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  1. #381
    Quote Originally Posted by keymil View Post
    So hateful it is..
    in what world dose hating stuff that's boring equate to being all round hateful?, also i got alot of patience tyvm if i didnt id have you on ignore by now, and another thing, by your logic then when uve killed a boss in a raid or m+ for the first, you've learned ABSOLUTELY every thing there is to know about that boss? and class 1 kill as farm?

    you cant learn anything from levelling but there's alot to learn from raiding and m+

  2. #382
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    Quote Originally Posted by Maudib View Post
    While it certainly will result in more boosts from lazy players... the "actual game" isn't endgame. The ENTIRE game is the actual game. The problem is they terribly mishandled the first stat squish... and screwed the entire leveling system. That and in conjunction with all the other leveling speed boosts in game contributed to a leveling speed so fast the spending even 3 hours leveling was a waste.

    NOW it will be part of the game again... taking more time, allowing people to learn the class they are leveling, to inhale some of the story and lore, you know..
    PLAY the damn game.

    Look at Classic... you spent a LOT of time leveling... and it was and IS fun. Which is why they are even releasing it again. People WANT that.

    As far as I am concerned... "endgame" is thrash anymore. Gone is the excitment of raiding black temple, kara, Ulduar and Icecrown. Now it's just 4 difficulties of garbage.

    I am having much more fun leveling toons on a TBC server than I did play live... they have lost SOOOO much more money from people leaving game over having a ruined leveling experience.

    Those of you arguing about it taking so much longer really haven't played PTR... it's still horse piss easy and much faster than before due to the built in quest helper.
    That's YOUR view on leveling. You know what else was a common saying during Vanilla? The game starts at level cap. Because it does. Everything before that is just busy work and tutorial bullshit. If you think they've lost money because leveling is too fast / too easy and getting into the meat of the game is faster and more streamlined, well, I can't really help you.

    You know what I remember fondly about Vanilla? The dungeons, the raids, the PvP. Not the leveling. The leveling was just an obstacle to get to the good shit, the dungeons weren't even worth running while leveling.

  3. #383
    Quote Originally Posted by thunderdragon2 View Post
    in what world dose hating stuff that's boring equate to being all round hateful?, also i got alot of patience tyvm if i didnt id have you on ignore by now, and another thing, by your logic then when uve killed a boss in a raid or m+ for the first, you've learned ABSOLUTELY every thing there is to know about that boss? and class 1 kill as farm?

    you cant learn anything from levelling but there's alot to learn from raiding and m+
    All can be learned before even stepping a foot in the instance.
    And yes - if you hate everything that you dont enjoy, thats being hateful. And in your case you're hateful as fuck.

  4. #384
    Making leveling take longer isn't going to make it any less boring. It's just going to make it be boring longer.

    People who both think that leveling is boring AND that this will somehow fix this confuse the hell out of me.

    If you like current leveling and want it to last longer, that's different. I could understand that, you'd want something you like to last longer. But if you already think it's boring... and somehow think it taking longer is going to fix that? I just don't get it.

    Leveling needs a lot more than just taking longer to be less boring to me, though, IMO.

  5. #385
    god i hope blizzard doesnt cave and keep leveling without BoAs a 1shot experience....

    Ever since WoD ther leveling has been fucked beyond belief for n ew players.

  6. #386
    Quote Originally Posted by keymil View Post
    All can be learned before even stepping a foot in the instance.
    And yes - if you hate everything that you dont enjoy, thats being hateful. And in your case you're hateful as fuck.
    so u've never found ANYTHING boring and hated that thing to.?

    getting back to the topic which is levelling, being able to finish the zone is without over levelling it is a good thing i don't think increasing mob health was the right idea tho, just makes it take longer and serves little function imo, i see they are trying to make the world dangerous again since they are moving pvp/pve server types to a toggle not sure how mob hp would affect it depends on how the deal with stats on gear, tho its possible that come bfa levelling will either be extremely easy again or extremely hard with incoming stat squish. which iirc is going back to bc/wrath numbers????

  7. #387
    Anyone who believes for even a moment that this change wasn't largely fueled because Blizzard knew they could sell more boosts have very little business sense. They're using excuses like "it will make leveling feel more meaningful" to partially offset the effect of this change, knowing full well that this decision is basically entirely for the additional income it will provide.

