Originally Posted by
BiggestNoob
It's a pretty garbage raid. Mythrax weapons should be immune to damage when they're not active and add spawns shouldn't be RNG. Fetid shouldn't have been RNG. Omega vector should've had some kind of visible indicator (not "hey he's a little bigger") like on Argus. Running orbs on G'huun should've disabled gateways and displacement abilities so it was clear the mechanic was stupid design from day 1. Crawgs on Zul shouldn't be kiteable or should punish you for not killing them off using the debuff. G'huun has potential but the total shit design of running orbs ruins it. Class stacking should never be so beneficial. The difficulty of a raid should not be substantially dictated by comp, within reason. That is, you shouldn't be able to jump 40 ranks by gearing out alts that are played at 70% effectiveness over mains halfway through progression. In general the excessive abuse of extremely unforgiving 1-shot or instant-wipe mechanics, stacking/soaking mechanics, idiotic gimmicks, RNG, or spreading mechanics can make a raid terrible.
Every raid in WoD was good. Some people didn't like some things in HM but overall it was a good raid. BRF and HFC were both excellent raids.
There was no excellent raid in Legion. EN was pretty good, just had tuning too low, especially on Xavius. ToV should be forgotten. NH was a good raid. ToS was an awful raid. Antorus was pretty meh.
BfA now has one garbage raid. If the next one isn't amazing, I'm going to stop saying raiding is one of the remaining good things about this game.