Thats actually a fair point, but can be turned around. It seems its mostly the raiders who needs fotm alts up and geared for progressions etc who dislike longer leveling , while the overall impression is that leveling feels good again (subjective i know, but its the vibe from forums tbh..). Why should they stop enjoying it so that minority can have their thingy faster? Even from this group you will see many, even on these forums, who will call the ones who dont have all the alts already, guess what? Casual.
Simpler than that. It's pure nonsense and there's no such thing.
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This is nonsense. Either someone is hardcore or they're not. Either they're casual or they're not. The two are mutually exclusive. I'd hoped the implication would bleed through but I guess I need to spell it out. There's no such thing as a "hardcore casual." If they put enough time or effort into the game to be considered "hardcore" then they're certainly not a casual player. It's literally that simple. It's a term made up by people obsessed with shouting down from their soapbox at people who play the game differently.
It's cute that everyone takes that post I made as an opportunity to hate on Mythic raiding. I was actually throwing shade on class changes and balance. Anyway, you're still wrong. I did the math, as evidenced in this post, which shows that upwards of 200,000 people participate in Mythic raiding, or somewhere between 5-10% of the active playerbase. Far, far more than the 0.1% - or less - that people like you so seem to enjoy espousing without merit.
In fact, I'd wager that Mythic raiding participation rate is higher than several other activities in the game. Do I think any of them should be removed? No, because I don't think anything ever should be removed from an MMO (and things which have been removed from WoW should be readded). But please, keep taking my post to mean that I think Mythic raiding is the only valid pursuit in this game and that I think everything else should be removed.
Cheerful lack of self-preservation
Or you could work a couple hours more and pay for a boost if you don't enjoy it. Or play the AH until you can buy a boost with gold.
Because they decided to have just this one. Again, why can't there be multiple ways of getting the Gladiator title in PVP??? Because it has specific requirements. Can you get high item level loot from high keys? Yes. But not the same gear as a mythic raid (no tier). Set that aside if you want and look at the times mythic raids rewarded a special mount. Want that mount? You had to clear that raid on mythic. You could 'cheat' and pay for a carry but the raid still needed to be cleared on mythic and you had to be there. This is the same thing.
COULD they do what you're saying? Sure, I suppose. But they haven't. So this come down to whether or not you want the armor and how badly.
You are not understanding me. The only requirement here is: 1. No boost, and 2. Level to 110. There are no SPECIFIC conditions on how you should LEVEL to get to 110, is there? The requirement doesn't say "you must grind here, then here, then here," does it? No, as a matter of fact, there exists now multiple ways to get to 110.
You could get there using the old fashion way: grinding through zones. You could gain levels using pvp. You could gain levels using dungeons, which was my preferred method before 7.3.5. My gripe is why should one method, zone questing, have such an overwhelming advantage over dungeon crawling that essentially makes dungeon crawling irrelevant? I'm not going to get into the realities of dungeon crawling nowadays with you because I've already done so in a previous post, but its up a few pages back if you want to check it out.
For the record, I know I'm not being "forced" to level to 110, but you can't deny one is "forced" to level a certain way under the new system if he values efficiency.
Haven't tried the new leveling myself (unsubbed right after antorus release but will probably be activating within a few months), but leveling was stupid easy and fast prior to 7.3.5.
I leveled another monk just before unsubbing and it took only a few days to get to max and ilvl 930+. I made the toon on a Sunday and by Thursday he was max level and pretty decently geared. That was without any recruit-a-friend bonus, no xp potions, just heirlooms. WoW leveling prior to 7.3.5, you could get 1-110 in about the same amount of time it took you to get 1-20 in Everquest. Leveling in WoW was made WAY too easy, and a lot of "hardcore" people are of the mindset that the game starts at 110, which simply isn't true. The endless grind starts at 110, sure, but everything 1-110 is also valid gameplay content.
I am a casual and I find the change horrible. The only reason for me to level new characters is heritage armour and RP reasons, and I don't get why such minor rewards warrant such an extreme change. At least I am not in a hurry, I feel bad for people who really like to reroll and use the heritage armour for their new main.
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Monks get an extra XP buff from daily quests in the monastery. So, I would not compare a monk to other characters. Or does this not stack with heirlooms?
Am I supposed to be sorry for liking the new levelling experience?
Yeah, they are faster than everyone else. I'd guess though that the monk I leveled with no xp boost elixirs/potions, would level at about the same speed as a non-monk who did use them (or possibly slower). Same with the old recruit-a-friend bonus. But I've also leveled 2 Paladins 1-110 in Legion (one prot, one holy) as well as another warrior and a priest. It's fast as hell, regardless. Especially compared to any other MMO on the market.
Lmao this threads title. Stupid smart people are ruining the internet.
Funny how the goalposts shifted from "I should be able to level up faster just to get the heritage armor* to "There should be alternatives to questing, but at the same speed".
A point of interest: Running dungeons is still just as fast. However, you need a group of good players who understand proper speed runs and how to avoid unnecessary pulls and wipes. Doing dungeons with randoms is going to be slow because the balance previous to 7.3.5 allowed people to ignore mechanics and faceroll. They never learned good methods.
Although I suspect that still won't be good enough for him.
Last edited by SirCowdog; 2018-02-10 at 07:13 AM.
The goalpost didn't change, you just think it did. I see nothing wrong with saying I should be able to level up faster using the method I choose instead of being forced into questing which I hate. The method in this case is dungeon crawling using the lfg tool. Right now that system is broken. Before the change one could gain a level and more if he turned in all the quests associated with that dungeon. Now after 7.3.5 you barely gain 2/3 of a level, sometimes even less. Now, due to this change, less and less people are queuing up because it's just more convenient to quest. There is also no risk of wasted time with a wipes, disbanding, etc.
And, really, you want to talk about shifting goalposts? So you're NOW saying running dungeons is just as fast, BUT you need a group of good players? Alright, fine, but tell me, do you need a group of good players to knock out quests, which are available 24/7, that you can knock out yourself? Do you have a roster of people to which you can say, at the drop of a hat, "let's go run deadmines," and they'll come running like Voltron lions? Maybe you do, but please don't assume other people do. And, seriously, which one do you think is going to be faster in the long run? People don't get tired? They don't got shit to do? They can just help YOU level your toon from 1-115 nonstop? Again, maybe you do, but please don't assume that's the case for the rest of us unlucky souls. Oftentimes, LFG tool is all we get.