Last edited by MrKnubbles; 2018-01-19 at 01:06 AM.
XP nerfs had to happen because they wanted to boost their DAU/MAU metrics. Why do you think they also buffed old raid bosses' HP?
Personally, scaling had to happen years ago. I'm glad it's finally here. I'm not happy about them coming with huge XP/Heirloom nerfs to "make up for scaling". Screw that.
Unsubscribed.
I leveled a few different chars for a few levels in different level ranges and here is what i have observed.
The zone scaling is a very good system. You can quest, do a dungeon and still quest in the same area.
I took my 85 mage to pandaria and leveled to 90 in the first area. Quests and mobs give good exp and you don't have to switch zones all the time.
Now the bad thing.
The mobs have too much health.
In the lower zones it is not that bad. Mobs take just slightly more hits as before but they die quick enough.
But once you reach pandaria shit gets real.
My mage, lv 86, in full heilrooms, had 30k hp and the mobs had 28k hp. A fireball cast did 4k crit at that level.
If you would just cast fireball the mobs took ages to kill. Firemage has the luxury of generating procs of instant Pyros very fast and almost on demand.
With that you can kill mobs with 2-4 pyros if they crit good.
As Frost it was a nightmare. You need ages to kill them with just frostbolt because fingers of frost and flurry won't proc at all.
You can work with frostnova and frozenorb but these are cooldowns and not ready for every mob.
All in all blizz went slightly overboard with the increased hp of mobs.
It is not more challengening but much more boring casting 10+ spells to kill a mob to finish your quest of killing 12 mighty bears.
Dying could endanger your health!
Really, people keep claiming there's like a global 60% increase of XP needed.. for 110 levels or something.
While it's only 60% for levels 21-39, 40% for 40-59. And 5%-55% from levels 10-20.
MoP and WoD health are getting adjusted soon and I agree with it they went a bit too far on those.
Last edited by Teri; 2018-01-19 at 02:46 AM.
At 51 on Warlock (started at 1 after 7.3.5) So far I’m really enjoying it, might end up doing all of upper Eastern Kingdoms before hitting 60. Its certainly slower, but not crazy slow and feels better. Downloaded Silverdragon addon for finding rares which is pretty fun. Not doing any dungeons at all.
completely agree levelling a dk atm, i like that ive gotten 6 levels form half of borean tundra its not more fun or more engaging when i did it in its previous literation
scaling=positive
fun and engagement= non existent so negitive
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the underlined was a mistake blizz even flat out admitted that it was
The character I'm leveling is still lvl 20, but I'm enjoying it so far. Aggroing too much can get you killed, you actually have to think to kill certain mobs, and it doesn't feel slow at all.
Nerfed fun toys, buffed old raids and now this shit. The devs are fucking dbags who enjoy seeing players suffer. Damn they must really hate their jobs.
Last edited by Eleccybubb; 2018-01-19 at 03:03 AM.
It is utter trash and the fact that my method of leveling for the past 8 years has been ruined and now takes a stupidly longer amount of time is just bad designing on Dev's part.
Considering how often I get called a fanboy on these forums. These changes actually made me unsub and I will be returning to FFXIV. There is literally no reason for making me take 3x as long to level now then I did a week ago.
It actually does. I could run Dungeons on an average of 8mins per dungeon. It now takes 30-45mins. removing the little bit of EXP bonus I get from scaling keeping creatures my level instead of possibly 3 levels under me, that evens out to be around 3x longer.
But feel free to tell me how it isn't. Questing may not be 3x longer, but how I level is.
Lol 45 min in a dungeon. You should try doing it with your eyes open. I smashed a few Scholo runs in 15min each and we were not rushing.
posted in the other thread but repeating here
A lot of classes felt crippled at level 100 as soon as the 7.0 patch hit when half of their action bars got hollowed out. Those feel even worse at sub 100 levels.
It might have been interesting if a lot of classes hadn't lost half of their spell buttons 2 years ago or if major abilities weren't gated behind an item you got at level 100... but alas in light of other recent changes, it looks to be more of a ploy to draw out the amount of time needed to do things in the game.
It's still too easy.