    I couldn't stand leveling before but luckily I had slowly over the years leveled most of my chars to near cap and was able to keep them mostly at max levels through out the expansions with out wanting to pull my hair out. Adding more levels to the game and then also increasing the time it takes to level is really not great for the player base in general.

    However, I haven't been particularly entertained by WoW in many expansions, and changes like this will just help keep me away - so not much lost for me.

  8. #388
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    No thanks, im gladly waiting for the patch so i can finally level an alliance toon and experience their zones/quests without fighting green/grey mobs or being afraid of doing dungeons because of mobs/quests turning green/grey.

    And dont even say "lol bro do it without loom then" Guess what, that still happens even without a single piece of heirloom =)

    Also 1 shotting mobs turned to be very boring. I really hope this new system fixes all those issues, at least, they're issues to me.

    Also im loving all those thin foil hats about boost, bring me a tear to the eye because those same bs remind of me when blizz introduced the blizz store, first with the mount, then the head piece and ppl went crazy like: AMG, blizz is doing those subtly changes to sell gear and make wow p2w lolol i tell u, unsub now, sky has fallen!"
    Last edited by Pigglix; 2018-01-13 at 10:19 PM.

  9. #389
    Quote Originally Posted by Yarathir View Post
    My point is simply against the idea that if anything, leveling should be longer than it already is. Even by a microsecond. (those who want to take a while excluded, of course)
    But why? Just because you prefer it that way, or is there another reason?

    The problem I have with any argument that leveling shouldn't be longer is that:

    A) Many people find leveling enjoyable.
    B) Blizzard gives you a free way to skip it with one character.
    c) Blizzard gives you a paid way to skip it.

    Most of the conflict of interests is mitigated by these factors. That only leaves a small subset of players who want max level characters with the minimum possible effort, who view this change as a "nerf" to their efficiency.

    All I can really say is that if you're THAT hardcore about having as many max level characters as possible, you've likely already got as much as you can possibly stomach. Otherwise you're complaining about some theoretical future character(probably Allied races) that you MIGHT level up at some point, without even knowing what the final leveling speed will actually be. And the entire point of allied races is to NOT skip ahead(you don't get the special armor skins if you RaF bonus levels, or boost).

  10. #390
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    Quote Originally Posted by Socialhealer View Post
    this is literally every fucking post you've made in this thread, we get the fucking point could you stop repeating it?
    And not to mention that alienating your playerbase obviously is the best way to make money... But hey, most MMO players are really stupid.

    "huuuur duuuuuur sellinz booooooost"
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  11. #391
    Quote Originally Posted by SirCowdog View Post
    But why? Just because you prefer it that way, or is there another reason?

    The problem I have with any argument that leveling shouldn't be longer is that:

    A) Many people find leveling enjoyable.
    B) Blizzard gives you a free way to skip it with one character.
    c) Blizzard gives you a paid way to skip it.

    Most of the conflict of interests is mitigated by these factors. That only leaves a small subset of players who want max level characters with the minimum possible effort, who view this change as a "nerf" to their efficiency.

    All I can really say is that if you're THAT hardcore about having as many max level characters as possible, you've likely already got as much as you can possibly stomach. Otherwise you're complaining about some theoretical future character(probably Allied races) that you MIGHT level up at some point, without even knowing what the final leveling speed will actually be. And the entire point of allied races is to NOT skip ahead(you don't get the special armor skins if you RaF bonus levels, or boost).
    Why should it be longer?

  12. #392
    Quote Originally Posted by thunderdragon2 View Post
    they should keep stuff from classic in classic only, leave it out retail
    Ooooorrrr... better idea: Put some stuff back in from Classic to make the game a more complete MMO-RPG.

  13. #393
    Quote Originally Posted by Yarathir View Post
    Why should it be longer?
    Many people want it to be, and have repeatedly asked for a better leveling experience.

    The current leveling process is a steaming trainwreck of dumpster fires.

    Why not?

  14. #394
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    It will be longer because you cant 1 shot mobs anymore (i hope so...)

