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by Published on 2017-08-27 06:14 PM

Popular HearthPwn Standard and Wild Decks of the Week for August 27

Patch 7.3 - New Weapon Models
There are some new weapon models coming in Patch 7.3!




Level Type Name Model Viewer
890Polearm Scythe of the Unmaker
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890Two-handed Sword Taeshalach
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905One-handed Sword Lustrous Daybreak Blade
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905One-handed Sword Brilliant Daybreak Blade
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905One-handed Sword Lustrous Eventide Blade
 Modelviewer
905One-handed Sword Brilliant Eventide Blade
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905Two-handed Sword Lustrous Daybreak Greatsword
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905Two-handed Sword Lustrous Eventide Greatsword
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905Staff Lustrous Daybreak Staff
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905Staff Lustrous Eventide Staff
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905Shield Brilliant Daybreak Aegis
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905Shield Lustrous Daybreak Aegis
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905Shield Brilliant Eventide Aegis
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905Shield Lustrous Eventide Aegis
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Patch 7.3 - New Tabards
Two new faction tabards and some PvP tabards are new in this patch.


Level Type Name Model Viewer
110Tabard Army of the Light Tabard
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110Tabard Argussian Reach Tabard
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110Tabard Fierce Gladiator's Tabard
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110Tabard Fierce Gladiator's Tabard
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110Tabard Dominating Gladiator's Tabard
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110Tabard Dominating Gladiator's Tabard
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110Tabard Demonic Gladiator's Tabard
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110Tabard Demonic Gladiator's Tabard
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Blue Posts
Originally Posted by Blizzard Entertainment
Emissary Quests Will Reset When 7.3 Goes Live
Hey all, just a little heads-up for you!

When Patch 7.3 goes live in Europe on August 30th, Emissary quests will reset. This means that any active, incomplete, Emissary quests players had before 7.3 went live will be lost.

If, over the next couple of days, you receive an Emissary quest for a faction you wish to earn rewards from, please be sure to complete the quest before the weekly maintenance. (Official Forums)

Patch 7.3 and Broken Shore Buildings
Thanks for the feedback here, we will be monitoring the rate at which the Broken Shore buildings are completed (post-7.3) and have ways to ensure they are still getting built if it proves necessary. (Official Forums)

New Mythic+ Weekly Chest
To confirm:

A +10 this week will get you the maximum item level reward from next week's Order Hall chest. (Official Forums)

Realm Connections and Guild Features
Game Director, Ion Hazzikostas, actually answered a couple of questions related to both of these topics at gamescom this week.

In regards to realm connections:
Yes, this is something we want to do and we are actively working toward rolling out new realm connections.

The last time we made realm connections was just before the launch of Warlords of Draenor. Since that time, there have been a lot of changes to our infrastructure on the server-side, which means the process we used to connect realms (before WoD) no longer works.

We're having to work through some issues to be able to make new connections, but we hope to have some more details for you soon.

In regards to the social systems:
We're looking at improving some of the guild systems in the future. No specific details to share at this point in time. (Official Forums)

Patch 7.3 - New Maps, Icons, and Strings
With the patch almost here, we have a final look at the new maps, icons, and strings in the patch.







WoW History: 8/20 - 8/26
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during the week of 8/20 to 8/26 in previous years.

Patch 6.2.2 Grove Warden Mount Preview
During this time in Draenor, we would finally be able to obtain an awesome moose mount, the Grove Warden!The mount was originally believed to be available from the in-game shop to purchase, but it was soon discovered that it was tied to Ahead of the Curve: The Black Gate. Sadly, the mount is no longer available for players to earn, but if you still have the quest, you can complete it.


Warlords of Draenor - Horde/Alliance Chopper Preview
After the highly entertaining mini-series that detailed the construction of these custom choppers, we were finally able to get a preview of what the Horde Chopper and Alliance Chopper would like like in the game. Because the mini-series was a competition and Horde won, any member of the Horde that was playing at the time received their mount for free, and the Alliance could purchase their mount from a vendor.


Patch 5.0.4 on Live Servers This Week
During late August in 2012, the Mists of Pandaria systems patch went live, bringing quite a few exciting changes to the game. Some of the most notable changes included a new talent system, an 11th character slot, AoE looting, and account-wide achievements, mounts, and pets! As Cataclysm began to wind down and players began to prepare for Mists, and this gave everyone plenty of time to get used to the variety of changes.


