The question wasnt directed at me but I'd like to comment regardless.
What I'd like is to have some kind of ingame encyclopedia that can be viewed during games by using simple commands.
For example, GW2 hat a neat system where you could type /wiki [name of ability, quest or NPC] and it would take you to the offical wiki page for that keyword
In Dota2 you should be able to rightlick abilites in the <killed by> tab and go directly to a page that tells you exactly how this ability functions in regards to magic immunity, linkens etc.
Right clicking your own abilites should also have this option.
I appreciate that these mechanics are in the game because thats what makes it difficult, but it shouldnt be difficult because it withholds information from the player.
My attitude never changed to your bullshits. When you make strong argument I take you seriously. When you don't and throw unique bullshits of yours I just give appropriate answer. You tell me that you have proof that you are playing with pros after 6 months of discussion, do you want me to take it seriously. Anyway, even you are right I just don't like the way you tell it.
I'm not fan of fixed UIs but just for the sake of "fairness" which I don't think related with some 1, 2 cm square available space in screen but anyway here is what I would expect
- Remove useless textures
- Remove hero portrait
- Make spells smaller
- A health globe just like in GW 2 would be better(but this is just my personal preference)
- Enhanced tooltips
- Loading tips would be good for new users(there was something smilar in dota-utilities.com)
After these changes, the UI will feel better I believe. This game is ACTION RTS. The reason why there was hero portrait in WC3 because it was heavily story-driven and when you consider that it makes sense but in DotA2, no1 gives a shit to lore and lore will never ever be the strong point in this genre. Also, action RTS genre indeed involves intense actions, if you limit UI with unnecessary textures, then, it just won't make sense and effect game play experience in a bad manner. I'm not UI specialist but I do understand the basics of Human-Computer Interaction and current UI makes no sense.
A tip for you: next time if you are interested check my post history because when I say something is bad I generally come up with ideas and I mentioned about these changes before.
Wiki can not solution because everyone can edit it. When some troll edits the critical information you need during game, you will be misinformed. Game needs its own documentation.
Last edited by Kuntantee; 2012-12-01 at 12:10 PM.
I disagree with all of those and much doubt some of them will ever happen, save for the loading tips which I frankly don't care about.
When it comes to tooltips, HoN makes a good example. They used to have massive tooltips with almost every bit of information you could think of, which was actually fairly useful at times. However it turned out a lot of people didn't like them, and $2 changed them to something similar to what Dota 2 has now and everyone loved them. They did leave an option for enabling the old tooltips, but they were more or less broken for new heroes.
But I don't really care about tooltips in Dota 2, there's little to no things I don't remember and the only things I sometimes check are the level scaling values which are displayed anyway. They should just make the in-game hero database better, and maybe sometime in the future when they have time make advanced tooltips available.
Manni | paragon.fi!
Well yeah but Poison Touch doesn't work.
Right clicking wouldn't be the best button though since IIRC, it's used for turning autocast on and off.
Maybe it's just me but I actually care a great deal for the characters and lore in this game. Okay, the "lore" is pretty much internet generator-level and some of their voice acting is a bit...suspect but still.
Last edited by mmoc24ed1da916; 2012-12-01 at 12:49 PM.
I provided arguments WHY useless texture is useless in this genre. I respect your personal preference, you may want old-school interface but i think current UI does not enhance genre-specific features in anyway. I have no idea about HoN's enhanced tooltips and I don't really know why you give me some shitty(assuming it is) implementation of enhanced tooltips but it can be done right. I'm not talking about every single mechanics etc but magic immunity penetration would be a good start. The reason I forget certain things in DotA is because I give huge breaks and in that time I do not follow patch notes, changes etc.
I, too, don't care about loading tips. I was just listing possible improvements for UI. What I care is core UI of the game and a good documentation about everything in game(not necessarily in game). Also some of those features won't be in game. Not because they are bad suggestion, it is because people don't like changes. If you had some idea about human computer interaction, you would agree with me.
I didn't say no1 will care Lore but it is way less important compared to other genres. So copying UI from an old game in different genre does not make sense to me and UI feels very unfunctional for me. Also DotA2 lore will never be "epic" because heroes are copied from warcraft universe. If this had been done in a RPG game it would feel very cheap and lazy but it's just okay in ARTS which implies lore has no importance. Finally, I think DotA 2 has one of the best quality voice acting in the market.
Last edited by Kuntantee; 2012-12-01 at 02:22 PM.
I see this constantly linked everywhere and I'm not sure what that has to do with quality. All the characters listed there have good voices and they sound fairly unique despite being from the same voice actor. I mean, if I only played those heroes it might be sort of a pet peeve for me but if you play any sound clip to me from one of those heroes I'm 98% sure I'd know which one it is.
Not to mention each Dota 2 hero has 5-10 times longer soundtracks (save for Wisp) than in any other game in the genre and layers of interactivity that don't exist in other games. I'd call that pretty high quality.
@Kuntantee I only mentioned HoN because in HoN it turned out most people preferred simple tooltips even if they lacked essential information. And what information is essential is pretty subjective to user anyway. What I said was my opinion alone, because in my opinion the UI is quite fine as it is and I would hate health globes and lack of portraits.
Last edited by Hermanni; 2012-12-01 at 03:25 PM.
Manni | paragon.fi!
If you can't be arsed with following discussions in this thread, then, do not jump and claim that people are just complaining. Anyway, you will be ignored(by ignore I do not mean ignoring literally, just ignoring the post) by me if you do this next time.
About second part in your post: That's a poor word decision on my side. English is not my mother tongue and I can't say I'm very good at it. What I was trying to say is that very few people actually care about lore and the reason is the nature of ARTS genre. I should also elaborate what I was trying to say with "caring lore". I, too, read my fav. heroes background story etc. but that doesn't mean I do care about it. Even if they were poorly written texts or even there was no text at all, I would keep playing this game and I'm pretty sure it applies everyone in this thread and rest of DotA2 community. This is because gameplay is not directly related with lore unlike a RPG.
Last edited by Kuntantee; 2012-12-01 at 03:30 PM.
But that's what you did in your post. At what point is a post too old to expect other people to have read it?
Drow Ranger just passed Centaur Warrunner in win rate according to DotaBuff: https://dotabuff.com/heroes/winning
I'm pretty sure the only reason I recognize the difference between Necro, WL and Slardar is because I play Necro a ton and know his quotes.
And really, Nolan, Tom, John, and Eric put this guy to shame.
I really feel like either her ulti buff or her constant global pushing needs to go, it's gotten ridiculous.
Speaking about auto-cast, is there any way to toggle it on and off with buttons? Toggling it by right-clicking is rather clunky, I feel.
Also I love how Wisp sounds just like the character he plays.
Last edited by Kuntantee; 2012-12-01 at 03:46 PM.