    But it wont be that longer(and shouldnt be) that will drive someone crazy like the good ol'days of shooting wands and boring yourself to death.

  15. #395
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    Slow leveling? Who the hell cares, raid content is over and we have like 9 months until next expansion. I'll level some chars when subraces get unlocked and I will enjoy the new scaling.

    - - - Updated - - -

    Quote Originally Posted by RoKPaNda View Post
    If you think they've lost money because leveling is too fast / too easy and getting into the meat of the game is faster and more streamlined, well, I can't really help you.
    It's not about the speed. They are losing new players by providing a shitty leveling experience. No longer, it's getting fixed in 7.3.5 finally.

  16. #396
    If youve stayed subbed for a while (esp in wod) youve had more than enough free boredom time to level stuff. New players wont know the difference in the experience and most vets are only going to level the "new reskined vanilla races"....which probably cost us a raid tier...sorry had to lol!
    "I'm Tru @ w/e I do" ~ TM

  17. #397
    Quote Originally Posted by Wvvtayy View Post
    This may come as a shock, but echochamberchampion comprises a very tiny sliver of the player base as a whole.
    Tell me more about your public education.

  18. #398
    Look, I can't make any guarantees about what the *majority* of players want, but I can guarantee you that a very large number of people will not be pleased with the changes as they are now.

    People testing the PTR and providing feedback are people with a lot of time on their hands that are interested in leveling for the sake of leveling and questing for the sake of questing. For someone like me, a person that mostly enjoys the endgame, has leveled dozens of characters to cap and enjoys leveling for the sake of speeding through tons of different dungeons very quickly, I have no reason to go on the PTR. For me, the changes are overwhelmingly negative.

    I think I'd actually be fine with longer fights if exp was brought up to compensate and the leveling brackets were increased in breadth, but as is, if I want to have options in characters on a new server without pouring tons of money or time into the game, it looks like I'll pretty much be out of luck. Similarly, if a brand new player level boosts something, doesn't really like it or wants to play another role, it's going to take them ages to get their new main up high enough to play with their friends.

    I'm sure plenty of people will be thrilled with the changes, but when the actually patch hits, I'm pretty sure the forums are going to get heaps of angry threads. Personally, I bought a second account when it was on sale so I can powerlevel the week before the patch and get a ton of free levels for my allied race guys.

  19. #399
    Quote Originally Posted by SirCowdog View Post
    Many people want it to be, and have repeatedly asked for a better leveling experience.

    The current leveling process is a steaming trainwreck of dumpster fires.

    Why not?
    Yeah, but the process being bad is separate from it being quick or slow. It has to do with other factors, which scaling fixes.

    I'm asking because your question on why it should be shorter felt like a "gotcha". Why I think it should be shorter is because there are also plenty of people, me included, who've experienced it, and don't want to be stuck in it. And I think both groups, as I mentioned before, have a valid viewpoint, but with the game soon approaching a lvl 120 level cap and 8 expansions to slog through, plus the base 1-60 experience before that, it's a fair request for people who've already done it and don't want to be bogged down for too long, to just be able to rush through it relatively quickly, and for those who want to experience it slowly and take their time, to be able to do that too.

  20. #400
    Quote Originally Posted by RoKPaNda View Post
    Well one of us is certainly wrong, but it's not me. You can't tell me that after all this time, after nearly a decade of leveling content being faceroll, that they're going to nerf it for the small (five) amount of people that actually enjoy leveling. They're doing it to sell more boosts. $$$$$$$$$$$$.

    Leveling serves as nothing but an obstacle to get to the actual game, so making it take longer is just a way to sell more boosts. Pretty simple really. If you want to torture yourself for heritage armor level, otherwise most normal people will probably just buy a boost instead of wasting countless hours of their time to get to the actual game.
    You're the one that's wrong. You let your personal feels get in the way of business thinking, and what's happening in 7.3.5 + the Allied races is in no shape or form optimized for selling as many level boosts as possible. On the contrary, they're giving more incentives to go through the entire game.

    But sure, you totally come across as a reasonable person with this tirade of nonsense and conviction that they're making the changes based on feedback from 5 people.
    Last edited by Queen of Hamsters; 2018-01-13 at 11:16 PM.

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