Patch 4.3 Preview: New Darkmoon Faire
Around this time in 2011, Blizzard shared a preview of what the new Darkmoon Faire would hold for players. The old tickets were scrapped for new tickets that could be used to purchase new and exciting rewards. Additionally, the new Darkmoon Faire would include daily mini-games that could be used to earn tickets to purchase mounts, transmog items, and much more.

by Published on 2017-08-25 07:19 PM

Patch 7.3 - New Factions
Patch 7.3 adds two new factions and some catch up items.



Army of the Light
The Army of the Light offers world quests on Argus, with the normal emissary reward as well.



Level Type Name Req. Standing Model Viewer
110Inscription Technique Design: Mass Prospect EmpyriumFriendly
100Inscription Technique Technique: Glyph of the LightspawnFriendly
900Back Embroidered Lightforged DrapeHonored
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110Leatherworking Pattern Recipe: Fiendish ShoulderguardsRevered
110Leatherworking Pattern Recipe: Fiendish SpauldersRevered
110Tailoring Pattern Recipe: Lightweave BreechesRevered
110Blacksmithing Plans Recipe: Empyrial BreastplateRevered
110Jewelcrafting Design Design: Empyrial Cosmic CrownRevered
110Jewelcrafting Design Design: Empyrial Deep CrownRevered
110Jewelcrafting Design Design: Empyrial Elemental CrownRevered
110Jewelcrafting Design Design: Empyrial Titan CrownRevered
110Shoulder Boon of the LightbearerRevered
110Mount Lightforged WarframeExalted
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110Tabard Army of the Light TabardExalted
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110Other Lightforged Augment RuneExalted


Argussian Reach
The Argussian Reach faction offers several mounts as a reward.

Level Type Name Req. Standing Model Viewer
110Enchanting Formula Formula: Chaos ShatterFriendly
110Inscription Technique Technique: Mass Mill Astral GloryFriendly
110Junk Crystalline CampfireHonored
1Companion Pets Orphaned MarsuulHonored
110Companion Pets Rebellious ImpHonored
800One-handed Axe Krokul Mining PickHonored
 Modelviewer
110Mount Glorious FelcrusherRevered
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110Mount Blessed FelcrusherRevered
 Modelviewer
110Mount Avenging FelcrusherRevered
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110Alchemy Recipe Recipe: Astral Alchemist StoneRevered
110Shoulder Boon of the SteadfastRevered
110Other Krokul FluteRevered
110Mount Reins of the Sable RuinstriderExalted
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110Mount Reins of the Russet RuinstriderExalted
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110Mount Reins of the Amethyst RuinstriderExalted
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110Mount Reins of the Beryl RuinstriderExalted
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110Mount Reins of the Umber RuinstriderExalted
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110Mount Reins of the Cerulean RuinstriderExalted
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110Alchemy Recipe Recipe: Astral Alchemist StoneExalted
110Alchemy Recipe Recipe: Astral Healing PotionExalted
110Tabard Argussian Reach TabardExalted
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by Published on 2017-08-25 06:54 AM

Community Highlights 8/18

Chakki's 9 Class Lich King Clear in 2 Hours 39 Minutes - Here's His Decks and VoD

Patch 7.3 PTR - Build 24904
The latest PTR build removed these icons from the list of files that are extracted when you extract all of the interface files from the game.
Originally Posted by MMO-Champion
  • Interface\ICONS\INV_ZandalariBabyRaptorBlack.blp
  • Interface\ICONS\INV_ZandalariBabyRaptorBlue.blp
  • Interface\ICONS\INV_ZandalariBabyRaptorRed.blp
  • Interface\ICONS\INV_ZandalariBabyRaptorWhite.blp
  • Interface\ICONS\INV_Shield_Zandalari_C_.blp
  • Interface\ICONS\INV_Polearm_H_Zandalari_B_.blp
  • Interface\ICONS\INV_Polearm_H_Zandalari_B_.blp
  • Interface\ICONS\INV_Bow_H_Zandalari_C_.blp
  • Interface\ICONS\INV_Mace_H_Zandalari_C_.blp
  • Interface\ICONS\INV_Shield_Zandalari_C_.blp
  • Interface\ICONS\INV_Staff_H_Zandalari_C_.blp
  • Interface\ICONS\Achievement_Raid_LastStandZandalari.blp
  • Interface\ICONS\spell_misc_zandalari_council_soulswap.blp
  • Interface\ICONS\INV_Sword_H_Zandalari_C_Blue.blp
  • Interface\ICONS\INV_Sword_H_Zandalari_C_Purple.blp
  • Interface\ICONS\INV_Sword_H_Zandalari_C_Red.blp
  • Interface\ICONS\INV_Belt_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Boots_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Bracer_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Cape_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Chest_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Glove_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Helm_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Pants_Cloth_KulTirasQuest_B_.blp
  • Interface\ICONS\INV_Shoulders_Cloth_KulTirasQuest_B_.blp



