Pug raids is in a chaotic situation where they only invite people that are 950+ for normal antorus. With such nerfs, pugs should be able to run normal antorus without item level requirements that only heroic raiders have. They will still not be able to run mythic.
What this change will bring overall:
- Raiding mythic will be as difficult as it is right now for guilds (assuming nerfs will even with mythic diffuclty like they plan)
- Raiding normal and some heroic will be a more realistic possibility to pugs
- Raiders will never feel left behind
- Since it will take much longer to optimize your gear, raiders will always feel a bit of excitement when downing a boss as they can get loot from boss that does not drop their BIS
- There won't be situations where someone is 975il and everytime there is a new raider, they know all the loot will go to them because it "is better for guild progression" leading to boredom of these 975il guys which then stop raiding or leave the guild.
- Since the gear acquisition is more linear and raid difficulty is adjusted, when a guild is stuck on a boss, it will become easyer overtime as guilds get better gear every week. Right now it is common to see a group that is full 970il farming Aggramar, and it never get easyer because everyone already has the best gear of the previous bosses (the raid difficulty is adjusted for this case). So they spend weeks on it without the RPG feeling of being stronger everyweek which increases their chances.
Honestly, I am sure when it comes out you will end up loving it. You just can't see it yet.
Each story has two sides. For all we know, he could have been an underperforming trial who was denied loot in favour of someone more active and competent. Cognitive dissonance and ego protection kicked in and suddenly he was the victim of terrible officer corruption. The issue is not ML in any case, it's the use people give to it, which is grossly exaggerated in these threads.
1. Abuse can happen in any way.
2. What is realistic progress speed? Top guilds will still clear content at a much faster speed than the rest.
3. They have said the same several times. It never happens.
4. Why would they quit? This is a very weak point, a total guess based on nthing.
5. It's already easy for puggers to transition into mythic if they put the time. There are many people with 0 mythic kills that have more gear than me, at 9/11 and over 50 total mythic boss kills. TF allows this.
6. I've encountered this and people can always voice their opinion.
7. Barely an issue in the bigger scale.
Don't be condescending, you have nothing to back up your arrogance. If you knew of these woes, it'd show in the arguments and, it just doesn't. I used the 100 wipes v 1 kill as an example. Point is, over the long period of time, some people attend a lot more than others. Participation should be encouraged, especially when it's progress. This doesn't always translate into a regular kill ratio. If on top of that you add RNG, it can be very discouraging. With ML, there's a degree of control that can make it feel better. I know that, even if I'm unlucky with rolls, the piece of tier (or trinket, or relic or whatever) that drops from X boss will be mine next because I'm ahead on priority. With forced PL? Who knows when I'll get it. It may never happen and this is really discouraging.
You're removing options, you're removing control, you're adding to the potential frustration. RNG is already bad, but knowing that there's really zero control when it comes to mythic loot? Really discouraging.
It dosent matter if there are 10 players in a raid group or 30. Your personal odds of obtaining loot are exactly the same! Unless you killed a boss in wich case your persoal odds of getting loot on that particular boss are 0. In this case you actually are detrimental to your group in a master loot setting, not a personal loot setting.
This wont happen unless you have some very geared alts that have equivalent itemlevel trinkets (or greater) as your main raiders. If the gear you were hopeing to trade titan forges you wont be able to trade it at all. Maybe the cutting edge guilds might abuse this, but its still a step up from split runs. Will people do this for trialing members? Fuck no, why would you? They might leave tomorrow. You might consider doing it for your veteran mage who has been with the guild for years, always shows up, and has been unlucky with that bosses trinket drop, if you just so happen to have a geared alt that could potentially trade it to him. Provided that the boss is on farm and you dont really need anything for yourself.
I cant see serious guilds doing alt runs over thier main run for a shitty trial lol. Unless they are sorely lacking membership, or its thier schedualed alt run. In which case, why wouldn't you want to test out trials and gear up alts?
I haven't encountered the shit you are talking about, at least not often enough to overthrow my other experiences with how raid teams and loot distribution functions within guilds. You have to ask yourself WHY you are having such a different experience in comparison to those who don't share yours. It is obvious you yourself have had a lot of problems with guilds, I can honestly say that I haven't. I've been around this game since its beginning so have seen a few by now. Now, I'm not saying the issues you've mentioned doesn't exist, I know they do, but they are not as big as some seem to want to make them out to be. So again, why is yours and some others experience completely different? Think about that for a while, see if you can come to think of a common factor that's been consistent....
