Life: A Celebration, some of StarCraft’s biggest fans look back on their favorite memories from the past 20 years. Subscribe on YouTube


Anniversary Stream - Live on March 30
On March 30 and 31, your favorite StarCraft personalities will celebrate the 20th Anniversary with a special event on Twitch.tv! Follow on Twitch.tv

A Cross-Franchise Celebration - 20th Anniversary Rewards
This month, your favorite Blizzard games are getting in on the StarCraft 20th Anniversary action, with epic rewards including a Sarah Kerrigan Overwatch skin, a Battlecruiser Diablo III pet, and more!

StarCraft: Remastered - StarCraft 20th Anniversary UI Skin
Log in to StarCraft: Remastered after March 6 to receive a commemorative 20th Anniversary UI Skin for StarCraft: Remastered.


StarCraft II - StarCraft 20th Anniversary UI Skins, Portrait, and Decal
Log in to StarCraft II after March 6 to receive a special UI Skin for each race. Additionally, log in between March 6 and April 3 to receive a Portrait and Decal.


Diablo III - Dominion’s Revenge Pet
Log in to Diablo III after March 6 to receive Dominion’s Revenge, a fearsome Battlecruiser-themed Pet.


Overwatch - Sarah Kerrigan Ghost Skin
Log in to Overwatch between March 6 and April 3 to receive the Sarah Kerrigan Ghost skin for Widowmaker.


World of Warcraft - Salute to StarCraft
Between March 31 and April 6, /salute one of the following StarCraft-themed companion pets – Zergling, Grunty, Mini Thor, Baneling, or Zeradar – to receive the “Salute to StarCraft” Feat of Strength.


Heroes of the Storm - StarCraft 20th Anniversary Portraits
Log in to Heroes of the Storm between March 27 and April 7 to receive a 20th Anniversary Portrait for Protoss, Terran and Zerg.


Hearthstone - 3 Kobolds & Catacombs Packs
Play a StarCraft-inspired Tavern Brawl between March 21 and 25 to receive three Kobolds & Catacombs packs!


Mike Morhaime on 20 Years of StarCraft Esports
Originally Posted by Blizzard Entertainment
Mike Morhaime, president and cofounder of Blizzard Entertainment, goes back to the beginning with StarCraft, and has had a hand in every expression of the sci-fi title since then. Beyond his involvement in creating the original game, Morhaime has been a fan of StarCraft esports since before esports was even a word. On the 20th anniversary of StarCraft, Morhaime took time to share some of his favorite memories on the growth of the game’s esports scene.

When StarCraft was released in 1998, Blizzard was already known for real-time strategy (RTS) games. Warcraft and Warcraft II: Tides of Darkness were two of the genre's top titles, so when it came time to make a new game, another RTS was the obvious choice.

“The artists were tired of drawing fantasy, so we thought we’d set this one in space,” said Morhaime. “The first pass was converting all of our tilesets. We used the Warcraft II engine and reskinned it, and we showed up at E3. People were pretty underwhelmed. There weren’t any mechanics yet. We had three months to put something together, and nobody was raving about our game yet.”

Back in 1996, the first alpha version of StarCraft was skewered by critics as “Warcraft in space.” Seeing the unenthusiastic response lit a fire under the nascent crew of Blizzard developers.


“There were a lot of RTSs in development at the time, and we felt like we needed to do much better," Morhaime said. "So Bob Fitch rewrote the engine, we modified the art, and really leveled up our ambitions for the game.”

When StarCraft launched in March of 1998, it received high praise and became the best-selling PC game of the year. But as Morhaime soon found out, that achievement unlocked a new horizon: people were playing the game on a serious, competitive level.

As Morhaime said, “There were companies that were doing tournaments, so we added support in Battle.net for pro players to have gamer tags. Then we started hearing that it was taking off in Korea and that there was a lot of competition going on. I hadn’t really seen anything like that until I took a trip out there. When we hit two million copies sold they held this big celebration, and this auditorium was completely packed. That was the first live esports event I ever went to.


“It was incredible. The crowd was really into it and they were cheering every time something happened. It was so much fun and there were so many people there. The fans were completely into it. It was amazing.

“The other thing that was surprising was that everyone there knew StarCraft. You could talk to people at the hotel or even people on the street, and StarCraft was a household thing. At the event, I gave a short little speech, and I introduced Bob Fitch as the lead programmer of StarCraft. He got a standing ovation.”