Patch 7.3 Preview - Invasion Points
Invasion Points are public scenarios that require multiple players, with Greater Invasion Points requiring a raid to defeat bosses that drop item level 930 gear.

The Invasion Onslaught and Supplying the Antoran Campaign weekly quests involve doing Invasion Points.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Patch 7.3, the forces of Azeroth will undertake a journey most perilous. Not only will they travel to the eredar home world, Argus, but they will also have opportunity to strike even deeper at the Burning Legion by shutting down Invasion Points on other worlds.

Players will first be introduced to Invasion Points through a quest that challenges them to enter and defeat the demonic forces inside. Each Invasion Point can be accessed without a queue to enter and while no group is required, additional players will be able to enter the Invasion Point instance within a short period of each other. No queue is required to enter.

There are two tiers of Invasion Points that will not only increase in difficulty, but also increase in rewards—and you’ll need to bring along extra help if you want to complete the highest tier.


  • Tier 1 Invasion Points will allow anywhere from 3–10 players within the instance. While you can enter alone, you’ll ideally want to recruit at least two other friends to join you in order to complete the scenario.
  • Tier 2 Invasion Points or Greater Invasion Points, will require a raid to bring down the boss within, but with greater risk, also comes greater reward.

Several Invasion Points will be available on Argus at any given time along with one Greater Invasion Point. The portals into these encounters will be visible on your world map and each player will need to click on the portal to enter (even when in a group.) Each Invasion Point will cycle within a couple of hours and despawn, so you’ll want to keep an eye on the timers indicated on your map. You and your party will face some additional challenges from location to location, whether it’s contending with the extremes of cold or playing in fire. Completing these Invasion Points will provide Argus Waystones which can be used toward earning a weekly reward.


Greater Invasion Points
Greater Invasion Points will provide access for you and your raid to one of the new World Bosses and the chance to get some great loot starting at ilvl 930. If you don’t have a raid at your beck and call, there’s always the Group Finder (I) where you’re sure to be able to recruit some heroes to join you. Bosses will only award loot once per week.

Invasion Points Bosses
From its stronghold on Argus, the Legion employs a vast array of portals to spread across the cosmos like a plague. Countless worlds have been plundered for resources, their inhabitants forced to serve the Dark Titan or endure a slow, agonizing death.

Unless these worlds can be liberated, the Burning Crusade will consume everything it touches and leave the universe in ashes.

Matron Folnuna
Matron Folnuna destroys worlds by infecting them with her spawn. These vile creatures spread like a plague over the landscape, corrupting and devouring anything in their path.

Mistress Alluradel
All those who gaze upon Mistress Alluradel fall under her sinister control. She commands victims of her dominance to inflict gruesome torments upon themselves. A thrall’s only hope of escape is death, and Alluradel will not allow that release until their agonized screams have ceased to amuse her.

Inquisitor Meto
Inquisitor Meto’s mastery over fel magic is rivaled by few in the Legion. Meto uses this power to sow chaos and destruction across the cosmos, leaving countless burning worlds in his wake.

Occularus
Occularus feeds on the minds of his enemies, savoring their despair as he sears their flesh. This malevolent creature has devoured worlds, yet his hunger remains insatiable.

Sotanathor
Sotanathor’s legendary strength was forged through countless burning campaigns across the cosmos. A brutal general, this demon commands vast legions that have never known defeat.

Pit Lord Vilemus
Pit Lord Vilemus’ brutality is renowned even among the Legion. He delights in setting his foes aflame in fel fire, then laughing at their despair as they beg for the mercy of death.

Patch 7.3 - Blue Posts
Originally Posted by Blizzard Entertainment
Patch 7.3 Class Changes
There are a few specializations (including Beast Mastery, Assassination and Outlaw) that had some buffs removed or reduced in the latest 7.3 release candidate. Those buffs were added to the PTR to help adjust for the additional 15 item levels your Artifact Weapon will gain from the Netherlight Crucible, as some specs currently get more of an overall effectiveness increase from item level than others.