"then people wouldn't avoid guilds so much" - wait a minute, what exactly are you implying with this sentence? That most players in WoW today actively choose NOT to be in a raiding guild IF raiding is what they do as endgame content in this game? Excuse my french, but how the f***k do you know. this?
So you dump master looter after the 4th or 5th week right? Since it only matters when you are under geared according to you. News flash the only time people are potentially under geared for heroic/mythic is during the first raid of an expansion. After that the people you are talking about are decked out in mythic gear from the previous tier which is at or above the appropriate gear level for the following raid at the same difficulty.
"Privilege is invisible to those who have it."
You can already run personal-loot. If you prefer that, plenty of guilds at lower ranks prefer that method. There might even be some top 500 guilds that run PL after a few weeks of progress?
I must admit i dont understand, why people want to remove options for some, due to issues they have... Specially when the issues are so easily fixed by not encountering said thing ever again?
But i do see the correlation to the society we live in. Cant let others enjoy something you dont REEE.
Actually sad to see the state of this community at times.
And again, ZERO reasoning offered as to why ML can't be easily removed. Since you can't argue your side at all it's looking bad for keeping ML buddy.
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Because the "issues" are issues for the game and community as a whole. Part of this I see as a clear effort to discourage split raiding, which is a stupid practice enabled by ML and loot trading which forces developers to unfairly tune both mythic and heroic around it. If the developers are smart, trading BOP items will be removed as well. Unfortunately, they're not smart so they'll probably go halfway and we'll have a dreaded no man's land where guilds attempt to get an ML system back again by forcing trials and raiders to trade loot. Then there will be the fighting with the development team over the loot trading rules, which will also be fun. That's probably the most likely direction this is heading, a red headed stepchild of a system that didn't go far enough and is worse than the previous one.
I have yet to see ONE good reason to keep ML offered. Maybe you could be the first? Answer this question and help us understand... why is ML SO necessary to the game? The real answer is it's absolutely not necessary, it actually DOES have downsides for the WHOLE game, and it's about to be removed from the game for GOOD reason.
Last edited by IceMan1763; 2018-03-20 at 07:51 PM.
Their loot system could actually be so much better and so much fairer if they just took bad luck protection from Legiondaries and applied it to every high ilvl drop individually. Dedicated veteran mages who really needed a trinket could be brought until they got it, which they would be guaranteed after X number of rolls thanks to bad luck protection. They saw value in this system for Legiondaries so I hope they do the right thing and take the one redeeming part of Legiondaries and put it to good use! This system would actually lead to MORE gear but only really for people who are dedicated to raiding (or M+ gear, or transmog, or whatever since it could be applied elsewhere as well).
Generally, GMs and Officers put more time into the guild, the bank, dealing with drama... and often deserve to be rewarded first. However, most guilds use a loot system based on attendance, like EPGP or DKP. Master looter just facilitates these systems.
I will agree that guilds these days aren't what they used to be. But that is because of what the game has become. "Back in the day" the reputation of poor and untrustworthy guild leadership dealt a death blow to that guild. Noone would join and those people found themselves unable to raid.
Now, they can just anonymously crossserver post and bring in people who have never heard of them.
The people playing the game today deserve the game it has become and the type of people left playing it.
I honestly don't know, If guilds actually funnel loot for GM and officers with ML I can totally see these situations happening.
Are you 100% sure it works like that tho? Doesn't personal loot has a range of items to drop per boss based on the group size and then RNG decides who gets them?
this thread is the future
https://www.youtube.com/watch?v=-3nWMlxf4lI
I've never disagreed more with a video. Why are high end raiders complaining their taking Master loot away? I thought high end raiders hated being forced to do split runs? Don't guilds like Method hate running 5+ characters through heroic every week? Wouldn't forcing personal loot make it easier for other guilds to compete with method? Why are people complaining about removing Master loot as an option? Aren't you tired of Method winning every single race? Don't you want more people to take up high end raiding?
What's wrong with forcing it for a few weeks until a few guilds have killed the final boss on mythic? Or restricting heroic clears per account during the WF race and banning account sharing players?