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  1. #421
    Herald of the Titans MrKnubbles's Avatar
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    Quote Originally Posted by Dystemper View Post
    Yes it is. The few no lifers who dont care will go through it. everyone else who wants to get to end game content will either just not level alts, or they will buy the boosts. You know damn well Blizzard is counting on that to increase revenue.
    I'm a big fan of not spending money. I'd rather invest my time than my money. I will not buy a boost for my characters. In fact, I don't even want to pay for a race change. I'd rather level a new character and delete the old one.
    Last edited by MrKnubbles; 2018-01-19 at 01:06 AM.

  2. #422
    Quote Originally Posted by Segus1992 View Post
    Because you have to use your brain at least a little bit in combat before level 110? And how is what you mentioned inconsequential? It also doesn't take 30 seconds, it takes more like 4-5 hits up from 0-1.
    You dont though, its just as easy, nothing hurts still its just pointlessly longer.

  3. #423
    XP nerfs had to happen because they wanted to boost their DAU/MAU metrics. Why do you think they also buffed old raid bosses' HP?

    Personally, scaling had to happen years ago. I'm glad it's finally here. I'm not happy about them coming with huge XP/Heirloom nerfs to "make up for scaling". Screw that.

    Unsubscribed.

  4. #424
    I leveled a few different chars for a few levels in different level ranges and here is what i have observed.

    The zone scaling is a very good system. You can quest, do a dungeon and still quest in the same area.
    I took my 85 mage to pandaria and leveled to 90 in the first area. Quests and mobs give good exp and you don't have to switch zones all the time.

    Now the bad thing.
    The mobs have too much health.
    In the lower zones it is not that bad. Mobs take just slightly more hits as before but they die quick enough.
    But once you reach pandaria shit gets real.
    My mage, lv 86, in full heilrooms, had 30k hp and the mobs had 28k hp. A fireball cast did 4k crit at that level.
    If you would just cast fireball the mobs took ages to kill. Firemage has the luxury of generating procs of instant Pyros very fast and almost on demand.
    With that you can kill mobs with 2-4 pyros if they crit good.
    As Frost it was a nightmare. You need ages to kill them with just frostbolt because fingers of frost and flurry won't proc at all.
    You can work with frostnova and frozenorb but these are cooldowns and not ready for every mob.

    All in all blizz went slightly overboard with the increased hp of mobs.
    It is not more challengening but much more boring casting 10+ spells to kill a mob to finish your quest of killing 12 mighty bears.
    Dying could endanger your health!

  5. #425
    For Azeroth!
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    Really, people keep claiming there's like a global 60% increase of XP needed.. for 110 levels or something.

    While it's only 60% for levels 21-39, 40% for 40-59. And 5%-55% from levels 10-20.

    MoP and WoD health are getting adjusted soon and I agree with it they went a bit too far on those.
    Last edited by Teri; 2018-01-19 at 02:46 AM.

  6. #426
    At 51 on Warlock (started at 1 after 7.3.5) So far I’m really enjoying it, might end up doing all of upper Eastern Kingdoms before hitting 60. Its certainly slower, but not crazy slow and feels better. Downloaded Silverdragon addon for finding rares which is pretty fun. Not doing any dungeons at all.

  7. #427
    Quote Originally Posted by Yarathir View Post
    Not any more challenging or fun. Just longer. In my opinion, the last thing a game with 120 levels (soon) needs.

    But I do appreciate the scaling tech itself, just not the exp requirement increase. That's, in my opinion, not a positive.
    completely agree levelling a dk atm, i like that ive gotten 6 levels form half of borean tundra its not more fun or more engaging when i did it in its previous literation

    scaling=positive
    fun and engagement= non existent so negitive

    - - - Updated - - -

    Quote Originally Posted by fishoa View Post
    XP nerfs had to happen because they wanted to boost their DAU/MAU metrics. Why do you think they also buffed old raid bosses' HP?

    Personally, scaling had to happen years ago. I'm glad it's finally here. I'm not happy about them coming with huge XP/Heirloom nerfs to "make up for scaling". Screw that.