Since the Netherlight Crucible won't be available immediately when 7.3 launches, these buffs have been removed temporarily from the latest release candidate build. They will be re-added via hotfix a couple weeks after release, once the Crucible can be unlocked.

In the future, we hope to find a better solution for the disparity in effectiveness that weapon ilevel has between specs, but that won't be in 7.3. (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Death Knight in Patch 7.3
Just to clarify the numbers--the DK "buff aura" on PTR is +23%, which is intended. The patch notes say "14%" because this is a 14% increase over what's on live (+8%).

Part of the apparent reduction in the patch notes is that 5% of the 7.3 buff was advanced into a live hotfix a few weeks ago. So the "increase" from live, in the 7.3 patch notes, looks 5% smaller. (Blue Tracker / Official Forums)

World of Warcraft Support for Windows XP and Vista Ending Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we previously announced, we will be ending support for Windows XP and Windows Vista for several Blizzard games. For World of Warcraft, we’re ending support for these operating systems in October.

Microsoft ended mainstream support for these versions of Windows in 2009 and 2012, respectively, but since a segment of our audience was still using them at the time, we continued to support them. Now that there have been three major Windows releases since Vista’s release and a clear majority of our audience has upgraded to one of the newer versions of Windows, we are ready to make this change.

After this time, Windows XP and Vista will not be supported and World of Warcraft will not run on them. We encourage any players who are still using one of these older operating systems to upgrade to a newer version prior to this date to continue playing.

Blue Posts
Originally Posted by Blizzard Entertainment
Hearthstone Cinematic Style
Opinions are opinions. I love the new "Hearthstone is Home" short and I love the Mei Overwatch short. They are both awesome storytelling pieces that bring a lot of life to both universes.

Also, Hearthstone makes me proud to play WoW. The awesome universe they've created is based within our own universe, and the team has really built an epic story experience taking place across Azeroth.

But this is the forums, so of course anyone who likes anything is an outcast, right? :P

The animation looks like a pixar film for 7-9 year olds.
But man, if that's your outlook on a cinematic, I don't know how you get by on the day-to-day.

I like HS though I am too busy with WoW and D3 and MtG to play anymore, but um aren't you kind of required to like other Blizzard products?
Not necessarily. I've never been a huge Starcraft or Diablo fan, but I can still admire their work and such.

Not entirely sure what you mean by this. Looking at the cinematic, it does look like a pixar film for children. That's just the style it was seemingly made it, it even has a musical number to compliment that point.

My only issue is, I remember having epic, fantasy story worthy experiences going to places like Northrend or Outland for the first time. Going to Pandaria and fighting a war again the other faction. Taking that and saying its equivalent to the Hearthstone cinematic just doesn't feel right, and downplays the general theme associated with the game. It would be like taking a game like Fallout and then saying "and through this door you can visit the set of Little Einsteins".

I get by on the day-to-day same as most people I imagine. I enjoy my games, live my life, and point out the obvious when I feel it needs to be pointed out. My interpretation of a cinematic isn't something I would consider life damning.

I meant it's a bit hard to get by in this day without seeing the works of studios such as Pixar, Disney, etc. So if you're turned off by a cinematic that reminds you of those animations styles, it's hard to imagine you enjoying any entertainment media in general. I get that you see it as a "childish" animation, but I personally think that the art style you're seeing is timeless, and, as we can easily see by Pixar and Disney's incredible success in their films over the last two decades, it's not going anywhere.

Not all stories in Azeroth are of war and destruction, and I don't think they need to be - sometimes people want to relax in an inn and play a game with each other. Don't forget that Azeroth is a world within itself, so people do have lives outside of what you see represented in World of Warcraft - even in Fallout, your example, taking place on Earth, people in the wastes would often stop for a break and play the card game 'Caravan'.

I get what you mean by the note that they aren't telling an "epic" story full of action and combat, like we often do with World of Warcraft, but - I think that's entirely the point. Hearthstone is typically whimsical with the stories it tells, and even when they do tell a more serious story, like the current Lich King expansion, it is carried along by the same whimsical nature (such as the Lich King breaking the fourth wall playing a card game). And, honestly, Warcraft has always had a very similar nature. Take a look back at the Warcraft RTS games, or the silly-ness of plenty of quest lines across WoW; if you somehow missed some of the tongue-in-cheek moments, I think you'll be surprised by how often we take those turns.