It was the birth of something special. Korea’s interest in StarCraft had exploded, and Morhaime had a front-row seat to the burgeoning esports scene in Seoul. For Blizzard as a whole, exploring new ways to support StarCraft esports fans, players, and casters begat more support for StarCraft as a franchise.

“Every time I visited Korea I got to see something live,” Morhaime said. “They’d have little mini-stadiums and stages where people could compete. There was an esports studio at the COEX [Mall]."

“I went to the opening of GSL [Global StarCraft II League]. After the opening, every time I came to GSL I would go and watch the games in their studio and just get a bunch of pizzas for everyone. I remember Artosis [caster Dan Stemkowski] would complain because there were no vegetarian pizzas, and he’s a vegetarian. I don’t eat pepperoni either, so I always made sure to get a vegetarian pizza for myself [and for] Artosis.”

StarCraft was a phenomenon and in Korea it had become a household name. But without the engaged and popular esports scene that Korea boasted, few in the West knew about the high-level play that professionals were exhibiting there. If only there were an event that Western audiences could get behind to experience the thrill of esports. Enter the BlizzCon, in 2005.


“Although BlizzCon grew out of the desire to have a World of Warcraft fan meetup, we decided to make it into a festival celebrating all of our games,” Morhaime said. “At the time StarCraft and Warcraft III esports were both pretty big, so we did invitational tournaments for each of those games. Esports wasn’t really a mainstream thing in the U.S. yet, so I think this was really exposing people to esports more than anything. People loved it."

“There was a year [2011] we had the GSL Finals at BlizzCon," he recalled. "I think it was MMA vs Mvp, and MMA won. The hall was completely packed. There were people sitting on the floor because we ran out of seats. They had some technical difficulties with soundproofing the player booths or something, so it went very late into the evening on Friday night. And it was just awesome because everyone stayed. They had to fill time, so they showed a documentary about Tasteless living in Korea. So we just waited, and the games were awesome and epic, the crowd was awesome, and it was this really great moment because StarCraft II was still pretty young.”

StarCraft II, which launched in July 2010, had a lot to live up to. With such a huge scene of ravenous fans, big expectations fell on a second installment to the popular franchise and the development team was committed to making a game worthy of the name StarCraft. After being developed under the codename Medusa, Blizzard announced the highly anticipated sequel to a gargantuan crowd in Seoul.

“In 2007, we rented out the Olympic Park and had a Worldwide Invitational event, which was mostly themed around StarCraft. We had some Korean K-pop bands come and play, like Super Junior, Ivy, and Psy was our headliner. When we played the StarCraft II cinematic and made the announcement, that was huge.”

Looking back on the long and rich history of the franchise, Morhaime shares his unique perspective as a fan—albeit one with some influence—on StarCraft’s place in the esports pantheon.

“I think with StarCraft II we were a little bit late, coming 12 years after the original,” he said. “If we were a little earlier, it would’ve been better for the game. But I think [it] has a permanent place in the history of esports because StarCraft II, at least in the very early years of Twitch, was the game of choice, and a key reason they decided to start the company in the first place."

With his hands-on development years behind him and his duties as president of Blizzard front and center, Morhaime still follows the game’s esports scene as an informed fan. He attends live events, holds occasional viewing parties at home, and keeps up with the best of the best as they display their skills on a global stage.

“I think esports is like regular sports or a live concert," Morhaime said. "It’s qualitatively different when you’re there with other people sharing the experience with the crowd. Even when you’re watching online, it’s important to hear the cheers of the crowd to make it feel more real.”

Bringing that level of connection to fans is one of StarCraft’s main contributions to the conversation around gaming over the past 20 years. Like millions of others around the world, Mike Morhaime, the StarCraft esports fan, is ready to see what the next two decades of StarCraft will bring.
by Published on 2018-03-02 08:12 AM

Most Popular HearthPwn Decks for February 2018

Armory Stats - First Aid Profession
Battle for Azeroth appeared to be removing First Aid as a profession, with the First Aid achievements being moved to legacy achievements. The same build also moved bandages to Tailoring, but that has changed.

Currently bandages like Embersilk Bandage are again categorized as First Aid (Bandages), but First Aid trainers no longer teach the profession in game.

Today we are looking at the First Aid level of 2.3 million players (US and EU) active in the last two months. The highest First Aid level of all of the characters on each player's account was selected.