    Unsubscribed.

    the underlined was a mistake blizz even flat out admitted that it was

  8. #428
    The character I'm leveling is still lvl 20, but I'm enjoying it so far. Aggroing too much can get you killed, you actually have to think to kill certain mobs, and it doesn't feel slow at all.

  9. #429
    Nerfed fun toys, buffed old raids and now this shit. The devs are fucking dbags who enjoy seeing players suffer. Damn they must really hate their jobs.

  10. #430
    Quote Originally Posted by thunderdragon2 View Post
    the underlined was a mistake blizz even flat out admitted that it was
    How is it a mistake when the bosses are still buffed by 250%?

  11. #431
    Quote Originally Posted by fishoa View Post
    How is it a mistake when the bosses are still buffed by 250%?
    Which they are hotfixing hopefully this weekend.

    I'm guessing they just buffed everything globally and accidentally buffed those bosses.

    Mistakes happen. It's more than likely being fixed before the reset so you'll still be able to go in there and not lose a reset.
    Last edited by Eleccybubb; 2018-01-19 at 03:03 AM.

  12. #432
    Quote Originally Posted by fishoa View Post
    How is it a mistake when the bosses are still buffed by 250%?
    i dono but they admitted it was a error

  13. #433
    The Unstoppable Force Super Kami Dende's Avatar
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    It is utter trash and the fact that my method of leveling for the past 8 years has been ruined and now takes a stupidly longer amount of time is just bad designing on Dev's part.

    Considering how often I get called a fanboy on these forums. These changes actually made me unsub and I will be returning to FFXIV. There is literally no reason for making me take 3x as long to level now then I did a week ago.

  14. #434
    Quote Originally Posted by Meat Rubbing Specialist View Post
    It is utter trash and the fact that my method of leveling for the past 8 years has been ruined and now takes a stupidly longer amount of time is just bad designing on Dev's part.

    Considering how often I get called a fanboy on these forums. These changes actually made me unsub and I will be returning to FFXIV. There is literally no reason for making me take 3x as long to level now then I did a week ago.
    It doesn't take 3 times longer, but bye you won't be missed.

  15. #435
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by adamzz View Post
    It doesn't take 3 times longer, but bye you won't be missed.
    It actually does. I could run Dungeons on an average of 8mins per dungeon. It now takes 30-45mins. removing the little bit of EXP bonus I get from scaling keeping creatures my level instead of possibly 3 levels under me, that evens out to be around 3x longer.

    But feel free to tell me how it isn't. Questing may not be 3x longer, but how I level is.

  16. #436
    Lol 45 min in a dungeon. You should try doing it with your eyes open. I smashed a few Scholo runs in 15min each and we were not rushing.

  17. #437
    Quote Originally Posted by Blamblam41 View Post
    It's not challenging in any way or manner whatsoever. You're just spamming the 2-4 rotational abilities you get by level 20 for 90 levels, except it takes 10 hours longer on average unless you speed run or get people to carry you through dungeons.

    Watching people without heirlooms spend 45 seconds pressing 1,2,3 1,2,3, 1,2,3 over and over again to kill a single mob (and god forbid the quest 'boss' mobs) certainly looks unfun as fuck, but even with heirlooms it's sluggish and pretty unfun as far as gameplay goes.

    Sort of sad that the classes are incomplete messes until artifact weapons. Even then, most specs can't even function without it being fully unlocked.
    posted in the other thread but repeating here

    A lot of classes felt crippled at level 100 as soon as the 7.0 patch hit when half of their action bars got hollowed out. Those feel even worse at sub 100 levels.

    It might have been interesting if a lot of classes hadn't lost half of their spell buttons 2 years ago or if major abilities weren't gated behind an item you got at level 100... but alas in light of other recent changes, it looks to be more of a ploy to draw out the amount of time needed to do things in the game.

  18. #438
    The Lightbringer Izalla's Avatar
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    I like it. Feels much better to me.
    give up dat booty
    Quote Originally Posted by Pendra View Post
    <3
    For the matriarchy.

  19. #439
    It's still too easy.

  20. #440
    Last time Ghostcrawler make plp faster leveling to see the end game contents,now this day ion want to push their level boost and slow down ppl leveling,what the .....

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