Anyways, all of this to say: all of our game universes across our titles and franchises are not meant to portray the same fantasy tropes. Where we are now certainly doesn't mean World of Warcraft will be any less epic in the future. (Blue Tracker / Official Forums)

UnderWatched Ep 7 - Nano Boost The Match Maker
Another episode of UnderWatched has been released!

by Published on 2017-08-24 07:38 PM

Patch 7.3 Dungeon Preview - Seat of the Triumvirate
The Seat of the Triumvirate is a new dungeon coming in Patch 7.3 that will unlock during Week 3.

Seat of the Triumvirate Boss Strategies and Loot List

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Once the center of eredar power, the long-abandoned Seat of the Triumvirate has been overtaken by the presence of the Void and its Shadowguard. Within this dungeon’s halls, you’ll find new challenges to undertake and learn of the tragic fate of one of the draenei’s treasured naaru allies.

Location: Argus
Difficulties: Heroic and Mythic
Level: 110
Bosses: 4

As a setting, the Seat of the Triumvirate is more deeply steeped in Warcraft lore than just about any dungeon this side of Karazhan. In crafting the Mac’Aree region of Argus, the team was eager to explore the tragic history of the eredar that led to the fall of Argus, while also giving players a break—both narratively and visually—from demonic Legion forces as the primary antagonist. As we saw back in the events at the Sunwell, there is a fine line dividing the opposing duality of Light and Shadow, and a similar dynamic has played out in this abandoned place. The dungeon also gives players a chance to learn more about Alleria Windrunner, and to witness her learning more about herself…

Zuraal the Ascended
Zuraal represents the Shadowguard’s first success at creating a Void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.


Saprish
The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes’ weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets.


Viceroy Nezhar
Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy’s experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.


L'ura
When Velen and his followers fled Argus aboard the Genedar, the naaru L’ura stayed behind to buy the draenei time to escape. Kil’jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate. Over the long millennia that passed, L’ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.

by Published on 2017-08-23 05:13 PM

Gamescom - Blizzard Reveal Ceremony

World of Warcraft 7.3 Patch Notes
Patch 7.3 releases on August 29th!





Originally Posted by Blizzard (Blue Tracker / Official Forums)
New Features

Argus
Following recent events in the Broken Isles, a link has been created between Azeroth and Kil'jaeden's homeworld of Argus, bringing the Burning Legion closer than ever to destroying Azeroth. In order to stop them once and for all, Illidan and Velen are taking the war directly to the surface of Argus, where they hope to join forces with Alleria, Turalyon, and the Army of the Light to launch an all-out assault on the Legion's primary base of operations.

Board the Vindicaar, a vessel that will serve as your mobile base of operations on Argus, as well as one of your few safe havens on the planet.

As you explore Argus, you’ll visit new locations across the planet, experiencing the epic conclusion to the Legion storyline and unlocking new world quests and other content along the way.

Invasion Points
Azeroth isn’t the only world connected to this hostile place. While on Argus, you’ll unlock the ability to enter the very portals the Burning Legion use to transport to other worlds. Once there, complete an event or defeat a boss to earn epic rewards.

New Dungeon: Seat of the Triumvirate
Once the heart of the ancient eredar civilization where Velen, Archimonde, and Kil’jaeden ruled their people, this temple has fallen to ruin. Return with Velen to retrieve an ancient relic of power, and battle the darkness that has overtaken this sacred place, in a new 5-person dungeon among the ruins of Mac’Aree on Argus, featuring four bosses:

  • Zuraal the Ascended
    • Zuraal represents the Shadowguard’s first success at creating a Void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.
  • Saprish
    • The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes’ weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets.
  • Viceroy Nezhar
    • Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy’s experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.
  • L'ura
    • When Velen and his followers fled Argus aboard the Genedar, the naaru L’ura stayed behind to buy the draenei time to escape. Kil’jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate. Over the long millennia that passed, L’ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.

Updated Features

Argus World Quests
As you progress through each of the areas to explore on Argus, you’ll unlock new World Quests and new Emissaries eager for your help.

Artifact Customization
Harness the power of Argus to activate the Netherlight Crucible aboard the Vindicaar, allowing you to augment your Artifact Relics. The Crucible can be used to strengthen and customize Relics, increasing their raw power and allowing players to choose from a set of additional powers, including a second Artifact Trait to improve.