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Court of Stars +22 Solo
Mione is back again, with a Court of Stars +22 solo (Bursting, Quaking, Fortified).

  • Total run time: 3 hours and 20 minutes
  • Item level 975 and Artifact Level 77
  • Mione also has done +11s in time (DHT, HoV, BRH, Cathedral, Wardens, Upper Kz, Arcway iirc) and even a +12
  • Xavius, Odyn (13% recently) Sisters, or Goroth might be killable but no real big milestone in sight.
  • Fallen Avatar/KJ/Aggramar/Argus solo kills are still fairly out of reach.
  • See the video description for more updates!



This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Patch 4.1 Mounts
The PTR servers saw the addition on a handful of new mounts and pets which would be released with the first major content patch of Cataclysm. Two color variations of the Fire Hawk mount, initially called the Crimson and Baryl Fire Hawks, were found on the PTR. Later these were renamed to the Pureblood Fire Hawk and the Felfire Hawk, both of which are still obtainable. With the rework of the two new dungeons, the Razzashi Raptor, and Zulian Panther were also added as drops from each instance. The Molten Front Offensive featured the addition of a mount as well, the Flameward Hippogryph.


Legendary Staff
Early datamining of the 4.1 PTR Patch revealed a potential new Legendary Weapon used by casters. The first legendary questline since the Shadowmourne in Icecrown Citadel had been found. This quest and item had a lot of similarities with the ICC one in that the quest line would start with crafting a basic version of a weapon and then upgrading it through unique objectives and collection quests in the raid.


WoW Token Introduced
On March 2, 2015 Blizzard introduced the WoW Token! This item allows players to simply and securely exchange gold and game time between each other. This essentially allowed players to purchase gold (from other players) or play the game for free if they had lots of gold. Last year Blizzard allowed the token to be exchanged for Battle.Net balance.


Darkmoon Faire Race
Patch 6.1 added a new feature to the Darkmoon Faire. The Faire Race, if completed in time, rewards participants with vanity items, toys, and a pet. The race course includes many obstacles and hidden boosts such as speed boosts and springs. Completing the race within 11 bell tolls awards the Darkmoon Racer Roadhog achievement.


Cindermane Charger
2015 saw the addition of a mount molded by Ragnaros. The Cindermane Charger is available for players who participate the Recruit-A-Friend program. This program offers unique benefits for both players, such as an experience boost, game time, mounts, and pets. To participate, just open the social tab, and click the Recruit A Friend button. You will be asked to fill out some information, and after the player you recruited joins the game, the rewards will become available.


Falcosaur Mounts
The Falcosaur Mounts were found in early Legion datamining and their sources were unknown. Shortly after the launch of the expansion, a new secret quest line along with a new faction was added to the game. After killing a Matriarch in the Swarm! World quest, an Orphan Falcosaur would spawn. This began a secret quest line unique to each type of falcosaur mount which would ultimately unlock the mount version of the Orphan along with a new faction, Talon’s Vengeance.


Journey to Un’goro
The fifth expansion of Hearthstone introduced a few new mechanics into the game. Besides all the new available cards, each class received a unique Quest card which required the player to complete an objective during a game to unlock a special benefit. This new card marked the emergence of a few new decks, among which Quest Rogue, and Quest (or Exodia) Mage, were perhaps the most popular. The second new mechanic added was Adapt. This allowed the card being adapted to gain one of three random benefits, such as Windfury or Divine Shield, among other ones. Aggro decks such as Paladin, Shaman, and Druid made good use of this mechanic, allowing for early board control and tempo.


Hunter Animations
Hunters were not forgotten with the Legion animation overhaul. Patch 7.2 added new animations to Arcane Shot, Barrage, Bestial Wrath, Black Arrow, Bursting Shot, Butchery, Cobra Shot, Concussive Shot, Kill Command, Marked Shot, Multi-Shot, and Piercing Shot. With the expected rework of Survival in the next expansion, we might also see a few new or updated spells in the near future.



New Overwatch Support Hero Brigitte Announced
Brigitte Lindholm, daughter of Torbjorn, is the newest hero announced for overwatch. She is a support and tank hybrid who uses a flail and shield to heal, give armor and attack her enemies.







Battle for Azeroth Collector's Edition Listings
Listings for the Battle for Azeroth Collector's Edition have started to appear on EU and AU sites.


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