Combat Animations
New and updated animations, effects, and audio are coming to all three Mage specs, all three Priest specs, and Elemental and Restoration Shamans. Restoration Druids have updated animations.

Class Halls, Champions, and Missions
Your Class Hall and its assorted Champions played key roles in the defense of Azeroth, and their keen efforts are needed to succeed with the new challenges of Argus. You’ll find dozens of new missions, along with new Troop types, and an increase in your Champions’ item level to 950.

Dungeons
Loot dropped in Normal, Heroic, and Mythic dungeons is now increased in power by 20 item levels:

  • Normal: item level 845
  • Heroic: item level 865
  • Mythic: item level 885

Mythic Keystone rewards scale up to a maximum of item level 915 in the dungeon, and item level 935 in the weekly chest, both capped at Mythic Keystone 10. This cap in will increase to Mythic Keystone 15 at a future date.

The difficulty of Heroic and Mythic dungeons has increased to reflect the improved rewards. Normal dungeon difficulty is unchanged.

Pet Battles
Venture through the raids of Cataclysm to find new battle pets for the much-anticipated achievement, Raiding with Leashes V: Cuteaclysm. You’ll boast about finding a host of mostly elemental pets when you revisit Blackwing Descent, Bastion of Twilight, Throne of the Four Winds, Firelands, and Dragon Soul.

Advance scouts have reported spotting 18 legendary boss pets scattered about Argus, and these miniature monstrosities have otherworldly special abilities that the denizens of Azeroth have never seen before, such as the slightly terrifying Greater Apocalypse ability. Additionally, more than a dozen different capturable wild pets are said to be found on Argus, as well as a number of pets that can only be obtained via reward items and the new Family Fighter achievement.

Professions on a New Planet
Professional development turns a new page on Argus, with new gathering nodes for Herbalism and Mining, new material types for Skinning and Tailoring, and a new soulbound reagent: Primal Sargerite. Look for new items that can be created by crafters, as well as a new shoulder enchant that provides materials specific to Argus.

In a related turn of events, six renowned NPCs have emerged in the world of fishing. Every day, visit Akule Riverhorn, Corbyn, Ilyssia of the Waters, Impus, Keeper Raynae, or Sha’leth to earn reputation and explore the new rewards they have to offer, and ultimately earn the Fisherfriend of the Isles achievement to unlock a new alternate appearance for your Underlight Angler artifact fishing pole.

Changes

Achievements
  • “Represent”, “Ten Tabards”, “Twenty-Five Tabards” and “Thirty Tabards” now require that a number of unique tabards be obtained. These Achievements no longer require the tabards be equipped.

Artifact Knowledge
  • The Orders are now working together to improve Artifact Knowledge, and Artifact Knowledge now increases every week for everyone at the same rate, without the need to submit work orders.

Classes
  • The Avoidance stat has been reduced in effectiveness by 27% at all levels.
  • Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Frost
    • The synergy between Hungering Rune Weapon and Breath of Sindragosa has dominated the spec, leaving little room for variety. We’re adjusting this combo, and overall damage has increased to compensate. The result should be a more competitive talent picture. All three level 100 talents are tweaked for balance and to play more smoothly. Hungering Rune Weapon should still be hectic to use and require planning, but should not drastically overcap resources anymore.
      • All damage increased by 14%.
      • Hungering Rune Weapon has moved to the level 100 row, swapping with Glacial Advance, which is now on the level 58 row.
      • Breath of Sindragosa damage increased by 10%.
      • Hungering Rune Weapon duration reduced to 12 seconds (was 15 seconds) and additionally grants 20% haste.
      • Obliteration duration increased to 10 seconds (was 8 seconds).
      • Obliteration now causes Howling Blast to grant Killing Machine (in addition to Frost Strike).
    • These changes collectively reduce Frost’s propensity to be flooded with resources in many of its talent/legendary setups
      • Horn of Winter cooldown increased to 45 seconds (was 30 seconds).
      • Murderous Efficiency chance reduced to 50% (was 65%).
      • Koltira’s Newfound Will generates 1 Rune (was 2) and now causes Obliterate to deal 10% extra damage.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. This requires targeted balance changes.
    • The utility talent row on level 75 should now provide a better payoff in situations where Frost’s comparative lack of mobility is felt.
      • Volatile Shielding now causes Anti-Magic Shell to generate 100% additional Runic Power (was: removes Runic Power generation), and no longer deals damage.
      • White Walker replaced with new talent, Inexorable Assault: For every 1 second spent in combat with no enemy within 8 yards, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage.

  • Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • All Specs
      • Mass Entanglement is now a 15-yard AoE around the target.
      • Prowl cooldown reduced to 6 seconds (was 10 seconds).
      • Rebirth is now castable in all forms.
    • Feral
    • Feral’s updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as Savage Roar, Jagged Wounds, and Bloodtalons, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances.
      • All damage increased by 33%.
      • Bloodtalons damage bonus reduced to 20% (was 50%), and now additionally procs from casting Entangling Roots.
      • Elune’s Guidance cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds).
      • Fixed a bug with Incarnation: King of the Jungle, where Ferocious Bite’s optional additional 25 energy cost wasn’t being reduced by 50% as intended.
      • Incarnation: King of the Jungle now only allows the use of Prowl while in combat once throughout its duration, and now reduces the cost of all Cat Form abilities by 50% while active (was 60%).
      • Jagged Wounds now causes your Rip, Rake, and Thrash abilities to deal the same damage as normal, but in 20% less time (was 33%).
      • Moment of Clarity’s damage bonus to affected abilities increased to 20% (was 15%), and now affects Brutal Slash.
      • Predatory Swiftness no longer affects or is consumed by Rebirth.
      • Sabertooth damage bonus to Ferocious Bite increased to 20% (was 15%).
      • Savage Roar duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%).
      • Tear the Flesh (Artifact trait) now increases damage dealt by Rake by 6% (was 7%) per rank.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options.
      • Elune's Guidance has moved to level 100 row, swapping with Brutal Slash, which is now on the level 90 row.
      • Jagged Wounds has moved to level 75, swapping with Savage Roar, which is now on the level 90 row.
    • The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral’s abilities.
      • Swipe Energy cost reduced to 40 (was 45).
      • Thrash Energy cost reduced to 45 (was 50).
      • Thrash Now generates 1 combo point if it hits a target.
    • Savage Roar is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, Tiger's Fury and Bloodtalons still provide interesting gameplay due to their limited nature.
      • Savage Roar now increases the damage of Feral damage over time effects dynamically, based on whether Savage Roar is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether Savage Roar was active or not when the damage over time abilities were cast. Tiger’s Fury and Bloodtalons functionality remains unchanged.

  • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • The Porcupine family has been re-named to Rodent.

  • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Windwalker
    • Nearly all damage sources are now covered by Versatility, and these were two that didn't need to be left out.

  • Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • The Paladin class mount vendor now offers a glyph that allows Paladins to transform their Divine Steed into their class mount.
    • Blessing of Sacrifice should now robustly prevent against reducing the casting Paladin below 20% health.
      • Developers’ note: This is a bugfix to Blessing of Sacrifice to eliminate the issue with it reducing you to below the listed health amount, and even occasionally killing you. It should now be safe to rely on it to perform as expected.
    • Retribution
    • Traits and legendaries that buff Crusade should still be attractive, but not as far ahead of the pack as they previously were.
      • All damage abilities increased by 6%.
      • Chain of Thrayn now correctly, additively stacks with Crusade.
      • Wrath of the Ashbringer trait bonus reduced to 2 seconds per rank (was 2.5 seconds per rank).
      • Mastery’s effect on Judgment damage increased by 46%, and Mastery’s effect on Judgment debuff strength increased by 17%.
      • Execution Sentence damage increased by 17%.
      • Righteous Blade trait bonus reduced to 4% per rank (was 5% per rank).
      • Unbreakable Will is no longer triggered when you’re under the effect of Sleep Canister.
    • Protection
    • There should now be much less DPS and survivability swing between Seraphim and non-Seraphim builds. Non-Seraphim builds now do better damage, and Seraphim builds do not sacrifice as much defense as they previously did.
      • Seraphim cooldown increased to 45 seconds (was 30 seconds)
      • Damage increased by 8%: Avenger’s Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
      • Bulwark of the Silver Hand now gives 35% Armor (was 20%).

  • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Elemental
      • Earthquake damage increased by 19%.
      • Static Overload redesigned: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target.
    • Elemental continues to have strong AoE capabilities, but we want to help make their single target damage a bit more attractive.
      • All damage abilities increased by 6% (with the exception of Chain Lightning).
      • Earth Shock damage increased by 7%.
      • Frost Shock damage increased by 13%.
    • This set of changes gives Elemental much more room to benefit from their mastery stat before reaching the hard cap of 100% proc rate.
      • Elemental Blast damage increased by 7%.
      • Elemental Blast now provides 2000 stats at level 110 (was 2400).
      • Elemental Overload now does 85% of base damage (was 75%) and its proc rate has been reduced by 17%.
      • Totem Mastery: Storm Totem bonus reduced to 5% (was 10%).

  • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Healthstone now heals 25% of the user’s health at all levels.
      • Developers’ note: Healthstones should be more useful at current endgame health amounts.

  • Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Fury
      • Juggernaut damage bonus reduced to 3% per stack (was 5% per stack).
      • Execute damage increased by 20%.

Class Halls
  • The Tier 3 Class Hall research bonus now costs 1,000 Order Resources (was 2,000).
  • The Tier 4 Class Hall research bonus now costs 2,500 Order Resources (was 4,000).
  • The Tier 5 Class Hall research bonus now costs 5,000 Order Resources (was 8,000).
  • All research durations for changing a bonus have been reduced 1 day (was 3 days).
  • The cost to change the Tier 7 research bonus has been increased to 5,000 Order Resources (was 2,000).

Companion App
  • Added support for Argus world quests and missions.

Dungeons
  • Players can no longer swap equipment in Mythic Keystone dungeons while under the effect of the Bursting or Grievous damage-over-time effects.

Items
  • Attack Power has been removed from all player gear and replaced with Strength or Agility, except in cases where those stats would be inappropriate (such as guns).
  • Many holiday-themed items now have substantially-reduced cooldowns when their associated holidays are active.
  • Many legacy class set items that did not have a sell price now have a sell price.
  • Contributing to a building on the Broken Shore no longer awards a Legionfall Recompense item, and the Artifact Power value of the Artifact Power token awarded has been reduced.
  • Artifact Power items no longer have a sale price, as they should always be useable.
  • Artifacts
    • Hidden Appearances – You are no longer required to be using your current specialization’s Hidden Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Hidden Appearances set while you are in any spec and using any Artifact appearance.
    • Challenge Appearances – You are no longer required to be using your current specialization’s Challenge Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Challenge Appearances set while you are in any spec and using any Artifact appearance, as long as you have unlocked the base challenge appearance for a given spec.
    • The Appearance requirement “Defeat all Legion dungeons” has been changed to “Complete 10 different Legion dungeons”, and now includes Seat of the Triumvirate.
  • Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Feral
      • Garb of the Astral Warden 2-piece set bonus redesigned and now causes Thrash to deal 15% increased damage (was “Thrash generates 1 combo point if it hits a target.”).
      • Garb of the Astral Warden 4-piece set bonus now causes Shred and Swipe to deal 8% increased damage for each Bleed effect you have on the target (was 15%).

  • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Elemental
      • The Regalia of the Skybreaker 2-piece bonus now reduces Storm Elemental cooldown by 2 seconds (was 1.5 seconds).

Player versus Player

  • Fierce Gladiator’s Cloak’s rating requirement has been increased to 2300.
  • Additional Artifact Power tokens are awarded to players that win Arena matches based on the player’s rating, starting at 1800.
  • Enchanter’s Illusion - Glorious Tyranny is now available to purchase from Prideful Gladiator vendors, for characters who earned Duelist: Season 14 or Duelist: Season 15.
  • Enchanter’s Illusion - Primal Victory is now available to purchase from Warmongering Gladiator vendors, for characters who earned Duelist: Warlords Season 1, Duelist: Warlords Season 2, or Duelist: Warlords Season 3.
  • All Classes
  • Pets in PvP are now immune to Taunt effects for 20 seconds after being Taunted.

  • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Restoration
    • The totem summoned by Grounding Totem will no longer take damage from spells that are redirected to it.

Quests
  • The Broken Shore now offers an Emissary Quest.

User Interface
  • A “Summon Random Favorite Battle Pet” button has been added to the Pet Journal.
  • Legendary quests now display as orange markers on the world map.
  • Legion dungeon and raid maps now have clickable icons where sub-maps connect, making it easier to navigate between floors.
  • Mount and pet unlocks now have a unique toast.
  • The Dressing Room pane is now larger.
  • The Shop has a new checkout interface.
  • You can now turn left and right with the Move Pad accessibility feature.

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